mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 03:10:22 +00:00
730 lines
28 KiB
C++
730 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/ptr.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "sci/sci.h"
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#include "sci/dialogs.h"
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#include "sci/engine/features.h"
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#include "sci/engine/guest_additions.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/script.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/state.h"
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namespace Sci {
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struct GameIdStrToEnum {
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const char *gameidStr;
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const char *sierraIdStr;
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SciGameId gameidEnum;
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bool isSci32;
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SciVersion version;
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};
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static const GameIdStrToEnum s_gameIdStrToEnum[] = {
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{ "astrochicken", "", GID_ASTROCHICKEN, false, SCI_VERSION_NONE }, // Sierra ID is "sq3", distinguished by resource count
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{ "camelot", "arthur", GID_CAMELOT, false, SCI_VERSION_NONE },
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{ "castlebrain", "brain", GID_CASTLEBRAIN, false, SCI_VERSION_1_LATE }, // Amiga is SCI1 middle, PC SCI1 late
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{ "chest", "archive", GID_CHEST, true, SCI_VERSION_NONE },
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{ "christmas1988", "demo", GID_CHRISTMAS1988, false, SCI_VERSION_NONE },
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{ "christmas1990", "card", GID_CHRISTMAS1990, false, SCI_VERSION_1_EARLY },
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{ "christmas1992", "card", GID_CHRISTMAS1992, false, SCI_VERSION_1_1 },
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{ "cnick-kq", "", GID_CNICK_KQ, false, SCI_VERSION_NONE }, // Sierra ID is "hoyle3", distinguished by resource count
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{ "cnick-laurabow", "", GID_CNICK_LAURABOW, false, SCI_VERSION_NONE },
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{ "cnick-longbow", "RH Budget", GID_CNICK_LONGBOW, false, SCI_VERSION_NONE },
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{ "cnick-lsl", "", GID_CNICK_LSL, false, SCI_VERSION_NONE }, // Sierra ID is "lsl1", distinguished by resource count
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{ "cnick-sq", "", GID_CNICK_SQ, false, SCI_VERSION_NONE }, // Sierra ID is "sq4", distinguished by resource count
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{ "ecoquest", "eco", GID_ECOQUEST, false, SCI_VERSION_NONE },
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{ "ecoquest2", "rain", GID_ECOQUEST2, false, SCI_VERSION_NONE },
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{ "fairytales", "tales", GID_FAIRYTALES, false, SCI_VERSION_NONE },
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{ "freddypharkas", "fp", GID_FREDDYPHARKAS, false, SCI_VERSION_NONE },
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{ "funseeker", "emc", GID_FUNSEEKER, false, SCI_VERSION_NONE },
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{ "gk1demo", "", GID_GK1DEMO, false, SCI_VERSION_NONE },
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{ "gk1", "gk", GID_GK1, true, SCI_VERSION_NONE },
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{ "gk2", "gk2", GID_GK2, true, SCI_VERSION_NONE },
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{ "hoyle1", "cardgames", GID_HOYLE1, false, SCI_VERSION_NONE },
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{ "hoyle2", "solitaire", GID_HOYLE2, false, SCI_VERSION_NONE },
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{ "hoyle3", "hoyle3", GID_HOYLE3, false, SCI_VERSION_NONE },
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{ "hoyle4", "hoyle4", GID_HOYLE4, false, SCI_VERSION_1_1 },
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{ "hoyle5", "hoyle4", GID_HOYLE5, true, SCI_VERSION_2_1_MIDDLE },
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{ "hoyle5bridge", "", GID_HOYLE5, true, SCI_VERSION_2_1_MIDDLE },
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{ "hoyle5children", "", GID_HOYLE5, true, SCI_VERSION_2_1_MIDDLE },
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{ "hoyle5solitaire", "", GID_HOYLE5, true, SCI_VERSION_2_1_MIDDLE },
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{ "iceman", "iceman", GID_ICEMAN, false, SCI_VERSION_NONE },
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{ "inndemo", "", GID_INNDEMO, false, SCI_VERSION_NONE },
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{ "islandbrain", "brain", GID_ISLANDBRAIN, false, SCI_VERSION_1_1 },
