mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
51933629d1
svn-id: r45616
1513 lines
42 KiB
C++
1513 lines
42 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/engine.h"
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#include "common/config-manager.h"
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#include "scumm/scumm_v7.h"
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#include "scumm/sound.h"
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#include "scumm/insane/insane.h"
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namespace Scumm {
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void Insane::runScene(int arraynum) {
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_insaneIsRunning = true;
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_player = _vm->_splayer;
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_player->insanity(true);
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_numberArray = arraynum;
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// zeroValues1()
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_objArray2Idx = 0;
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_objArray2Idx2 = 0;
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// zeroValues2()
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_objArray1Idx = 0;
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_objArray1Idx2 = 0;
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// zeroValues3()
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_currScenePropIdx = 0;
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_currScenePropSubIdx = 0;
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_currTrsMsg = 0;
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smush_warpMouse(160, 100, -1);
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putActors();
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readState();
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debugC(DEBUG_INSANE, "INSANE Arg: %d", readArray(0));
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switch (readArray(0)) {
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case 1:
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initScene(1);
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setupValues();
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if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
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smlayer_setActorCostume(0, 2, readArray(9));
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else
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smlayer_setActorCostume(0, 2, readArray(10));
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smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
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startVideo("minedriv.san", 1, 32, 12, 0);
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break;
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case 2:
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setupValues();
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if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
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smlayer_setActorCostume(0, 2, readArray(10));
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else
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smlayer_setActorCostume(0, 2, readArray(11));
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smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
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_mainRoadPos = readArray(2);
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if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) {
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initScene(5);
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startVideo("tovista.san", 1, 32, 12, 0);
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} else if (_mainRoadPos == _posBrokenTruck) {
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initScene(5);
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startVideo("tovista2.san", 1, 32, 12, 0);
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} else if (_mainRoadPos == _posBrokenCar) {
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initScene(5);
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startVideo("tovista2.san", 1, 32, 12, 0, _smush_tovista2Flu, 60);
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} else {
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initScene(4);
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startVideo("tovista1.san", 1, 32, 12, 0);
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}
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break;
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case 3:
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setupValues();
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if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
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smlayer_setActorCostume(0, 2, readArray(10));
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else
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smlayer_setActorCostume(0, 2, readArray(11));
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smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
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_mainRoadPos = readArray(2);
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if (_mainRoadPos == _posBrokenTruck) {
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initScene(6);
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startVideo("toranch.san", 1, 32, 12, 0, _smush_toranchFlu, 300);
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} else if (_mainRoadPos == _posBrokenCar) {
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initScene(6);
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startVideo("toranch.san", 1, 32, 12, 0, _smush_toranchFlu, 240);
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} else {
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initScene(6);
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startVideo("toranch.san", 1, 32, 12, 0);
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}
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break;
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case 4:
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_firstBattle = true;
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_currEnemy = EN_ROTT1;
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initScene(13);
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startVideo("minefite.san", 1, 32, 12, 0);
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break;
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case 5:
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writeArray(1, _val54d);
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initScene(24);
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startVideo("rottopen.san", 1, 32, 12, 0);
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break;
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case 6:
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initScene(1);
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setupValues();
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smlayer_setFluPalette(_smush_roadrashRip, 1);
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smlayer_setActorCostume(0, 2, readArray(10));
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smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
