mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 10:21:31 +00:00
422 lines
11 KiB
C++
422 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/sword25.h"
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#include "sword25/sfx/soundengine.h"
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#include "sword25/package/packagemanager.h"
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#include "sword25/kernel/resource.h"
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#include "sword25/kernel/inputpersistenceblock.h"
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#include "sword25/kernel/outputpersistenceblock.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/mididrv.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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namespace Sword25 {
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class SoundResource : public Resource {
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public:
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SoundResource(const Common::String &fileName) : Resource(fileName, Resource::TYPE_SOUND), _fname(fileName) {}
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~SoundResource() override {
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debugC(1, kDebugSound, "SoundResource: Unloading file %s", _fname.c_str());
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}
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private:
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Common::String _fname;
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};
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SoundEngine::SoundEngine(Kernel *pKernel) : ResourceService(pKernel) {
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if (!registerScriptBindings())
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error("Script bindings could not be registered.");
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else
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debugC(kDebugSound, "Script bindings registered.");
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_mixer = g_system->getMixer();
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_maxHandleId = 1;
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Common::String selDevStr = ConfMan.hasKey("music_driver") ? ConfMan.get("music_driver") : Common::String("auto");
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MidiDriver::DeviceHandle dev = MidiDriver::getDeviceHandle(selDevStr.empty() ? Common::String("auto") : selDevStr);
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_noMusic = (MidiDriver::getMusicType(dev) == MT_NULL || MidiDriver::getMusicType(dev) == MT_INVALID);
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if (_noMusic) {
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warning("AUDIO: MUSIC IS FORCED TO OFF");
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ConfMan.setInt("music_volume", 0);
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}
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}
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bool SoundEngine::init(uint sampleRate, uint channels) {
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return true;
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}
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void SoundEngine::update() {
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}
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void SoundEngine::setVolume(float volume, SOUND_TYPES type) {
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int val = (int)(255 * volume);
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switch (type) {
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case SoundEngine::MUSIC:
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if (!_noMusic) {
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ConfMan.setInt("music_volume", val);
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, val);
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}
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break;
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case SoundEngine::SPEECH:
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ConfMan.setInt("speech_volume", val);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, val);
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break;
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case SoundEngine::SFX:
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ConfMan.setInt("sfx_volume", val);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, val);
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break;
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default:
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error("Unknown SOUND_TYPE");
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}
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}
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float SoundEngine::getVolume(SOUND_TYPES type) {
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int val = 0;
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switch (type) {
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case SoundEngine::MUSIC:
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val = _noMusic ? 0 : ConfMan.getInt("music_volume");
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break;
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case SoundEngine::SPEECH:
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val = ConfMan.getInt("speech_volume");
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break;
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case SoundEngine::SFX:
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val = ConfMan.getInt("sfx_volume");
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break;
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default:
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error("Unknown SOUND_TYPE");
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}
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return (float)val / 255.0f;
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}
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void SoundEngine::pauseAll() {
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debugC(1, kDebugSound, "SoundEngine::pauseAll()");
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_mixer->pauseAll(true);
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}
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void SoundEngine::resumeAll() {
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debugC(1, kDebugSound, "SoundEngine::resumeAll()");
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_mixer->pauseAll(false);
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}
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void SoundEngine::pauseLayer(uint layer) {
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// Not used in the game
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warning("SoundEngine::pauseLayer(%d)", layer);
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}
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void SoundEngine::resumeLayer(uint layer) {
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// Not used in the game
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warning("SoundEngine::resumeLayer(%d)", layer);
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}
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SndHandle *SoundEngine::getHandle(uint *id) {
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) {
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debugC(1, kDebugSound, "Handle %d has finished playing", _handles[i].id);
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_handles[i].type = kFreeHandle;
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}
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}
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].type == kFreeHandle) {
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debugC(1, kDebugSound, "Allocated handle %d", _handles[i].id);
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_handles[i].id = _maxHandleId;
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_handles[i].type = kAllocatedHandle;
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if (id)
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*id = _maxHandleId;
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_maxHandleId++;
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return &_handles[i];
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}
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}
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error("Sound::getHandle(): Too many sound handles");
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return NULL;
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}
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SndHandle *SoundEngine::findHandle(uint id) {
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].id == id)
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return &_handles[i];
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}
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warning("Sound::findHandle(): Unknown handle");
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return NULL;
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}
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Audio::Mixer::SoundType getType(SoundEngine::SOUND_TYPES type) {
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switch (type) {
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case SoundEngine::MUSIC:
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return Audio::Mixer::kMusicSoundType;
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case SoundEngine::SPEECH:
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return Audio::Mixer::kSpeechSoundType;
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case SoundEngine::SFX:
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return Audio::Mixer::kSFXSoundType;
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default:
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error("Unknown SOUND_TYPE");
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}
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return Audio::Mixer::kPlainSoundType;
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}
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bool SoundEngine::playSound(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) {
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debugC(1, kDebugSound, "SoundEngine::playSound(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
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playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
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return true;
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}
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uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer, uint handleId) {
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if (type == MUSIC && _noMusic)
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return 0;
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#ifdef USE_VORBIS
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Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(fileName);