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{ "jones", "jones", GID_JONES, false, SCI_VERSION_1_1 },
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{ "kq1sci", "kq1", GID_KQ1, false, SCI_VERSION_NONE },
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{ "kq4sci", "kq4", GID_KQ4, false, SCI_VERSION_NONE },
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{ "kq5", "kq5", GID_KQ5, false, SCI_VERSION_NONE },
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{ "kq6", "kq6", GID_KQ6, false, SCI_VERSION_NONE },
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{ "kq7", "kq7cd", GID_KQ7, true, SCI_VERSION_NONE },
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{ "kquestions", "quizgame-demo", GID_KQUESTIONS, true, SCI_VERSION_NONE },
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{ "laurabow", "cb1", GID_LAURABOW, false, SCI_VERSION_NONE },
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{ "laurabow2", "lb2", GID_LAURABOW2, false, SCI_VERSION_NONE },
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{ "lighthouse", "lite", GID_LIGHTHOUSE, true, SCI_VERSION_NONE },
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{ "longbow", "longbow", GID_LONGBOW, false, SCI_VERSION_NONE },
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{ "lsl1sci", "lsl1", GID_LSL1, false, SCI_VERSION_NONE },
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{ "lsl2", "lsl2", GID_LSL2, false, SCI_VERSION_NONE },
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{ "lsl3", "lsl3", GID_LSL3, false, SCI_VERSION_NONE },
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{ "lsl5", "lsl5", GID_LSL5, false, SCI_VERSION_NONE },
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{ "lsl6", "lsl6", GID_LSL6, false, SCI_VERSION_NONE },
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{ "lsl6hires", "", GID_LSL6HIRES, true, SCI_VERSION_NONE },
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{ "lsl7", "l7", GID_LSL7, true, SCI_VERSION_NONE },
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{ "mothergoose", "mg", GID_MOTHERGOOSE, false, SCI_VERSION_NONE },
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{ "mothergoose256", "", GID_MOTHERGOOSE256, false, SCI_VERSION_NONE },
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{ "mothergoosehires","", GID_MOTHERGOOSEHIRES, true, SCI_VERSION_NONE },
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{ "msastrochicken", "", GID_MSASTROCHICKEN, false, SCI_VERSION_NONE }, // Sierra ID is "sq4", distinguished by resource count
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{ "pepper", "twisty", GID_PEPPER, false, SCI_VERSION_NONE },
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{ "phantasmagoria", "scary", GID_PHANTASMAGORIA, true, SCI_VERSION_NONE },
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{ "phantasmagoria2", "p2", GID_PHANTASMAGORIA2, true, SCI_VERSION_NONE },
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{ "pq1sci", "pq1", GID_PQ1, false, SCI_VERSION_NONE },
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{ "pq2", "pq", GID_PQ2, false, SCI_VERSION_NONE },
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{ "pq3", "pq3", GID_PQ3, false, SCI_VERSION_NONE },
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{ "pq4", "pq4", GID_PQ4, true, SCI_VERSION_NONE },
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{ "pq4demo", "", GID_PQ4DEMO, false, SCI_VERSION_NONE },
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{ "pqswat", "swat", GID_PQSWAT, true, SCI_VERSION_NONE },
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{ "qfg1", "gfg1", GID_QFG1, false, SCI_VERSION_NONE },
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{ "qfg1vga", "", GID_QFG1VGA, false, SCI_VERSION_NONE }, // Sierra ID is "glory", distinguished by resources
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{ "qfg2", "trial", GID_QFG2, false, SCI_VERSION_NONE },
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{ "qfg3", "", GID_QFG3, false, SCI_VERSION_NONE }, // Sierra ID is "glory", distinguished by resources
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{ "qfg4", "", GID_QFG4, true, SCI_VERSION_NONE }, // Sierra ID is "glory", distinguished by resources
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{ "qfg4demo", "", GID_QFG4DEMO, false, SCI_VERSION_NONE }, // Sierra ID is "glory", distinguished by resources
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{ "rama", "rama", GID_RAMA, true, SCI_VERSION_NONE },
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{ "sci-fanmade", "", GID_FANMADE, false, SCI_VERSION_NONE },
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{ "shivers", "", GID_SHIVERS, true, SCI_VERSION_NONE },
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//{ "shivers2", "shivers2", GID_SHIVERS2, true, SCI_VERSION_NONE }, // Not SCI
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{ "slater", "thegame", GID_SLATER, false, SCI_VERSION_NONE },
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{ "sq1sci", "sq1", GID_SQ1, false, SCI_VERSION_NONE },
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{ "sq3", "sq3", GID_SQ3, false, SCI_VERSION_NONE },