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startVideo("minedriv.san", 1, 32, 12, 0, _smush_minedrivFlu, 420);
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break;
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case 7:
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case 8:
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case 9:
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break;
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case 10:
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initScene(26);
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writeArray(1, _val54d);
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startVideo("credits.san", 1, 32, 12, 0);
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break;
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default:
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error("Unknown FT_INSANE mode %d", readArray(0));
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}
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putActors();
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_enemy[EN_ROTT3].maxdamage = 120;
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_insaneIsRunning = false;
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_player->insanity(false);
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if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) {
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writeArray(50, _actor[0].inventory[INV_CHAIN]);
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writeArray(51, _actor[0].inventory[INV_CHAINSAW]);
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writeArray(52, _actor[0].inventory[INV_MACE]);
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writeArray(53, _actor[0].inventory[INV_2X4]);
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writeArray(54, _actor[0].inventory[INV_WRENCH]);
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writeArray(55, _actor[0].inventory[INV_DUST]);
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writeArray(56, _enemy[EN_CAVEFISH].isEmpty);
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writeArray(337, _enemy[EN_TORQUE].occurences);
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writeArray(329, _enemy[EN_ROTT1].occurences);
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writeArray(330, _enemy[EN_ROTT2].occurences);
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writeArray(331, _enemy[EN_ROTT3].occurences);
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writeArray(332, _enemy[EN_VULTF1].occurences);
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writeArray(333, _enemy[EN_VULTM1].occurences);
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writeArray(334, _enemy[EN_VULTF2].occurences);
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writeArray(335, _enemy[EN_VULTM2].occurences);
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writeArray(336, _enemy[EN_CAVEFISH].occurences);
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writeArray(339, _enemy[EN_VULTF2].isEmpty);
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writeArray(340, _enemy[EN_VULTM2].isEmpty);
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}
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_vm->_sound->stopAllSounds(); // IMUSE_StopAllSounds();
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}
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int Insane::initScene(int sceneId) {
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debugC(DEBUG_INSANE, "initScene(%d)", sceneId);
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if (_needSceneSwitch)
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return 1;
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stopSceneSounds(_currSceneId); // do it for previous scene
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loadSceneData(sceneId, 0, 1);
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if (loadSceneData(sceneId, 0, 2)) {
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setSceneCostumes(sceneId);
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_sceneData2Loaded = 0;
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_sceneData1Loaded = 0;
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} else
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_sceneData2Loaded = 1;
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_currSceneId = sceneId;
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return 1;
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}
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void Insane::stopSceneSounds(int sceneId) {
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int flag = 0;
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debugC(DEBUG_INSANE, "stopSceneSounds(%d)", sceneId);
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switch (sceneId) {
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case 1:
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smlayer_stopSound(88);
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smlayer_stopSound(86);
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smlayer_stopSound(87);
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flag = 1;
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break;
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case 18:
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case 19:
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smlayer_stopSound(88);
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flag = 1;
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break;
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case 17:
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smlayer_stopSound(88);
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smlayer_stopSound(94);
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flag = 1;
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break;
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case 2:
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case 7:
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case 8:
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flag = 1;
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break;
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case 3:
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case 21:
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flag = 1;
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// break is omittted intentionally
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case 13:
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if (_actor[0].runningSound != 0)
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smlayer_stopSound(_actor[0].runningSound);
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_actor[0].runningSound = 0;
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if (_actor[1].runningSound != 0)
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smlayer_stopSound(_actor[1].runningSound);
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_actor[1].runningSound = 0;
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if (_currScenePropIdx != 0)
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shutCurrentScene();
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_currScenePropSubIdx = 0;
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_currTrsMsg = 0;
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_actor[0].defunct = 0;
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_actor[0].scenePropSubIdx = 0;
