mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
229 lines
4.0 KiB
C++
229 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Soltys source code
|
|
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
|
|
*/
|
|
|
|
#include "cge/general.h"
|
|
#include "cge/startup.h"
|
|
#include "cge/sound.h"
|
|
#include "cge/text.h"
|
|
#include "cge/cfile.h"
|
|
#include "cge/vol.h"
|
|
|
|
|
|
namespace CGE {
|
|
|
|
bool _music = true;
|
|
FX _fx = 16; // must precede SOUND!!
|
|
SOUND _sound;
|
|
|
|
|
|
SOUND::SOUND(void) {
|
|
if (STARTUP::SoundOk)
|
|
Open();
|
|
}
|
|
|
|
|
|
SOUND::~SOUND(void) {
|
|
Close();
|
|
}
|
|
|
|
|
|
void SOUND::Close(void) {
|
|
KillMIDI();
|
|
SNDDone();
|
|
}
|
|
|
|
|
|
void SOUND::Open(void) {
|
|
SNDInit();
|
|
Play(_fx[30000], 8);
|
|
}
|
|
|
|
|
|
void SOUND::Play(DATACK *wav, int pan, int cnt) {
|
|
if (wav) {
|
|
Stop();
|
|
smpinf.saddr = (uint8 *) &*(wav->EAddr());
|
|
smpinf.slen = (uint16)wav->Size();
|
|
smpinf.span = pan;
|
|
smpinf.sflag = cnt;
|
|
SNDDigiStart(&smpinf);
|
|
}
|
|
}
|
|
|
|
|
|
void SOUND::Stop(void) {
|
|
SNDDigiStop(&smpinf);
|
|
}
|
|
|
|
|
|
FX::FX(int size) : Emm(0L), Current(NULL) {
|
|
Cache = new HAN[size];
|
|
for (Size = 0; Size < size; Size++) {
|
|
Cache[Size].Ref = 0;
|
|
Cache[Size].Wav = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
FX::~FX(void) {
|
|
Clear();
|
|
delete[] Cache;
|
|
}
|
|
|
|
|
|
void FX::Clear(void) {
|
|
HAN *p, * q;
|
|
for (p = Cache, q = p + Size; p < q; p++) {
|
|
if (p->Ref) {
|
|
p->Ref = 0;
|
|
delete p->Wav;
|
|
p->Wav = NULL;
|
|
}
|
|
}
|
|
Emm.release();
|
|
Current = NULL;
|
|
}
|
|
|
|
|
|
int FX::Find(int ref) {
|
|
HAN *p, * q;
|
|
int i = 0;
|
|
for (p = Cache, q = p + Size; p < q; p++) {
|
|
if (p->Ref == ref)
|
|
break;
|
|
else
|
|
++i;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
|
|
void FX::Preload(int ref0) {
|
|
HAN *CacheLim = Cache + Size;
|
|
int ref;
|
|
|
|
for (ref = ref0; ref < ref0 + 10; ref++) {
|
|
static char fname[] = "FX00000.WAV";
|
|
wtom(ref, fname + 2, 10, 5);
|
|
INI_FILE file = INI_FILE(fname);
|
|
DATACK *wav = LoadWave(&file, &Emm);
|
|
if (wav) {
|
|
HAN *p = &Cache[Find(0)];
|
|
if (p >= CacheLim)
|
|
break;
|
|
p->Wav = wav;
|
|
p->Ref = ref;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
DATACK *FX::Load(int idx, int ref) {
|
|
static char fname[] = "FX00000.WAV";
|
|
wtom(ref, fname + 2, 10, 5);
|
|
|
|
INI_FILE file = INI_FILE(fname);
|
|
DATACK *wav = LoadWave(&file, &Emm);
|
|
if (wav) {
|
|
HAN *p = &Cache[idx];
|
|
p->Wav = wav;
|
|
p->Ref = ref;
|
|
}
|
|
return wav;
|
|
}
|
|
|
|
|
|
DATACK *FX::operator [](int ref) {
|
|
int i;
|
|
if ((i = Find(ref)) < Size)
|
|
Current = Cache[i].Wav;
|
|
else {
|
|
if ((i = Find(0)) >= Size) {
|
|
Clear();
|
|
i = 0;
|
|
}
|
|
Current = Load(i, ref);
|
|
}
|
|
return Current;
|
|
}
|
|
|
|
|
|
static uint8 *midi = NULL;
|
|
|
|
|
|
void KillMIDI(void) {
|
|
SNDMIDIStop();
|
|
if (midi) {
|
|
delete[] midi;
|
|
midi = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void LoadMIDI(int ref) {
|
|
static char fn[] = "00.MID";
|
|
wtom(ref, fn, 10, 2);
|
|
if (INI_FILE::exist(fn)) {
|
|
KillMIDI();
|
|
INI_FILE mid = fn;
|
|
if (mid._error == 0) {
|
|
uint16 siz = (uint16) mid.size();
|
|
midi = new uint8[siz];
|
|
if (midi) {
|
|
mid.read(midi, siz);
|
|
if (mid._error)
|
|
KillMIDI();
|
|
else
|
|
SNDMIDIStart(midi);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void *Patch(int pat) {
|
|
void *p = NULL;
|
|
static char fn[] = "PATCH000.SND";
|
|
|
|
wtom(pat, fn + 5, 10, 3);
|
|
INI_FILE snd = fn;
|
|
if (!snd._error) {
|
|
uint16 siz = (uint16) snd.size();
|
|
p = (uint8 *) malloc(siz);
|
|
if (p) {
|
|
snd.read(p, siz);
|
|
if (snd._error) {
|
|
free(p);
|
|
p = NULL;
|
|
}
|
|
}
|
|
}
|
|
return p;
|
|
}
|
|
|
|
} // End of namespace CGE
|