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{ "sq4", "sq4", GID_SQ4, false, SCI_VERSION_NONE },
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{ "sq5", "sq5", GID_SQ5, false, SCI_VERSION_NONE },
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{ "sq6", "sq6", GID_SQ6, true, SCI_VERSION_NONE },
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{ "torin", "torin", GID_TORIN, true, SCI_VERSION_NONE },
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{ nullptr, nullptr, (SciGameId)-1, false, SCI_VERSION_NONE }
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};
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struct DemoIdEntry {
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const char *demoId;
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const char *scummVMId;
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};
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static const DemoIdEntry s_demoIdTable[] = {
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{ "icedemo", "iceman" },
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{ "eco2", "ecoquest2" },
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{ "hoyledemo", "hoyle1" },
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{ "demo000", "kq1sci" },
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{ "mm1", "laurabow" },
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{ "rh", "longbow" },
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{ "ll1", "lsl1sci" },
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{ "ll5", "lsl5" },
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{ "hq", "qfg1" }, // QFG1 SCI0/EGA
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{ "hq2demo", "qfg2" },
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{ "sq1demo", "sq1sci" },
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{ nullptr, nullptr }
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};
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static bool isSierraDemo(Common::String &sierraId, uint32 resourceCount) {
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// If the game has less than the expected scripts, it's a demo
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uint32 demoThreshold = 100;
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// ...but there are some exceptions
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if (sierraId == "brain" || sierraId == "lsl1" ||
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sierraId == "mg" || sierraId == "pq" ||
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sierraId == "jones" ||
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sierraId == "cardgames" || sierraId == "solitare" ||
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sierraId == "catdate" ||
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sierraId == "hoyle4")
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demoThreshold = 40;
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if (sierraId == "hoyle3")
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demoThreshold = 45; // cnick-kq has 42 scripts. The actual hoyle 3 demo has 27.
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if (sierraId == "fp" || sierraId == "gk" || sierraId == "pq4" || sierraId == "swat")
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demoThreshold = 150;
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if (sierraId == "torin" && resourceCount) // Torin's Passage demo
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return true;
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// TODO: distinguish the full version of Phantasmagoria from the demo
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// TODO: distinguish the full version of RAMA from the demo
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// TODO: distinguish the full version of SQ6 from the demo
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return resourceCount < demoThreshold;
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}
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/**
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* Converts the builtin Sierra game IDs to the ones we use in ScummVM
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* @param[in] sierraId The internal game ID
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* @param[in] sciVersion The detected SCI version
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* @param[in] resMan The resource manager
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* @param[in] isDemo Returns a flag if it's a demo
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* @return The equivalent ScummVM game id
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*/
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static Common::String convertSierraGameId(Common::String sierraId, SciVersion sciVersion, ResourceManager &resMan, bool *isDemo) {
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// Convert the id to lower case, so that we match all upper/lower case variants.
