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Implements kInputText, which displays a black and white utility dialog with a title and a text box in a fixed position using the system font. The only known game that uses this is Phantasmagoria 2 for several easter eggs, which now work. This was probably used by internal scripts during game development. kEditText and kInputText share a function in Sierra's interpreter for processing events, so that code has been factored out and placed in GfxControls32::processEditEvent(). GfxText32 can now measure text pixel height as SSCI did by identifying the tallest character height in the current text, which the newly added titled font bitmap code requires. Fixes bug #10570 |
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.. | ||
engine | ||
graphics | ||
parser | ||
sound | ||
video | ||
configure.engine | ||
console.cpp | ||
console.h | ||
debug.h | ||
decompressor.cpp | ||
decompressor.h | ||
detection_tables.h | ||
detection.cpp | ||
event.cpp | ||
event.h | ||
module.mk | ||
POTFILES | ||
resource_audio.cpp | ||
resource_intern.h | ||
resource_patcher.cpp | ||
resource_patcher.h | ||
resource.cpp | ||
resource.h | ||
sci.cpp | ||
sci.h | ||
util.cpp | ||
util.h |