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68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MATH_RECT2D_H
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#define MATH_RECT2D_H
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#include "math/vector2d.h"
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#include "math/line2d.h"
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namespace Math {
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class Segment2d;
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class Rect2d {
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public:
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Rect2d();
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Rect2d(const Vector2d &topLeft, const Vector2d &bottomRight);
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Rect2d(const Vector2d &topLeft, const Vector2d &topRight,
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const Vector2d &bottomLeft, const Vector2d &bottomRight);
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void rotateAround(const Vector2d &point, const Angle &angle);
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void rotateAroundCenter(const Angle &angle);
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void moveCenterTo(const Vector2d &pos);
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void scale(float amount);
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void translate(const Vector2d &vec);
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bool intersectsRect(const Rect2d &rect) const;
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bool intersectsCircle(const Vector2d ¢er, float radius) const;
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bool containsPoint(const Vector2d &point) const;
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Vector2d getCenter() const;
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Vector2d getTopLeft() const;
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Vector2d getTopRight() const;
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Vector2d getBottomLeft() const;
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Vector2d getBottomRight() const;
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float getWidth() const;
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float getHeight() const;
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Vector2d getIntersection(const Vector2d &start, const Vector2d &direction, Segment2d *edge) const;
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// private:
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Vector2d _topLeft;
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Vector2d _topRight;
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Vector2d _bottomLeft;
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Vector2d _bottomRight;
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};
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}
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#endif
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