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Audio::SeekableAudioStream *stream = Audio::makeVorbisStream(in, DisposeAfterUse::YES);
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#endif
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uint id = handleId;
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SndHandle *handle;
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if (handleId == 0x1337)
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handle = getHandle(&id);
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else
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handle = &_handles[handleId];
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handle->fileName = fileName;
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handle->sndType = type;
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handle->volume = volume;
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handle->pan = pan;
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handle->loop = loop;
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handle->loopStart = loopStart;
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handle->loopEnd = loopEnd;
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handle->layer = layer;
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debugC(1, kDebugSound, "SoundEngine::playSoundEx(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
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#ifdef USE_VORBIS
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_mixer->playStream(getType(type), &(handle->handle), stream, -1, (byte)(volume * 255), (int8)(pan * 127));
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#endif
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return id;
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}
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void SoundEngine::setSoundVolume(uint handle, float volume) {
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debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL) {
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sndHandle->volume = volume;
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_mixer->setChannelVolume(sndHandle->handle, (byte)(volume * 255));
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}
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}
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void SoundEngine::setSoundPanning(uint handle, float pan) {
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debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL) {
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sndHandle->pan = pan;
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_mixer->setChannelBalance(sndHandle->handle, (int8)(pan * 127));
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}
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}
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void SoundEngine::pauseSound(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::pauseSound(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL)
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_mixer->pauseHandle(sndHandle->handle, true);
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}
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void SoundEngine::resumeSound(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::resumeSound(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL)
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_mixer->pauseHandle(sndHandle->handle, false);
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}
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void SoundEngine::stopSound(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::stopSound(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL)
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_mixer->stopHandle(sndHandle->handle);
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}
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bool SoundEngine::isSoundPaused(uint handle) {
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// Not used in the game
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warning("SoundEngine::isSoundPaused(%d)", handle);
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return false;
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}
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bool SoundEngine::isSoundPlaying(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::isSoundPlaying(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle == NULL)
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return false;
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return _mixer->isSoundHandleActive(sndHandle->handle);
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}
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float SoundEngine::getSoundVolume(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::getSoundVolume(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle == NULL)
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return 0.f;
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return (float)_mixer->getChannelVolume(sndHandle->handle) / 255.0f;
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}
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float SoundEngine::getSoundPanning(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::getSoundPanning(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle == NULL)
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return 0.f;
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return (float)_mixer->getChannelBalance(sndHandle->handle) / 127.0f;
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}
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Resource *SoundEngine::loadResource(const Common::String &fileName) {
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return new SoundResource(fileName);
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}
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bool SoundEngine::canLoadResource(const Common::String &fileName) {
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Common::String fname = fileName;
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debugC(1, kDebugSound, "SoundEngine::canLoadResource(%s)", fileName.c_str());
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fname.toLowercase();
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return fname.hasSuffix(".ogg");
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}
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bool SoundEngine::persist(OutputPersistenceBlock &writer) {
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writer.write(_maxHandleId);
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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writer.write(_handles[i].id);
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// Don't restart sounds which already finished playing.
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if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle))
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_handles[i].type = kFreeHandle;
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writer.writeString(_handles[i].fileName);
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if (_handles[i].type == kFreeHandle)
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writer.write((int32)-1);
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else
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writer.write(_handles[i].sndType);
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writer.write(_handles[i].volume);
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writer.write(_handles[i].pan);
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writer.write(_handles[i].loop);
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writer.write(_handles[i].loopStart);
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writer.write(_handles[i].loopEnd);
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writer.write(_handles[i].layer);
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}
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return true;
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}
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bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
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_mixer->stopAll();
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if (reader.getVersion() < 2)
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return true;
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reader.read(_maxHandleId);
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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reader.read(_handles[i].id);
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Common::String fileName;
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int32 sndType;
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float volume;
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float pan;
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bool loop;
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int32 loopStart;
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int32 loopEnd;
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uint32 layer;
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reader.readString(fileName);
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reader.read(sndType);
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reader.read(volume);
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reader.read(pan);
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reader.read(loop);
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reader.read(loopStart);
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reader.read(loopEnd);
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reader.read(layer);
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if (reader.isGood()) {
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if (sndType != -1)
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playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i);
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} else
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return false;
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}
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return reader.isGood();
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}
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SndHandle::SndHandle() :
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type(kFreeHandle),
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id(0),
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sndType(-1),
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volume(0),
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pan(0),
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loop(false),
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loopStart(0),
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loopEnd(0),
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layer(0) {
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}
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} // End of namespace Sword25
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