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_actor[0].field_54 = 0;
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_actor[1].defunct = 0;
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_actor[1].scenePropSubIdx = 0;
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_actor[1].field_54 = 0;
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if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) {
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smlayer_stopSound(59);
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smlayer_stopSound(63);
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} else {
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smlayer_stopSound(89);
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smlayer_stopSound(90);
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smlayer_stopSound(91);
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smlayer_stopSound(92);
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smlayer_stopSound(93);
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smlayer_stopSound(95);
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smlayer_stopSound(87);
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}
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break;
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case 4:
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case 5:
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case 6:
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smlayer_stopSound(88);
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smlayer_stopSound(86);
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flag = 1;
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break;
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case 24:
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smlayer_stopSound(90);
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break;
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case 9:
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case 10:
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case 11:
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case 12:
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case 14:
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case 15:
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case 16:
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case 20:
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case 22:
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case 23:
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break;
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}
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if (!flag)
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return;
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smlayer_setActorCostume(0, 2, 0);
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smlayer_setActorCostume(0, 0, 0);
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smlayer_setActorCostume(0, 1, 0);
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smlayer_setActorCostume(1, 2, 0);
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smlayer_setActorCostume(1, 0, 0);
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smlayer_setActorCostume(1, 1, 0);
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return;
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}
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void Insane::shutCurrentScene() {
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debugC(DEBUG_INSANE, "shutCurrentScene()");
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_currScenePropIdx = 0;
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_currTrsMsg = 0;
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_currScenePropSubIdx = 0;
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_actor[1].scenePropSubIdx = 0;
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_actor[1].defunct = 0;
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if (_actor[1].runningSound != 0) {
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smlayer_stopSound(_actor[1].runningSound);
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_actor[1].runningSound = 0;
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}
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_actor[0].scenePropSubIdx = 0;
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_actor[0].defunct = 0;
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if (_actor[0].runningSound != 0) {
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smlayer_stopSound(_actor[0].runningSound);
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_actor[0].runningSound = 0;
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}
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_battleScene = true;
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}
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// insane_loadSceneData1 & insane_loadSceneData2
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int Insane::loadSceneData(int scene, int flag, int phase) {
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if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
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return 1;
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int retvalue = 1;
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debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
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switch (scene) {
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case 1:
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smlayer_loadSound(88, flag, phase);
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smlayer_loadSound(86, flag, phase);
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smlayer_loadSound(87, flag, phase);
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smlayer_loadCostume(10, phase);
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break;
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case 4:
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case 5:
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case 6:
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smlayer_loadSound(88, flag, phase);
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smlayer_loadCostume(11, phase);
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break;
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case 3:
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case 13:
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switch (_currEnemy) {
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case EN_TORQUE:
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smlayer_loadSound(59, flag, phase);
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smlayer_loadSound(93, flag, phase);
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smlayer_loadCostume(57, phase);
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smlayer_loadCostume(37, phase);
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break;
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case EN_ROTT1:
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smlayer_loadSound(201, flag, phase);
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smlayer_loadSound(194, flag, phase);
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smlayer_loadSound(195, flag, phase);
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smlayer_loadSound(199, flag, phase);
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smlayer_loadSound(205, flag, phase);
