mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 17:20:30 +00:00
4d07619a3a
Added a compressed variant of the Russian translation of Nancy Drew: Secrets Can Kill. Added a flag to mark compressed game variants and only load archives when playing one. Removed the 8-bit colors flag.
156 lines
4.5 KiB
C++
156 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "graphics/cursorman.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/constants.h"
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namespace Nancy {
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void CursorManager::init() {
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Common::SeekableReadStream *chunk = g_nancy->getBootChunkStream("INV");
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chunk->seek(0xD6 + g_nancy->getConstants().numCurtainAnimationFrames * 0x20 + 0x1C);
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Common::String inventoryCursorsImageName = chunk->readString();
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chunk = g_nancy->getBootChunkStream("CURS");
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chunk->seek(0);
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uint numCursors = g_nancy->getConstants().numNonItemCursors + g_nancy->getConstants().numItems * 4;
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_cursors.reserve(numCursors);
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for (uint i = 0; i < numCursors; ++i) {
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_cursors.push_back(Cursor());
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chunk->seek(i * 16, SEEK_SET);
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Cursor &cur = _cursors.back();
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readRect(*chunk, cur.bounds);
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chunk->seek(numCursors * 16 + i * 8, SEEK_SET);
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cur.hotspot.x = chunk->readUint32LE();
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cur.hotspot.y = chunk->readUint32LE();
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}
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readRect(*chunk, _primaryVideoInactiveZone);
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_primaryVideoInitialPos.x = chunk->readUint16LE();
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_primaryVideoInitialPos.y = chunk->readUint16LE();
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g_nancy->_resource->loadImage(inventoryCursorsImageName, _invCursorsSurface);
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setCursor(kNormalArrow, -1);
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showCursor(false);
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_isInitialized = true;
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}
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void CursorManager::setCursor(CursorType type, int16 itemID) {
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if (!_isInitialized) {
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return;
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}
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if (type == _curCursorType && itemID == _curItemID) {
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return;
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} else {
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_curCursorType = type;
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_curItemID = itemID;
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}
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bool hasItem = false;
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switch (type) {
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case kNormalArrow:
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_curCursorID = 4;
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break;
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case kHotspotArrow:
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_curCursorID = 5;
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break;
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case kExit:
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if (g_nancy->getGameType() != kGameTypeVampire) {
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_curCursorID = 3;
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break;
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}
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// fall through
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default: {
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uint itemsOffset = 0;
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if (itemID == -1) {
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// No item held, set to eyeglass
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itemID = 0;
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} else {
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// Item held
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itemsOffset = g_nancy->getConstants().numNonItemCursors;
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hasItem = true;
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}
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_curCursorID = itemID * 4 + itemsOffset + type;
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}
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}
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Graphics::ManagedSurface *surf;
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Common::Rect bounds = _cursors[_curCursorID].bounds;
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Common::Point hotspot = _cursors[_curCursorID].hotspot;
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if (hasItem) {
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surf = &_invCursorsSurface;
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} else {
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surf = &g_nancy->_graphicsManager->_object0;
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}
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// Create a temporary surface to hold the cursor since giving replaceCursor() a pointer
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// to the original surface results in garbage. This also makes it so we don't have to deal
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// with TVD's palettes
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Graphics::ManagedSurface temp;
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temp.create(bounds.width(), bounds.height(), g_nancy->_graphicsManager->getScreenPixelFormat());
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temp.blitFrom(*surf, bounds, Common::Point());
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// Convert the trans color from the original format to the screen format
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uint transColor;
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if (g_nancy->getGameType() == kGameTypeVampire) {
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uint8 r, g, b;
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uint32 input = surf->getPalette()[1];
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r = input & 0xFF;
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g = (input & 0xFF00) >> 8;
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b = (input & 0xFF0000) >> 16;
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transColor = temp.format.RGBToColor(r, g, b);
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} else {
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uint8 r, g, b;
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surf->format.colorToRGB(g_nancy->_graphicsManager->getTransColor(), r, g, b);
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transColor = temp.format.RGBToColor(r, g, b);
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}
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CursorMan.replaceCursor(temp.getPixels(), temp.w, temp.h, hotspot.x, hotspot.y, transColor, false, &temp.format);
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}
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void CursorManager::setCursorType(CursorType type) {
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setCursor(type, _curItemID);
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}
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void CursorManager::setCursorItemID(int16 itemID) {
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setCursor(_curCursorType, itemID);
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}
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void CursorManager::showCursor(bool shouldShow) {
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CursorMan.showMouse(shouldShow);
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}
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} // End of namespace Nancy
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