scummvm/engines/sword25/sfx/soundengine.cpp

422 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/sword25.h"
#include "sword25/sfx/soundengine.h"
#include "sword25/package/packagemanager.h"
#include "sword25/kernel/resource.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "audio/audiostream.h"
#include "audio/decoders/vorbis.h"
#include "audio/mididrv.h"
#include "common/system.h"
#include "common/config-manager.h"
namespace Sword25 {
class SoundResource : public Resource {
public:
SoundResource(const Common::String &fileName) : Resource(fileName, Resource::TYPE_SOUND), _fname(fileName) {}
~SoundResource() override {
debugC(1, kDebugSound, "SoundResource: Unloading file %s", _fname.c_str());
}
private:
Common::String _fname;
};
SoundEngine::SoundEngine(Kernel *pKernel) : ResourceService(pKernel) {
if (!registerScriptBindings())
error("Script bindings could not be registered.");
else
debugC(kDebugSound, "Script bindings registered.");
_mixer = g_system->getMixer();
_maxHandleId = 1;
Common::String selDevStr = ConfMan.hasKey("music_driver") ? ConfMan.get("music_driver") : Common::String("auto");
MidiDriver::DeviceHandle dev = MidiDriver::getDeviceHandle(selDevStr.empty() ? Common::String("auto") : selDevStr);
_noMusic = (MidiDriver::getMusicType(dev) == MT_NULL || MidiDriver::getMusicType(dev) == MT_INVALID);
if (_noMusic) {
warning("AUDIO: MUSIC IS FORCED TO OFF");
ConfMan.setInt("music_volume", 0);
}
}
bool SoundEngine::init(uint sampleRate, uint channels) {
return true;
}
void SoundEngine::update() {
}
void SoundEngine::setVolume(float volume, SOUND_TYPES type) {
int val = (int)(255 * volume);
switch (type) {
case SoundEngine::MUSIC:
if (!_noMusic) {
ConfMan.setInt("music_volume", val);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, val);
}
break;
case SoundEngine::SPEECH:
ConfMan.setInt("speech_volume", val);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, val);
break;
case SoundEngine::SFX:
ConfMan.setInt("sfx_volume", val);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, val);
break;
default:
error("Unknown SOUND_TYPE");
}
}
float SoundEngine::getVolume(SOUND_TYPES type) {
int val = 0;
switch (type) {
case SoundEngine::MUSIC:
val = _noMusic ? 0 : ConfMan.getInt("music_volume");
break;
case SoundEngine::SPEECH:
val = ConfMan.getInt("speech_volume");
break;
case SoundEngine::SFX:
val = ConfMan.getInt("sfx_volume");
break;
default:
error("Unknown SOUND_TYPE");
}
return (float)val / 255.0f;
}
void SoundEngine::pauseAll() {
debugC(1, kDebugSound, "SoundEngine::pauseAll()");
_mixer->pauseAll(true);
}
void SoundEngine::resumeAll() {
debugC(1, kDebugSound, "SoundEngine::resumeAll()");
_mixer->pauseAll(false);
}
void SoundEngine::pauseLayer(uint layer) {
// Not used in the game
warning("SoundEngine::pauseLayer(%d)", layer);
}
void SoundEngine::resumeLayer(uint layer) {
// Not used in the game
warning("SoundEngine::resumeLayer(%d)", layer);
}
SndHandle *SoundEngine::getHandle(uint *id) {
for (uint i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) {
debugC(1, kDebugSound, "Handle %d has finished playing", _handles[i].id);
_handles[i].type = kFreeHandle;
}
}
for (uint i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type == kFreeHandle) {
debugC(1, kDebugSound, "Allocated handle %d", _handles[i].id);
_handles[i].id = _maxHandleId;
_handles[i].type = kAllocatedHandle;
if (id)
*id = _maxHandleId;
_maxHandleId++;
return &_handles[i];
}
}
error("Sound::getHandle(): Too many sound handles");
return NULL;
}
SndHandle *SoundEngine::findHandle(uint id) {
for (uint i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].id == id)
return &_handles[i];
}
warning("Sound::findHandle(): Unknown handle");
return NULL;
}
Audio::Mixer::SoundType getType(SoundEngine::SOUND_TYPES type) {
switch (type) {
case SoundEngine::MUSIC:
return Audio::Mixer::kMusicSoundType;
case SoundEngine::SPEECH:
return Audio::Mixer::kSpeechSoundType;
case SoundEngine::SFX:
return Audio::Mixer::kSFXSoundType;
default:
error("Unknown SOUND_TYPE");
}
return Audio::Mixer::kPlainSoundType;
}
bool SoundEngine::playSound(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) {
debugC(1, kDebugSound, "SoundEngine::playSound(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
return true;
}
uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer, uint handleId) {
if (type == MUSIC && _noMusic)
return 0;
#ifdef USE_VORBIS
Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(fileName);
Audio::SeekableAudioStream *stream = Audio::makeVorbisStream(in, DisposeAfterUse::YES);
#endif