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smlayer_loadSound(212, flag, phase);
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smlayer_loadSound(198, flag, phase);
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smlayer_loadSound(203, flag, phase);
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smlayer_loadSound(213, flag, phase);
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smlayer_loadSound(215, flag, phase);
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smlayer_loadSound(216, flag, phase);
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smlayer_loadSound(217, flag, phase);
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smlayer_loadSound(218, flag, phase);
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smlayer_loadSound(90, flag, phase);
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smlayer_loadCostume(26, phase);
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smlayer_loadCostume(16, phase);
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smlayer_loadCostume(17, phase);
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smlayer_loadCostume(27, phase);
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break;
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case EN_ROTT2:
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smlayer_loadSound(242, flag, phase);
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smlayer_loadSound(244, flag, phase);
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smlayer_loadSound(236, flag, phase);
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smlayer_loadSound(238, flag, phase);
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smlayer_loadSound(239, flag, phase);
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smlayer_loadSound(240, flag, phase);
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smlayer_loadSound(258, flag, phase);
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smlayer_loadSound(259, flag, phase);
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smlayer_loadSound(260, flag, phase);
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smlayer_loadSound(243, flag, phase);
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smlayer_loadSound(244, flag, phase);
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smlayer_loadSound(245, flag, phase);
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smlayer_loadSound(246, flag, phase);
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smlayer_loadSound(233, flag, phase);
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smlayer_loadSound(234, flag, phase);
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smlayer_loadSound(241, flag, phase);
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smlayer_loadSound(242, flag, phase);
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smlayer_loadSound(90, flag, phase);
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smlayer_loadCostume(28, phase);
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smlayer_loadCostume(16, phase);
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smlayer_loadCostume(17, phase);
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smlayer_loadCostume(42, phase);
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break;
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case EN_ROTT3:
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smlayer_loadSound(223, flag, phase);
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smlayer_loadSound(224, flag, phase);
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smlayer_loadSound(225, flag, phase);
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smlayer_loadSound(226, flag, phase);
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smlayer_loadSound(228, flag, phase);
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smlayer_loadSound(229, flag, phase);
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smlayer_loadSound(230, flag, phase);
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smlayer_loadSound(232, flag, phase);
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smlayer_loadSound(220, flag, phase);
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smlayer_loadSound(221, flag, phase);
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smlayer_loadSound(222, flag, phase);
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smlayer_loadSound(90, flag, phase);
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smlayer_loadCostume(15, phase);
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smlayer_loadCostume(16, phase);
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smlayer_loadCostume(17, phase);
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smlayer_loadCostume(43, phase);
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smlayer_loadCostume(47, phase);
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break;
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case EN_VULTF1:
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smlayer_loadSound(282, flag, phase);
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smlayer_loadSound(283, flag, phase);
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smlayer_loadSound(284, flag, phase);
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smlayer_loadSound(285, flag, phase);
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smlayer_loadSound(286, flag, phase);
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smlayer_loadSound(287, flag, phase);
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smlayer_loadSound(279, flag, phase);
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smlayer_loadSound(280, flag, phase);
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smlayer_loadSound(281, flag, phase);
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smlayer_loadSound(277, flag, phase);
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smlayer_loadSound(288, flag, phase);
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smlayer_loadSound(278, flag, phase);
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smlayer_loadSound(91, flag, phase);
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smlayer_loadCostume(29, phase);
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smlayer_loadCostume(33, phase);
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smlayer_loadCostume(32, phase);
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smlayer_loadCostume(37, phase);
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break;
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case EN_VULTM1:
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smlayer_loadSound(160, flag, phase);
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smlayer_loadSound(161, flag, phase);
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smlayer_loadSound(174, flag, phase);
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smlayer_loadSound(167, flag, phase);
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smlayer_loadSound(163, flag, phase);
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smlayer_loadSound(164, flag, phase);
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smlayer_loadSound(170, flag, phase);
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smlayer_loadSound(166, flag, phase);
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smlayer_loadSound(175, flag, phase);
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smlayer_loadSound(162, flag, phase);
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smlayer_loadSound(91, flag, phase);
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smlayer_loadCostume(30, phase);