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sierraId.toLowercase();
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Common::List<ResourceId> resources = resMan.listResources(kResourceTypeScript, -1);
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const uint32 scriptResourceCount = resources.size();
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*isDemo = isSierraDemo(sierraId, scriptResourceCount);
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if (*isDemo) {
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// Crazy Nick's Picks
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if (sierraId == "lsl1" && scriptResourceCount == 34)
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return "cnick-lsl";
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if (sierraId == "sq4" && scriptResourceCount == 34)
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return "cnick-sq";
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if (sierraId == "hoyle3" && scriptResourceCount == 42)
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return "cnick-kq";
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if (sierraId == "rh budget" && scriptResourceCount == 39)
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return "cnick-longbow";
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// TODO: cnick-laurabow (the name of the game object contains junk)
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// Handle Astrochicken 1 (SQ3) and 2 (SQ4)
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if (sierraId == "sq3" && scriptResourceCount == 20)
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return "astrochicken";
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if (sierraId == "sq4")
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return "msastrochicken";
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}
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for (const GameIdStrToEnum *cur = s_gameIdStrToEnum; cur->gameidStr; ++cur) {
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if (sierraId == cur->sierraIdStr) {
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// Distinguish same IDs via the SCI version
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if (cur->version != SCI_VERSION_NONE && cur->version != sciVersion)
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continue;
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return cur->gameidStr;
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}
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}
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// Check demo game IDs
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for (const DemoIdEntry *cur = s_demoIdTable; cur->demoId; ++cur) {
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if (sierraId == cur->demoId)
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return cur->scummVMId;
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}
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if (sierraId == "brain") {
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// Distinguish between Castle and Island of Dr. Brain from the SCI version.
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// Island is always SCI1.1, whereas Castle can be either SCI1 mid (Amiga) or
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// late (PC).
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return sciVersion < SCI_VERSION_1_1 ? "castlebrain" : "islandbrain";
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}
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if (sierraId == "glory") {
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// QFG1EGA, QFG1VGA, QFG3 and QFG4 all used the "glory" game ID
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// QFG4 floppy is SCI2, CD SCI2.1
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if (sciVersion >= SCI_VERSION_2)
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return "qfg4";
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// QFG1 EGA is SCI0
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if (sciVersion == SCI_VERSION_0_LATE)
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return "qfg1";
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// QFG1 VGA doesn't have view 1
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if (!resMan.testResource(ResourceId(kResourceTypeView, 1)))
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return "qfg1vga";
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// QFG4 demo has less than 50 scripts
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if (scriptResourceCount < 50)
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return "qfg4demo";
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// Otherwise it's QFG3
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return "qfg3";
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}
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return sierraId;
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}
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} // End of namespace Sci
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namespace Sci {
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class SciMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "sci";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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// Disable autosave (see mirrored method in sci.h for detailed explanation)
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int getAutosaveSlot() const override { return -1; }
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// A fallback detection method. This is not ideal as all detection lives in MetaEngine, but
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// here fb detection has many engine dependencies.
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ADDetectedGame fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
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void registerDefaultSettings(const Common::String &target) const override;
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GUI::OptionsContainerWidget *buildEngineOptionsWidgetDynamic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
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};
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Common::Error SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const GameIdStrToEnum *g = s_gameIdStrToEnum;
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for (; g->gameidStr; ++g) {
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if (0 == strcmp(desc->gameId, g->gameidStr)) {
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#ifndef ENABLE_SCI32
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if (g->isSci32) {
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return Common::Error(Common::kUnsupportedGameidError, _s("SCI32 support not compiled in"));