uint id = handleId;
SndHandle *handle;
if (handleId == 0x1337)
handle = getHandle(&id);
else
handle = &_handles[handleId];
handle->fileName = fileName;
handle->sndType = type;
handle->volume = volume;
handle->pan = pan;
handle->loop = loop;
handle->loopStart = loopStart;
handle->loopEnd = loopEnd;
handle->layer = layer;
debugC(1, kDebugSound, "SoundEngine::playSoundEx(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
#ifdef USE_VORBIS
_mixer->playStream(getType(type), &(handle->handle), stream, -1, (byte)(volume * 255), (int8)(pan * 127));
#endif
return id;
}
void SoundEngine::setSoundVolume(uint handle, float volume) {
debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume);
SndHandle* sndHandle = findHandle(handle);
if (sndHandle != NULL) {
sndHandle->volume = volume;
_mixer->setChannelVolume(sndHandle->handle, (byte)(volume * 255));
}
}
void SoundEngine::setSoundPanning(uint handle, float pan) {
debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan);
SndHandle* sndHandle = findHandle(handle);
if (sndHandle != NULL) {
sndHandle->pan = pan;
_mixer->setChannelBalance(sndHandle->handle, (int8)(pan * 127));
}
}
void SoundEngine::pauseSound(uint handle) {
debugC(1, kDebugSound, "SoundEngine::pauseSound(%d)", handle);
SndHandle* sndHandle = findHandle(handle);
if (sndHandle != NULL)
_mixer->pauseHandle(sndHandle->handle, true);
}
void SoundEngine::resumeSound(uint handle) {
debugC(1, kDebugSound, "SoundEngine::resumeSound(%d)", handle);
SndHandle* sndHandle = findHandle(handle);
if (sndHandle != NULL)
_mixer->pauseHandle(sndHandle->handle, false);
}
void SoundEngine::stopSound(uint handle) {
debugC(1, kDebugSound, "SoundEngine::stopSound(%d)", handle);
SndHandle* sndHandle = findHandle(handle);
if (sndHandle != NULL)
_mixer->stopHandle(sndHandle->handle);
}
bool SoundEngine::isSoundPaused(uint handle) {
// Not used in the game
warning("SoundEngine::isSoundPaused(%d)", handle);
return false;
}
bool SoundEngine::isSoundPlaying(uint handle) {
debugC(1, kDebugSound, "SoundEngine::isSoundPlaying(%d)", handle);
SndHandle* sndHandle = findHandle(handle);
if (sndHandle == NULL)
return false;
return _mixer->isSoundHandleActive(sndHandle->handle);
}
float SoundEngine::getSoundVolume(uint handle) {
debugC(1, kDebugSound, "SoundEngine::getSoundVolume(%d)", handle);
SndHandle* sndHandle = findHandle(handle);
if (sndHandle == NULL)
return 0.f;
return (float)_mixer->getChannelVolume(sndHandle->handle) / 255.0f;
}
float SoundEngine::getSoundPanning(uint handle) {
debugC(1, kDebugSound, "SoundEngine::getSoundPanning(%d)", handle);
SndHandle* sndHandle = findHandle(handle);
if (sndHandle == NULL)
return 0.f;
return (float)_mixer->getChannelBalance(sndHandle->handle) / 127.0f;
}
Resource *SoundEngine::loadResource(const Common::String &fileName) {
return new SoundResource(fileName);
}
bool SoundEngine::canLoadResource(const Common::String &fileName) {
Common::String fname = fileName;
debugC(1, kDebugSound, "SoundEngine::canLoadResource(%s)", fileName.c_str());
fname.toLowercase();
return fname.hasSuffix(".ogg");
}
bool SoundEngine::persist(OutputPersistenceBlock &writer) {
writer.write(_maxHandleId);
for (uint i = 0; i < SOUND_HANDLES; i++) {
writer.write(_handles[i].id);
// Don't restart sounds which already finished playing.
if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle))
_handles[i].type = kFreeHandle;
writer.writeString(_handles[i].fileName);
if (_handles[i].type == kFreeHandle)
writer.write((int32)-1);
else
writer.write(_handles[i].sndType);
writer.write(_handles[i].volume);
writer.write(_handles[i].pan);
writer.write(_handles[i].loop);
writer.write(_handles[i].loopStart);
writer.write(_handles[i].loopEnd);
writer.write(_handles[i].layer);
}
return true;
}
bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
_mixer->stopAll();
if (reader.getVersion() < 2)
return true;
reader.read(_maxHandleId);
for (uint i = 0; i < SOUND_HANDLES; i++) {
reader.read(_handles[i].id);
Common::String fileName;
int32 sndType;
float volume;
float pan;
bool loop;
int32 loopStart;
int32 loopEnd;
uint32 layer;
reader.readString(fileName);
reader.read(sndType);
reader.read(volume);
reader.read(pan);
reader.read(loop);
reader.read(loopStart);
reader.read(loopEnd);
reader.read(layer);
if (reader.isGood()) {
if (sndType != -1)
playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i);
} else
return false;
}
return reader.isGood();
}
SndHandle::SndHandle() :
type(kFreeHandle),
id(0),
sndType(-1),
volume(0),
pan(0),
loop(false),
loopStart(0),
loopEnd(0),
layer(0) {
}
} // End of namespace Sword25