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smlayer_loadCostume(33, phase);
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smlayer_loadCostume(32, phase);
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smlayer_loadCostume(36, phase);
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break;
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case EN_VULTF2:
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smlayer_loadSound(263, flag, phase);
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smlayer_loadSound(264, flag, phase);
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smlayer_loadSound(265, flag, phase);
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smlayer_loadSound(266, flag, phase);
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smlayer_loadSound(267, flag, phase);
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smlayer_loadSound(268, flag, phase);
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smlayer_loadSound(270, flag, phase);
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smlayer_loadSound(271, flag, phase);
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smlayer_loadSound(275, flag, phase);
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smlayer_loadSound(276, flag, phase);
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smlayer_loadSound(261, flag, phase);
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smlayer_loadSound(262, flag, phase);
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smlayer_loadSound(263, flag, phase);
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smlayer_loadSound(274, flag, phase);
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smlayer_loadSound(91, flag, phase);
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smlayer_loadCostume(31, phase);
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smlayer_loadCostume(33, phase);
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smlayer_loadCostume(32, phase);
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smlayer_loadCostume(35, phase);
|
|
smlayer_loadCostume(46, phase);
|
|
break;
|
|
case EN_VULTM2:
|
|
smlayer_loadSound(179, flag, phase);
|
|
smlayer_loadSound(183, flag, phase);
|
|
smlayer_loadSound(184, flag, phase);
|
|
smlayer_loadSound(186, flag, phase);
|
|
smlayer_loadSound(191, flag, phase);
|
|
smlayer_loadSound(192, flag, phase);
|
|
smlayer_loadSound(180, flag, phase);
|
|
smlayer_loadSound(101, flag, phase);
|
|
smlayer_loadSound(289, flag, phase);
|
|
smlayer_loadSound(177, flag, phase);
|
|
smlayer_loadSound(178, flag, phase);
|
|
smlayer_loadSound(290, flag, phase);
|
|
smlayer_loadSound(102, flag, phase);
|
|
smlayer_loadSound(91, flag, phase);
|
|
smlayer_loadCostume(34, phase);
|
|
smlayer_loadCostume(33, phase);
|
|
smlayer_loadCostume(32, phase);
|
|
smlayer_loadCostume(44, phase);
|
|
smlayer_loadCostume(45, phase);
|
|
break;
|
|
case EN_CAVEFISH:
|
|
smlayer_loadSound(291, flag, phase);
|
|
smlayer_loadSound(100, flag, phase);
|
|
smlayer_loadSound(92, flag, phase);
|
|
smlayer_loadCostume(39, phase);
|
|
smlayer_loadCostume(40, phase);
|
|
smlayer_loadCostume(41, phase);
|
|
break;
|
|
default:
|
|
retvalue = 0;
|
|
break;
|
|
}
|
|
smlayer_loadSound(64, flag, phase);
|
|
smlayer_loadSound(65, flag, phase);
|
|
smlayer_loadSound(66, flag, phase);
|
|
smlayer_loadSound(67, flag, phase);
|
|
smlayer_loadSound(68, flag, phase);
|
|
smlayer_loadSound(69, flag, phase);
|
|
smlayer_loadSound(70, flag, phase);
|
|
smlayer_loadSound(71, flag, phase);
|
|
smlayer_loadSound(72, flag, phase);
|
|
smlayer_loadSound(73, flag, phase);
|
|
smlayer_loadSound(74, flag, phase);
|
|
smlayer_loadSound(75, flag, phase);
|
|
smlayer_loadSound(76, flag, phase);
|
|
smlayer_loadSound(77, flag, phase);
|
|
smlayer_loadSound(78, flag, phase);
|
|
smlayer_loadSound(79, flag, phase);
|
|
smlayer_loadSound(80, flag, phase);
|
|
smlayer_loadSound(81, flag, phase);
|
|
smlayer_loadSound(82, flag, phase);
|
|
smlayer_loadSound(83, flag, phase);
|
|
smlayer_loadSound(84, flag, phase);
|
|
smlayer_loadSound(85, flag, phase);
|
|
smlayer_loadSound(86, flag, phase);
|
|
smlayer_loadSound(87, flag, phase);
|
|
smlayer_loadSound(62, flag, phase);
|
|
smlayer_loadSound(63, flag, phase);
|
|
smlayer_loadSound(60, flag, phase);
|
|
smlayer_loadSound(61, flag, phase);
|
|
smlayer_loadSound(315, flag, phase);
|
|
smlayer_loadSound(316, flag, phase);
|
|
smlayer_loadSound(317, flag, phase);
|
|
smlayer_loadSound(98, flag, phase);
|
|
smlayer_loadSound(318, flag, phase);
|
|
smlayer_loadSound(96, flag, phase);
|
|
smlayer_loadSound(97, flag, phase);
|
|
smlayer_loadSound(95, flag, phase);
|
|
smlayer_loadSound(89, flag, phase);
|
|
smlayer_loadCostume(12, phase);
|
|
smlayer_loadCostume(13, phase);
|
|
smlayer_loadCostume(14, phase);
|
|
smlayer_loadCostume(18, phase);
|
|
smlayer_loadCostume(22, phase);
|
|
smlayer_loadCostume(19, phase);
|
|
smlayer_loadCostume(38, phase);
|
|
smlayer_loadCostume(20, phase);
|
|
smlayer_loadCostume(21, phase);
|
|
smlayer_loadCostume(23, phase);
|
|
smlayer_loadCostume(24, phase);
|
|
smlayer_loadCostume(25, phase);
|
|
break;
|
|
case 21:
|
|
case 24:
|
|
case 25:
|
|
smlayer_loadSound(223, flag, phase);
|
|
smlayer_loadSound(224, flag, phase);
|
|
smlayer_loadSound(225, flag, phase);
|
|
smlayer_loadSound(226, flag, phase);
|
|
smlayer_loadSound(228, flag, phase);
|
|
smlayer_loadSound(229, flag, phase);
|
|
smlayer_loadSound(230, flag, phase);
|
|
smlayer_loadSound(232, flag, phase);
|
|
smlayer_loadSound(90, flag, phase);
|
|
smlayer_loadCostume(15, phase);
|
|
smlayer_loadCostume(16, phase);
|
|
smlayer_loadCostume(17, phase);
|
|
smlayer_loadCostume(43, phase);
|
|
smlayer_loadSound(62, flag, phase);
|
|
smlayer_loadSound(63, flag, phase);
|
|
smlayer_loadSound(60, flag, phase);
|
|
smlayer_loadSound(61, flag, phase);
|
|
smlayer_loadSound(315, flag, phase);
|
|
smlayer_loadSound(316, flag, phase);
|
|
smlayer_loadSound(317, flag, phase);
|
|
smlayer_loadSound(98, flag, phase);
|
|
smlayer_loadSound(318, flag, phase);
|
|
smlayer_loadSound(96, flag, phase);
|
|
smlayer_loadSound(97, flag, phase);
|
|
smlayer_loadSound(95, flag, phase);
|
|
smlayer_loadSound(89, flag, phase);
|
|
smlayer_loadCostume(12, phase);
|
|
smlayer_loadCostume(13, phase);
|
|
smlayer_loadCostume(14, phase);
|
|
smlayer_loadCostume(18, phase);
|
|
smlayer_loadCostume(22, phase);
|
|
break;
|
|
case 17:
|
|
smlayer_loadSound(88, flag, phase);
|
|
smlayer_loadSound(94, flag, phase);
|
|
break;
|
|
case 2:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 18:
|
|
case 19:
|
|
case 20:
|
|
case 22:
|
|
case 23:
|
|
break;
|
|
default:
|
|
retvalue = 0;
|
|
}
|
|
if (phase == 1) {
|
|
_sceneData1Loaded = 1;
|
|
}
|
|
return retvalue;
|
|
}
|
|
|
|
void Insane::setSceneCostumes(int sceneId) {
|
|
debugC(DEBUG_INSANE, "Insane::setSceneCostumes(%d)", sceneId);
|
|
|
|
switch (sceneId) {
|
|
case 1:
|
|
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
|
|
smlayer_setActorCostume(0, 2, readArray(9));
|
|
else
|
|
smlayer_setActorCostume(0, 2, readArray(10));
|
|
smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
|
|
smlayer_setFluPalette(_smush_roadrashRip, 0);
|
|
setupValues();
|
|
return;
|
|
case 17:
|
|
smlayer_setFluPalette(_smush_goglpaltRip, 0);
|
|
setupValues();
|
|
return;
|
|
case 2:
|
|
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
|
|
smlayer_setActorCostume(0, 2, readArray(9));
|
|
else
|
|
smlayer_setActorCostume(0, 2, readArray(10));
|
|
setupValues();
|
|
return;
|
|
case 13:
|
|
setEnemyCostumes();
|
|
smlayer_setFluPalette(_smush_roadrashRip, 0);
|
|
return;
|
|
case 21:
|
|