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}
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#endif
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*engine = new SciEngine(syst, desc, g->gameidEnum);
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return Common::kNoError;
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}
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}
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return Common::kUnsupportedGameidError;
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}
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bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSimpleSavesNames) ||
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(f == kSavesSupportPlayTime);
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}
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bool SciEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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SaveStateList SciMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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bool hasAutosave = false;
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int slotNr = 0;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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slotNr = atoi(file->c_str() + file->size() - 3);
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if (slotNr >= 0 && slotNr <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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SavegameMetadata meta;
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if (!get_savegame_metadata(in, meta)) {
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// invalid
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delete in;
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continue;
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}
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SaveStateDescriptor descriptor(this, slotNr, meta.name);
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if (descriptor.isAutosave()) {
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hasAutosave = true;
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}
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saveList.push_back(descriptor);
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delete in;
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}
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}
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}
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if (!hasAutosave) {
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SaveStateDescriptor descriptor(this, 0, _("(Autosave)"));
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descriptor.setLocked(true);
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saveList.push_back(descriptor);
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slotNr) const {
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const Common::String fileName = Common::String::format("%s.%03d", target, slotNr);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
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SaveStateDescriptor descriptor(this, slotNr, "");
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if (in) {
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SavegameMetadata meta;
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if (!get_savegame_metadata(in, meta)) {
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// invalid
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delete in;
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descriptor.setDescription("*Invalid*");
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return descriptor;
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}
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descriptor.setDescription(meta.name);
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*in, thumbnail)) {
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// invalid
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delete in;
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descriptor.setDescription("*Invalid*");
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return descriptor;
|
|
}
|
|
descriptor.setThumbnail(thumbnail);
|
|
|
|
const int day = (meta.saveDate >> 24) & 0xFF;
|
|
const int month = (meta.saveDate >> 16) & 0xFF;
|
|
const int year = meta.saveDate & 0xFFFF;
|
|
|
|
descriptor.setSaveDate(year, month, day);
|
|
|
|
const int hour = (meta.saveTime >> 16) & 0xFF;
|
|
const int minutes = (meta.saveTime >> 8) & 0xFF;
|
|
|
|
descriptor.setSaveTime(hour, minutes);
|
|
|
|
if (meta.version >= 34) {
|
|
descriptor.setPlayTime(meta.playTime * 1000 / 60);
|
|
} else {
|
|
descriptor.setPlayTime(meta.playTime * 1000);
|
|
}
|
|
|
|
delete in;
|
|
|
|
return descriptor;
|
|
}
|
|
// Return empty descriptor
|
|
return descriptor;
|
|
}
|
|
|
|
int SciMetaEngine::getMaximumSaveSlot() const { return 99; }
|
|
|
|
void SciMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
g_system->getSavefileManager()->removeSavefile(fileName);
|
|
}
|
|
|
|
Common::Error SciEngine::loadGameState(int slot) {
|
|
_gamestate->_delayedRestoreGameId = slot;
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::Error SciEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
|
|
const char *version = "";
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music (we can't have it paused during save)
|
|
const bool res = gamestate_save(_gamestate, slot, desc, version);
|
|
g_sci->_soundCmd->pauseAll(true); // pause music
|
|
return res ? Common::kNoError : Common::kWritingFailed;
|
|
}
|
|
|
|
bool SciEngine::canLoadGameStateCurrently() {
|
|
#ifdef ENABLE_SCI32
|
|
const Common::String &guiOptions = ConfMan.get("guioptions");
|
|
if (getSciVersion() >= SCI_VERSION_2) {
|
|
if (ConfMan.getBool("originalsaveload") ||
|
|
Common::checkGameGUIOption(GUIO_NOLAUNCHLOAD, guiOptions)) {
|
|
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return !_gamestate->executionStackBase;
|
|
}
|
|
|
|
bool SciEngine::canSaveGameStateCurrently() {
|
|
return
|
|
_features->canSaveFromGMM() &&
|
|
!_gamestate->executionStackBase &&
|
|
_guestAdditions->userHasControl();
|
|
}
|
|
|
|
} // End of namespace Sci
|
|
|
|
/**
|
|
* External fallback detection-related code.
|
|
*/
|
|
namespace Sci {
|
|
|
|
Common::Language charToScummVMLanguage(const char c) {
|
|
switch (c) {
|
|
case 'F':
|
|
return Common::FR_FRA;
|
|
case 'S':
|
|
return Common::ES_ESP;
|
|
case 'I':
|
|
return Common::IT_ITA;
|
|
case 'G':
|
|
return Common::DE_DEU;
|
|
case 'J':
|
|
case 'j':
|
|
return Common::JA_JPN;
|
|
case 'P':
|
|
return Common::PT_BRA;
|
|
default:
|
|
return Common::UNK_LANG;
|
|
}
|
|
}
|
|
|
|
static char s_fallbackGameIdBuf[256];
|
|
|
|
/**
|
|
* The fallback game descriptor used by the SCI engine's fallbackDetector.
|
|
* Contents of this struct are overwritten by the fallbackDetector.
