scummvm/engines/made
2009-11-24 22:10:14 +00:00
..
database.cpp Optimized object property access speed 2009-11-23 15:31:58 +00:00
database.h Optimized object property access speed 2009-11-23 15:31:58 +00:00
detection.cpp Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
graphics.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
graphics.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
made.cpp Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
made.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
module.mk Change "=" to ":=" in some module.mk files for consistency. 2009-10-24 21:55:53 +00:00
music.cpp - Music now works in LGoP2 2009-01-13 10:11:52 +00:00
music.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
pmvplayer.cpp Applied patch #2872409 "MADE engine fixes" by agent-q, with one small modification (initialized _soundStarted in the ScriptFunctions constructor) 2009-10-04 09:31:37 +00:00
pmvplayer.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
redreader.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
redreader.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resource.cpp Fix regression introduced by r44459; LGoP2 crashed after Infocom logo 2009-10-06 07:35:21 +00:00
resource.h Applied patch #2872409 "MADE engine fixes" by agent-q, with one small modification (initialized _soundStarted in the ScriptFunctions constructor) 2009-10-04 09:31:37 +00:00
screen.cpp Fixed clipping-related bug (bug #2826036) 2009-09-28 07:28:20 +00:00
screen.h Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's used and where the screen palette is set). Added a wrapper for copyRectToScreen(), to remove some duplicated code inside the ScreenEffects() class 2009-03-14 15:43:37 +00:00
screenfx.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
screenfx.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
script.cpp Applied patch #2872409 "MADE engine fixes" by agent-q, with one small modification (initialized _soundStarted in the ScriptFunctions constructor) 2009-10-04 09:31:37 +00:00
script.h Pushed up the simple script stack function in the header file (this helps isolate them too, so that script.cpp only contains script command functions now) 2009-03-14 12:23:35 +00:00
scriptfuncs.cpp Applied patch #2872409 "MADE engine fixes" by agent-q, with one small modification (initialized _soundStarted in the ScriptFunctions constructor) 2009-10-04 09:31:37 +00:00
scriptfuncs.h Applied patch #2872409 "MADE engine fixes" by agent-q, with one small modification (initialized _soundStarted in the ScriptFunctions constructor) 2009-10-04 09:31:37 +00:00
sound.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sound.h - Implemented sound decompression for Manhole EGA 2009-01-25 01:58:16 +00:00