_currEnemy = EN_ROTT3; //PATCH
|
|
setEnemyCostumes();
|
|
_actor[1].y = 200;
|
|
smlayer_setFluPalette(_smush_roadrashRip, 0);
|
|
return;
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
|
|
smlayer_setActorCostume(0, 2, readArray(10));
|
|
else
|
|
smlayer_setActorCostume(0, 2, readArray(11));
|
|
smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
|
|
setupValues();
|
|
return;
|
|
case 7:
|
|
case 8:
|
|
writeArray(4, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Insane::setEnemyCostumes() {
|
|
int i;
|
|
|
|
debugC(DEBUG_INSANE, "setEnemyCostumes(%d)", _currEnemy);
|
|
|
|
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) {
|
|
smlayer_setActorCostume(0, 2, readArray(11));
|
|
smlayer_setActorCostume(0, 0, readArray(13));
|
|
smlayer_setActorCostume(0, 1, readArray(12));
|
|
} else {
|
|
smlayer_setActorCostume(0, 2, readArray(12));
|
|
smlayer_setActorCostume(0, 0, readArray(14));
|
|
smlayer_setActorCostume(0, 1, readArray(13));
|
|
}
|
|
smlayer_setActorLayer(0, 1, 1);
|
|
smlayer_setActorLayer(0, 2, 5);
|
|
smlayer_setActorLayer(0, 0, 10);
|
|
smlayer_putActor(0, 2, _actor[0].x+11, _actor[0].y1+102, _smlayer_room2);
|
|
smlayer_putActor(0, 1, _actor[0].x, _actor[0].y1+200, _smlayer_room2);
|
|
smlayer_putActor(0, 0, _actor[0].x, _actor[0].y1+200, _smlayer_room2);
|
|
|
|
if (_currEnemy == EN_CAVEFISH) {
|
|
smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
|
|
_actor[1].act[2].room = 1;
|
|
_actor[1].act[1].room = 0;
|
|
_actor[1].act[0].room = 0;
|
|
_actor[1].act[2].animTilt = 1;
|
|
_actor[1].field_8 = 98;
|
|
_actor[1].act[2].state = 98;
|
|
_actor[1].act[0].state = 98;
|
|
_actor[1].act[1].state = 98;
|
|
|
|
smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
|
|
_actor[1].y + _actor[1].y1 - 98, _smlayer_room2);
|
|
} else if (_currEnemy == EN_TORQUE) {
|
|
smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
|
|
_actor[1].act[2].room = 1;
|
|
_actor[1].act[1].room = 0;
|
|
_actor[1].act[0].room = 0;
|
|
_actor[1].field_8 = 1;
|
|
_actor[1].act[2].state = 1;
|
|
_actor[1].act[0].state = 1;
|
|
_actor[1].act[1].state = 1;
|
|
smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
|
|
_actor[1].y + _actor[1].y1 - 98, _smlayer_room2);
|
|
} else {
|
|
_actor[1].act[2].room = 1;
|
|
_actor[1].act[1].room = 1;
|
|
_actor[1].act[0].room = 1;
|
|
|
|
if (_enemy[_currEnemy].costume4)
|
|
smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
|
|
|
|
if (_enemy[_currEnemy].costume5)
|
|
smlayer_setActorCostume(1, 0, readArray(_enemy[_currEnemy].costume5));
|
|
|
|
if (_enemy[_currEnemy].costume6)
|
|
smlayer_setActorCostume(1, 1, readArray(_enemy[_currEnemy].costume6));
|
|
|
|
_actor[1].field_8 = 1;
|
|
_actor[1].act[2].state = 1;
|
|
_actor[1].act[0].state = 1;
|
|
_actor[1].act[1].state = 1;
|
|
|
|
if (_actor[1].act[2].room != 0)
|
|
smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
|
|
_actor[1].y + _actor[1].y1 - 98,
|
|
_smlayer_room2);
|
|
}
|
|
|
|
if (_actor[1].act[1].room != 0)
|
|
smlayer_putActor(1, 1, _actor[1].x, _actor[1].y + _actor[1].y1,
|
|
_smlayer_room2);
|
|
|
|
if (_actor[1].act[0].room != 0)
|
|
smlayer_putActor(1, 0, _actor[1].x, _actor[1].y + _actor[1].y1,
|
|
_smlayer_room2);
|
|
|
|
smlayer_setActorLayer(1, 1, 1);
|
|
smlayer_setActorLayer(1, 2, 5);
|
|
smlayer_setActorLayer(1, 0, 10);
|
|
|
|
_actor[1].damage = 0;
|
|
_actor[1].x = 250;
|
|
_actor[1].y = 300;
|
|
_actor[1].cursorX = 0;
|
|
_actor[1].tilt = 0;
|
|
_actor[1].weapon = -1;
|
|
_actor[1].weaponClass = 2;
|
|
_enemy[_currEnemy].occurences++;
|
|
_actor[1].maxdamage = _enemy[_currEnemy].maxdamage;
|
|
_actor[1].enemyHandler = _enemy[_currEnemy].handler;
|
|
_actor[1].animWeaponClass = 0;
|
|
for (i = 0; i < 8; i++)
|
|
_actor[1].inventory[i] = 0;
|
|
_actor[0].damage = 0;
|
|
_actor[0].x = 100;
|
|
_actor[0].y = 200;
|
|
_actor[0].weapon = INV_HAND;
|
|
_actor[0].weaponClass = 2;
|
|
_actor[0].animWeaponClass = 0;
|
|
_actor[0].newFacingFlag = 2;
|
|
_actor[0].curFacingFlag = 0;
|
|
_actor[0].tilt = 0;
|
|
_actor[0].field_8 = 1;
|
|
_actor[0].act[2].state = 1;
|
|
_actor[0].act[2].animTilt = 1;
|
|
_actor[0].act[0].state = 0;
|
|
_actor[0].act[1].state = 1;
|
|
_actor[0].act[2].room = 1;
|
|
_actor[0].act[1].room = 1;
|
|
_actor[0].act[0].room = 1;
|
|
_actor[0].cursorX = 0;
|
|
_actor[0].defunct = 0;
|
|
_actor[0].scenePropSubIdx = 0;
|
|
_actor[0].field_54 = 0;
|
|
_actor[0].runningSound = 0;
|
|
_actor[0].lost = false;
|
|
_actor[0].kicking = false;
|
|
_actor[0].field_44 = false;
|
|
_actor[1].inventory[_enemy[_currEnemy].weapon] = 1;
|
|
_actor[0].field_48 = false;
|
|
_actor[1].defunct = 0;
|
|
_actor[1].scenePropSubIdx = 0;
|
|
_actor[1].field_54 = 0;
|
|
_actor[1].runningSound = 0;
|
|
_actor[1].lost = false;
|
|
_actor[1].kicking = false;
|
|
_actor[1].field_44 = false;
|
|
_actor[1].field_48 = false;
|
|
if (_enemy[_currEnemy].initializer != -1)
|
|
enemyInitializer(_enemy[_currEnemy].initializer, _actor[1].damage,
|
|
_actor[0].damage, _actor[1].probability);
|
|
|
|
smush_warpMouse(160, 100, -1);
|
|
}
|
|
|
|
void Insane::procPreRendering() {
|
|
_smush_isSanFileSetup = 0; // FIXME: This shouldn't be here
|
|
|
|
switchSceneIfNeeded();
|
|
|
|
if (_sceneData1Loaded) {
|
|
_val115_ = true;
|
|
if (!_keyboardDisable) {
|
|
smush_changeState(1);
|
|
_keyboardDisable = 1;
|
|
}
|
|
} else {
|
|
_val115_ = false;
|
|
if (_keyboardDisable) {
|
|
smush_changeState(0);
|
|
_keyboardDisable = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
int32 tmpSnd;
|
|
bool needMore = false;
|
|
|
|
if (!_keyboardDisable) {
|
|
switch (_currSceneId) {
|
|
case 12:
|
|
postCase11(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 1:
|
|
postCase0(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
if (!smlayer_isSoundRunning(88))
|
|
smlayer_startSfx(88);
|
|
smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
|
|
if (_tiresRustle) {
|
|
if (!smlayer_isSoundRunning(87))
|
|
smlayer_startSfx(87);
|
|
} else {
|
|
smlayer_stopSound(87);
|
|
}
|
|
break;
|
|
case 18:
|
|
case 19:
|
|
postCase17(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
smlayer_stopSound(95);
|
|
smlayer_stopSound(87);
|
|
smlayer_stopSound(88);
|
|
if (!smlayer_isSoundRunning(88))
|
|
smlayer_startSfx(88);
|
|
break;
|
|
case 17:
|
|
postCase16(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
if (!smlayer_isSoundRunning(88))
|
|
smlayer_startSfx(88);
|
|
break;
|
|
case 2:
|
|
postCase1(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 3:
|
|
postCase2(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
needMore = true;
|
|
if (!smlayer_isSoundRunning(89)) {
|
|
smlayer_startSfx(89);
|
|
smlayer_soundSetPriority(89, 100);
|
|
}
|
|
tmpSnd = _enemy[_currEnemy].sound;
|
|
if (!smlayer_isSoundRunning(tmpSnd)) {
|
|
smlayer_startSfx(tmpSnd);
|
|
smlayer_soundSetPriority(tmpSnd, 100);
|
|
}
|
|
smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
|
|
smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
|
|
if (!_tiresRustle) {
|
|
smlayer_stopSound(87);
|
|
} else {
|
|
if (!smlayer_isSoundRunning(87))
|
|
smlayer_startSfx(87);
|
|
}
|
|
break;
|
|
case 21:
|
|
postCase20(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
needMore = true;
|
|
if (!smlayer_isSoundRunning(89)) {
|
|
smlayer_startSfx(89);
|
|
smlayer_soundSetPriority(89, 100);
|
|
}
|
|
tmpSnd = _enemy[_currEnemy].sound;
|
|
if (!smlayer_isSoundRunning(tmpSnd)) {
|
|
smlayer_startSfx(tmpSnd);
|
|
smlayer_soundSetPriority(tmpSnd, 100);
|
|
}
|
|
smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
|
|
smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
postCase3(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