|
|
*/
|
|
static ADGameDescription s_fallbackDesc = {
|
|
"",
|
|
"",
|
|
AD_ENTRY1(nullptr, nullptr), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
|
|
Common::UNK_LANG,
|
|
Common::kPlatformDOS,
|
|
ADGF_NO_FLAGS,
|
|
GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE)
|
|
};
|
|
|
|
Common::Platform getSciFallbackDetectionPlatform(const AdvancedMetaEngine::FileMap &allFiles) {
|
|
// Data1 contains both map and volume for SCI1.1+ Mac games
|
|
if (allFiles.contains("Data1"))
|
|
return Common::kPlatformMacintosh;
|
|
|
|
// Determine the game platform
|
|
// The existence of any of these files indicates an Amiga game
|
|
if (allFiles.contains("9.pat") || allFiles.contains("spal") ||
|
|
allFiles.contains("patch.005") || allFiles.contains("bank.001"))
|
|
return Common::kPlatformAmiga;
|
|
|
|
// The existence of 7.pat or patch.200 indicates a Mac game
|
|
if (allFiles.contains("7.pat") || allFiles.contains("patch.200"))
|
|
return Common::kPlatformMacintosh;
|
|
|
|
// The data files for Atari ST versions are the same as their DOS counterparts
|
|
|
|
return Common::kPlatformDOS;
|
|
}
|
|
|
|
bool necessarySciResourceFilesFound(const AdvancedMetaEngine::FileMap &allFiles) {
|
|
bool foundResMap = false;
|
|
bool foundRes000 = false;
|
|
|
|
if (
|
|
allFiles.contains("resource.map") ||
|
|
allFiles.contains("resmap.000") ||
|
|
allFiles.contains("resmap.001") ||
|
|
// Data1 contains both map and volume for SCI1.1+ Mac games
|
|
allFiles.contains("Data1")
|
|
)
|
|
foundResMap = true;
|
|
|
|
if (
|
|
allFiles.contains("resource.000") ||
|
|
allFiles.contains("resource.001") ||
|
|
allFiles.contains("ressci.000") ||
|
|
allFiles.contains("ressci.001") ||
|
|
// Data1 contains both map and volume for SCI1.1+ Mac games
|
|
allFiles.contains("Data1")
|
|
)
|
|
foundRes000 = true;
|
|
|
|
return foundResMap && foundRes000;
|
|
}
|
|
|
|
bool isSciCDVersion(const AdvancedMetaEngine::FileMap &allFiles) {
|
|
// Determine if we got a CD version and set the CD flag accordingly, by checking for
|
|
// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
|
|
// the file should be over 10MB, as it contains all the game speech and is usually
|
|
// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
|
|
// also have a small resource.aud file
|
|
if (allFiles.contains("resource.aud") || allFiles.contains("resaud.001") || allFiles.contains("audio001.002")) {
|
|
Common::FSNode file = allFiles.contains("resource.aud") ? allFiles["resource.aud"] : (allFiles.contains("resaud.001") ? allFiles["resaud.001"] : allFiles["audio001.002"]);
|
|
Common::SeekableReadStream *tmpStream = file.createReadStream();
|
|
const int32 size = tmpStream->size();
|
|
delete tmpStream;
|
|
|
|
return size > 10 * 1024 * 1024;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void constructFallbackDetectionEntry(Common::String &gameId, Common::Platform platform, SciVersion sciVersion, Common::Language language, bool hasEgaViews, bool isCD, bool isDemo) {
|
|
Common::strlcpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf));
|
|
|
|
s_fallbackDesc.extra = "";
|
|
s_fallbackDesc.language = language;
|
|
s_fallbackDesc.flags = !isCD ? ADGF_NO_FLAGS : ADGF_CD;
|
|
s_fallbackDesc.platform = platform;
|
|
s_fallbackDesc.gameId = s_fallbackGameIdBuf;
|
|
|
|
if (isDemo)
|
|
s_fallbackDesc.flags |= ADGF_DEMO;
|
|
|
|
if (isCD) {
|
|
s_fallbackDesc.guiOptions = GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE);
|
|
} else {
|
|
s_fallbackDesc.guiOptions = GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE);
|
|
}
|
|
|
|
// Is this an EGA version that might have a VGA pendant? Then we want
|
|
// to mark it as such in the "extra" field.
