scummvm/engines/icb/debug.h

59 lines
1.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_D_DEBUG
#define ICB_D_DEBUG
#include "engines/icb/p4_generic.h"
#include "engines/icb/common/px_string.h"
#include "engines/icb/common/px_array.h"
#include "engines/icb/debug_pc.h"
namespace ICB {
extern bool8 terminate_debugging;
// This flag indicates whether or not the debug simulated feature is activated or not.
extern bool8 debug_auto_save;
// And this controls how frequently the autosave gets done.
#define DEBUG_AUTO_SAVE_SKIP_CYCLES 10
#define EXCEPTION_LOG "exception_log.txt"
#define PXTRY
#define PXCATCH if (0) {
#define PXENDCATCH }
// headup switch stub mode
void Headup_debug_switcher();
void Reset_headup_switcher();
} // End of namespace ICB
#endif // #ifndef D_DEBUG