if (!smlayer_isSoundRunning(88))
|
|
smlayer_startSfx(88);
|
|
smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
|
|
break;
|
|
case 6:
|
|
postCase5(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
if (!smlayer_isSoundRunning(88))
|
|
smlayer_startSfx(88);
|
|
smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
postCase6(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 9:
|
|
case 23:
|
|
postCase8(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 10:
|
|
postCase9(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 11:
|
|
case 20:
|
|
case 22:
|
|
postCase10(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 14:
|
|
postCase23(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 13:
|
|
postCase12(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
needMore = true;
|
|
if (!smlayer_isSoundRunning(89)) {
|
|
smlayer_startSfx(89);
|
|
smlayer_soundSetPriority(89, 100);
|
|
}
|
|
tmpSnd = _enemy[_currEnemy].sound;
|
|
if (!smlayer_isSoundRunning(tmpSnd)) {
|
|
smlayer_startSfx(tmpSnd);
|
|
smlayer_soundSetPriority(tmpSnd, 100);
|
|
}
|
|
smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
|
|
smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
|
|
break;
|
|
case 24:
|
|
if (!smlayer_isSoundRunning(90)) {
|
|
smlayer_startSfx(90);
|
|
smlayer_soundSetPriority(90, 100);
|
|
}
|
|
postCase23(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 15:
|
|
case 16:
|
|
postCase14(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
break;
|
|
case 25:
|
|
case 26:
|
|
break;
|
|
}
|
|
|
|
if (_currScenePropIdx)
|
|
postCaseAll(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
|
|
_actor[0].frame++;
|
|
_actor[0].act[3].frame++;
|
|
_actor[0].act[2].frame++;
|
|
_actor[0].act[1].frame++;
|
|
_actor[0].act[0].frame++;
|
|
_actor[1].act[3].frame++;
|
|
_actor[1].frame++;
|
|
_actor[1].act[2].frame++;
|
|
_actor[1].act[1].frame++;
|
|
_actor[1].act[0].frame++;
|
|
}
|
|
|
|
if (!_val115_) {
|
|
smlayer_overrideDrawActorAt(&renderBitmap[0], renderBitmap[2], renderBitmap[3]);
|
|
_isBenCut = 0;
|
|
}
|
|
|
|
if (_isBenCut)
|
|
smlayer_drawSomething(renderBitmap, codecparam, 89, 56, 1, _smush_bencutNut, 0, 0, 0);
|
|
|
|
if (!_keyboardDisable)
|
|
_vm->processActors();
|
|
|
|
if (needMore)
|
|
postCaseMore(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
|
|
|
|
_tiresRustle = false;
|
|
}
|
|
|
|
void Insane::postCase11(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (curFrame >= maxFrame && !_needSceneSwitch) {
|
|
if (_firstBattle) {
|
|
smush_setToFinish();
|
|
} else {
|
|
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
|
|
queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0);
|
|
else
|
|
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
|
|
_continueFrame, 1300);
|
|
}
|
|
}
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCase0(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
turnBen(true);
|
|
|
|
if (!curFrame || curFrame == 420)
|
|
smlayer_setFluPalette(_smush_roadrashRip, 0);
|
|
|
|
if (curFrame >= maxFrame)
|
|
smush_rewindCurrentSan(1088, -1, -1);
|
|
|
|
_roadBumps = false;
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
_benHasGoggles = false;
|
|
_mineCaveIsNear = false;
|
|
_continueFrame1 = curFrame;
|
|
}
|
|
|
|
void Insane::postCase17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (curFrame >= maxFrame && !_needSceneSwitch) {
|
|
if (_currSceneId == 18) {
|
|
queueSceneSwitch(17, _smush_minedrivFlu, "minedriv.san", 64, 0,
|
|
_continueFrame1, 1300);
|
|
writeArray(9, 1);
|
|
} else {
|
|
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
|
|
_continueFrame1, 1300);
|
|
writeArray(9, 0);
|
|
}
|
|
}
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCase16(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
char buf[12];
|
|
int32 tmp;
|
|
|
|
turnBen(true);
|
|
sprintf(buf, "^f01%02o", curFrame & 0x3f);
|
|
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 180, 168, 1, 2, 0, "%s", buf);
|
|
tmp = 400-curFrame;
|
|
|
|
if (tmp < 0)
|
|
tmp += 1300;
|
|
|
|
sprintf(buf, "^f01%04d", tmp);
|
|
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 202, 168, 1, 2, 0, "%s", buf);
|
|
|
|
sprintf(buf, "^f01%02o", curFrame & 0xff);
|
|
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 240, 168, 1, 2, 0, "%s", buf);
|
|
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 170, 43, 1, 2, 0, "%s", buf);
|
|
|
|
smlayer_drawSomething(renderBitmap, codecparam, 0, 0, 1, _smush_bensgoggNut, 0, 0, 0);
|
|
|
|
if (!_objectDetected)
|
|
smlayer_drawSomething(renderBitmap, codecparam, 24, 170, 1,
|
|
_smush_iconsNut, 23, 0, 0);
|
|
|
|
if (!curFrame)
|
|
smlayer_setFluPalette(_smush_goglpaltRip, 0);
|
|
|
|
if (curFrame >= maxFrame) {
|
|
smush_rewindCurrentSan(1088, -1, -1);
|
|
smlayer_setFluPalette(_smush_goglpaltRip, 0);
|
|
}
|
|
_roadBumps = false;
|
|
_mineCaveIsNear = false;
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
_objectDetected = false;
|
|
_counter1++;
|
|
_continueFrame1 = curFrame;
|
|
if (_counter1 >= 10)
|
|
_counter1 = 0;
|
|
}
|
|
|
|
void Insane::postCase1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
struct fluConf *flu;
|
|
|
|
if ((curFrame >= maxFrame) && !_needSceneSwitch) {
|
|
flu = &_fluConf[14 + _iactSceneId2];
|
|
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
|
|
queueSceneSwitch(4, 0, "tovista.san", 64, 0, 0, 0);
|
|
else
|
|
queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
|
|
flu->startFrame, flu->numFrames);
|
|
}
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCase2(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
turnBen(_battleScene != 0);
|
|
turnEnemy(true);
|
|
|
|
if (!curFrame)
|
|
smlayer_setFluPalette(_smush_roadrashRip, 0);
|
|
|
|
if (curFrame >= maxFrame)
|
|
smush_rewindCurrentSan(1088, -1, -1);
|
|
|
|
_roadBumps = false;
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
_continueFrame = curFrame;
|
|
}
|
|
|
|
void Insane::postCase20(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
turnBen(true);
|
|
turnEnemy(true);
|
|
|
|
if (curFrame >= maxFrame)
|
|
smush_rewindCurrentSan(1088, -1, -1);
|
|
|
|
_roadBumps = false;
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
_continueFrame = curFrame;
|
|
}
|
|
|
|
void Insane::postCase3(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
turnBen(true);
|
|
|
|
if (_actor[0].x >= 158 && _actor[0].x <= 168) {
|
|
if (!smlayer_isSoundRunning(86))
|
|
smlayer_startSfx(86);
|
|
} else {
|
|
if (smlayer_isSoundRunning(86))
|
|
smlayer_stopSound(86);
|
|
}
|
|
|
|
if (curFrame >= maxFrame) {
|
|
if (_currSceneId == 4) {
|
|
if (!_needSceneSwitch) {
|
|
if (readArray(6)) {
|
|
if (readArray(4))
|
|
queueSceneSwitch(14, 0, "hitdust2.san", 64, 0, 0, 0);
|
|
else
|
|
queueSceneSwitch(14, 0, "hitdust4.san", 64, 0, 0, 0);
|
|
} else {
|
|
if (readArray(4))
|
|
queueSceneSwitch(14, 0, "hitdust1.san", 64, 0, 0, 0);
|
|
else
|
|
queueSceneSwitch(14, 0, "hitdust3.san", 64, 0, 0, 0);
|
|
}
|
|
}
|
|
} else {
|
|
if (readArray(4)) {
|
|
if (!_needSceneSwitch)
|
|
queueSceneSwitch(15, 0, "vistthru.san", 64, 0, 0, 0);
|
|
} else {
|
|
writeArray(1, _posVista);
|
|
smush_setToFinish();
|
|
}
|
|
}
|
|
}
|
|
|
|
_carIsBroken = false;
|
|
_roadStop = false;
|
|
_roadBranch = false;
|
|
_iactSceneId = 0;
|
|
}
|
|
|
|
void Insane::postCase5(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
turnBen(true);
|
|
|
|
if (_actor[0].x >= 158 && _actor[0].x <= 168) {
|
|
if (!smlayer_isSoundRunning(86))
|
|
smlayer_startSfx(86);
|
|
} else {
|
|
if (smlayer_isSoundRunning(86))
|
|
smlayer_stopSound(86);
|
|
}
|
|
|
|
if (curFrame >= maxFrame) {
|
|
if (readArray(4)) {
|
|
if (!_needSceneSwitch)
|
|
