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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/streamdebug.h"
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#include "math/vector3d.h"
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namespace Math {
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Vector3d::Matrix() :
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MatrixType<3, 1>() {
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}
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Vector3d::Matrix(float lx, float ly, float lz) :
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MatrixType<3, 1>() {
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x() = lx;
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y() = ly;
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z() = lz;
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}
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Vector3d::Matrix(const MatrixBase<3, 1> &vec) :
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MatrixType<3, 1>(vec) {
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}
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Vector3d::Matrix(const float *data) :
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MatrixType<3, 1>(data) {
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}
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void Vector3d::set(float lx, float ly, float lz) {
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x() = lx; y() = ly; z() = lz;
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}
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// Get the angle a vector is around the unit circle
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// (ignores z-component)
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Angle Vector3d::unitCircleAngle() const {
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return Angle::arcTangent2(y(), x());
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}
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} // end of namespace Math
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