queueSceneSwitch(15, 0, "chasthru.san", 64, 0, 0, 0);
|
|
} else {
|
|
if (readArray(5)) {
|
|
writeArray(1, _val57d);
|
|
smush_setToFinish();
|
|
} else {
|
|
writeArray(4, 1);
|
|
queueSceneSwitch(15, 0, "chasout.san", 64, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
_carIsBroken = false;
|
|
_roadStop = false;
|
|
_roadBranch = false;
|
|
_iactSceneId = 0;
|
|
}
|
|
|
|
void Insane::postCase6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
struct fluConf *flu;
|
|
|
|
if ((curFrame >= maxFrame) && !_needSceneSwitch) {
|
|
if (_currSceneId == 8)
|
|
flu = &_fluConf[7 + _iactSceneId2];
|
|
else
|
|
flu = &_fluConf[0 + _iactSceneId2];
|
|
|
|
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
|
|
queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0);
|
|
else
|
|
queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
|
|
flu->startFrame, flu->numFrames);
|
|
}
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCase8(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (curFrame >= maxFrame && !_needSceneSwitch) {
|
|
_actor[0].damage = 0;
|
|
|
|
if (_firstBattle) {
|
|
queueSceneSwitch(13, _smush_minefiteFlu, "minefite.san", 64, 0,
|
|
_continueFrame, 1300);
|
|
} else {
|
|
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) {
|
|
queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0);
|
|
} else {
|
|
if (_currSceneId == 23) {
|
|
queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
|
|
} else {
|
|
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
|
|
_continueFrame, 1300);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCase9(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (curFrame >= maxFrame && !_needSceneSwitch) {
|
|
_actor[0].damage = 0;
|
|
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
|
|
_continueFrame1, 1300);
|
|
}
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCase10(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (curFrame >= maxFrame && !_needSceneSwitch) {
|
|
_actor[0].damage = 0;
|
|
|
|
switch (_currSceneId) {
|
|
case 20:
|
|
writeArray(8, 1);
|
|
queueSceneSwitch(12, 0, "liftgog.san", 0, 0, 0, 0);
|
|
break;
|
|
case 22:
|
|
writeArray(1, _val54d);
|
|
smush_setToFinish();
|
|
break;
|
|
default:
|
|
if (_actor[0].inventory[_enemy[_currEnemy].weapon]) {
|
|
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
|
|
_continueFrame, 1300);
|
|
break;
|
|
}
|
|
|
|
switch (_enemy[_currEnemy].weapon) {
|
|
case INV_CHAIN:
|
|
_actor[0].inventory[INV_CHAIN] = 1;
|
|
queueSceneSwitch(12, 0, "liftchay.san", 0, 0, 0, 0);
|
|
break;
|
|
case INV_CHAINSAW:
|
|
_actor[0].inventory[INV_CHAINSAW] = 1;
|
|
queueSceneSwitch(12, 0, "liftsaw.san", 0, 0, 0, 0);
|
|
break;
|
|
case INV_MACE:
|
|
_actor[0].inventory[INV_MACE] = 1;
|
|
queueSceneSwitch(12, 0, "liftmace.san", 0, 0, 0, 0);
|
|
break;
|
|
case INV_2X4:
|
|
_actor[0].inventory[INV_2X4] = 1;
|
|
queueSceneSwitch(12, 0, "liftbord.san", 0, 0, 0, 0);
|
|
break;
|
|
default:
|
|
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
|
|
_continueFrame, 1300);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (_actor[1].y <= 200) {
|
|
initScene(3);
|
|
_actor[1].y = 200;
|
|
|
|
switch (_currEnemy) {
|
|
case EN_ROTT2:
|
|
turnBen(true);
|
|
|
|
if (_enemy[EN_ROTT2].occurences <= 1)
|
|
prepareScenePropScene(32, 0, 1);
|
|
else
|
|
prepareScenePropScene(33, 0, 1);
|
|
break;
|
|
case EN_ROTT3:
|
|
turnBen(true);
|
|
|
|
if (_enemy[EN_ROTT3].occurences <= 1)
|
|
prepareScenePropScene(25, 0, 1);
|
|
break;
|
|
case EN_VULTF1:
|
|
turnBen(true);
|
|
|
|
if (_enemy[EN_VULTF1].occurences <= 1)
|
|
prepareScenePropScene(2, 0, 1);
|
|
break;
|
|
case EN_VULTF2:
|
|
turnBen(true);
|
|
|
|
if (_enemy[EN_VULTF2].occurences <= 1)
|
|
prepareScenePropScene(9, 0, 1);
|
|
else
|
|
prepareScenePropScene(16, 0, 1);
|
|
break;
|
|
case EN_VULTM2:
|
|
if (_enemy[EN_VULTM2].occurences <= 1) {
|
|
turnBen(false);
|
|
prepareScenePropScene(18, 0, 1);
|
|
_battleScene = false;
|
|
} else
|
|
turnBen(true);
|
|
break;
|
|
case EN_TORQUE:
|
|
turnBen(false);
|
|
writeArray(1, _posFatherTorque);
|
|
smush_setToFinish();
|
|
break;
|
|
case EN_ROTT1:
|
|
case EN_VULTM1:
|
|
case EN_CAVEFISH:
|
|
default:
|
|
turnBen(true);
|
|
break;
|
|
}
|
|
} else {
|
|
switch (_currEnemy) {
|
|
case EN_VULTM2:
|
|
if (_enemy[EN_VULTM2].occurences <= 1)
|
|
turnBen(false);
|
|
else
|
|
turnBen(true);
|
|
break;
|
|
case EN_TORQUE:
|
|
turnBen(false);
|
|
if (_actor[1].y != 300)
|
|
prepareScenePropScene(57, 1, 0);
|
|
break;
|
|
default:
|
|
turnBen(true);
|
|
}
|
|
_actor[1].y -= (_actor[1].y - 200) / 20 + 1;
|
|
}
|
|
|
|
turnEnemy(false);
|
|
|
|
if (curFrame == 0)
|
|
smlayer_setFluPalette(_smush_roadrashRip, 0);
|
|
|
|
if (curFrame >= maxFrame)
|
|
smush_rewindCurrentSan(1088, -1, -1);
|
|
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
_continueFrame = curFrame;
|
|
}
|
|
|
|
void Insane::postCase23(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (curFrame >= maxFrame) {
|
|
if (_currSceneId == 24) {
|
|
queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
|
|
} else {
|
|
if (readArray(6) && readArray(4))
|
|
queueSceneSwitch(16, 0, "limocrsh.san", 64, 0, 0, 0);
|
|
else
|
|
queueSceneSwitch(5, 0, "tovista2.san", 64, 0, 0, 290);
|
|
}
|
|
}
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCase14(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (curFrame >= maxFrame) {
|
|
if (_currSceneId == 16) {
|
|
writeArray(4, 0);
|
|
writeArray(5, 1);
|
|
writeArray(1, _posBrokenCar);
|
|
writeArray(3, _posBrokenTruck);
|
|
smush_setToFinish();
|
|
} else {
|
|
switch (_tempSceneId) {
|
|
case 5:
|
|
queueSceneSwitch(6, 0, "toranch.san", 64, 0, 0, 530);
|
|
break;
|
|
case 6:
|
|
queueSceneSwitch(4, 0, "tovista1.san", 64, 0, 0, 230);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
}
|
|
|
|
void Insane::postCaseAll(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
struct sceneProp *tsceneProp;
|
|
|
|
tsceneProp = &_sceneProp[_currScenePropIdx + _currScenePropSubIdx];
|
|
if (tsceneProp->actor != -1) {
|
|
if (_actor[tsceneProp->actor].field_54) {
|
|
tsceneProp->counter++;
|
|
if (!_actor[tsceneProp->actor].runningSound || ConfMan.getBool("subtitles")) {
|
|
if (_actor[tsceneProp->actor].act[3].state == 72 &&
|
|
_currTrsMsg) {
|
|
_player->setPaletteValue(0, tsceneProp->r, tsceneProp->g, tsceneProp->b);
|
|
_player->setPaletteValue(1, tsceneProp->r, tsceneProp->g, tsceneProp->b);
|
|
_player->setPaletteValue(0, 0, 0, 0);
|
|
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 160, 20, 1, 2, 5,
|
|
"^f00%s", _currTrsMsg);
|
|
}
|
|
}
|
|
} else {
|
|
_currScenePropSubIdx = tsceneProp->index;
|
|
if (_currScenePropSubIdx && _currScenePropIdx) {
|
|
tsceneProp = &_sceneProp[_currScenePropIdx + _currScenePropSubIdx];
|
|
tsceneProp->counter = 0;
|
|
if (tsceneProp->trsId)
|
|
_currTrsMsg = handleTrsTag(tsceneProp->trsId);
|
|
else
|
|
_currTrsMsg = 0;
|
|
|
|
if (tsceneProp->actor != -1) {
|
|
_actor[tsceneProp->actor].field_54 = 1;
|
|
_actor[tsceneProp->actor].act[3].state = 117;
|
|
_actor[tsceneProp->actor].scenePropSubIdx = _currScenePropSubIdx;
|
|
}
|
|
} else {
|
|
_currScenePropIdx = 0;
|
|
_currTrsMsg = 0;
|
|
_currScenePropSubIdx = 0;
|
|
_actor[0].defunct = 0;
|
|
_actor[1].defunct = 0;
|
|
_battleScene = true;
|
|
}
|
|
}
|
|
}
|
|
_roadBranch = false;
|
|
_roadStop = false;
|
|
_continueFrame = curFrame;
|
|
}
|
|
|
|
void Insane::postCaseMore(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, int32 curFrame, int32 maxFrame) {
|
|
if (_actor[0].weapon <= 7) {
|
|
smlayer_drawSomething(renderBitmap, codecparam, 5, 160, 1, _smush_iconsNut,
|
|
_actor[0].weapon + 11, 0, 0);
|
|
}
|
|
}
|
|
|
|
}
|
|
|