|
|
const bool markAsEGA = (
|
|
hasEgaViews &&
|
|
s_fallbackDesc.platform != Common::kPlatformAmiga &&
|
|
sciVersion > SCI_VERSION_1_EGA_ONLY
|
|
);
|
|
|
|
// Fill in "extra" field
|
|
if (gameId.hasSuffix("sci")) {
|
|
s_fallbackDesc.extra = "SCI";
|
|
|
|
// Differentiate EGA versions from the VGA ones, where needed
|
|
if (markAsEGA)
|
|
s_fallbackDesc.extra = "SCI/EGA";
|
|
|
|
// Mark as demo.
|
|
// Note: This overwrites the 'EGA' info, if it was previously set.
|
|
if (isDemo)
|
|
s_fallbackDesc.extra = "SCI/Demo";
|
|
} else {
|
|
if (markAsEGA)
|
|
s_fallbackDesc.extra = "EGA";
|
|
|
|
// Set "CD" and "Demo" as appropriate.
|
|
// Note: This overwrites the 'EGA' info, if it was previously set.
|
|
if (isDemo && isCD)
|
|
s_fallbackDesc.extra = "CD Demo";
|
|
else if (isDemo)
|
|
s_fallbackDesc.extra = "Demo";
|
|
else if (isCD)
|
|
s_fallbackDesc.extra = "CD";
|
|
}
|
|
}
|
|
|
|
ADDetectedGame SciMetaEngine::fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
|
|
// If necessary SCI files aren't found, it can't be SCI
|
|
if (!necessarySciResourceFilesFound(allFiles))
|
|
return ADDetectedGame();
|
|
|
|
const bool isCD = isSciCDVersion(allFiles);
|
|
Common::Platform platform = getSciFallbackDetectionPlatform(allFiles);
|
|
|
|
ResourceManager resMan(true);
|
|
resMan.addAppropriateSourcesForDetection(fslist);
|
|
resMan.init();
|
|
// TODO: Add error handling.
|
|
const SciVersion sciVersion = getSciVersionForDetection();
|
|
|
|
#ifndef ENABLE_SCI32
|
|
// Is SCI32 compiled in? If not, and this is a SCI32 game,
|
|
// stop here
|
|
if (sciVersion >= SCI_VERSION_2)
|
|
return ADDetectedGame();
|
|
#endif
|
|
|
|
const ViewType gameViews = resMan.getViewType();
|
|
|
|
// Have we identified the game views? If not, stop here
|
|
// Can't be SCI (or unsupported SCI views). Pinball Creep by Sierra also uses resource.map/resource.000 files
|
|
// but doesn't share SCI format at all
|
|
if (gameViews == kViewUnknown)
|
|
return ADDetectedGame();
|
|
|
|
// Set the platform to Amiga if the game is using Amiga views
|
|
if (gameViews == kViewAmiga)
|
|
platform = Common::kPlatformAmiga;
|
|
|
|
// Determine the game id
|
|
const Common::String sierraGameId = resMan.findSierraGameId(platform == Common::kPlatformMacintosh);
|
|
|
|
// If we don't have a game id, the game is not SCI
|
|
if (sierraGameId.empty())
|
|
return ADDetectedGame();
|
|
|
|
bool isDemo = false;
|
|
Common::String gameId = convertSierraGameId(sierraGameId, sciVersion, resMan, &isDemo);
|
|
Common::Language language = Common::EN_ANY;
|
|
|
|
// Try to determine the game language
|
|
// Load up text 0 and start looking for "#" characters
|
|
// Non-English versions contain strings like XXXX#YZZZZ
|
|
// Where XXXX is the English string, #Y a separator indicating the language
|
|
// (e.g. #G for German) and ZZZZ is the translated text
|
|
// NOTE: This doesn't work for games which use message instead of text resources
|
|
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
|
|
// As far as we know, these games store the messages of each language in separate
|
|
// resources, and it's not possible to detect that easily
|
|
// Also look for "%J" which is used in japanese games
|
|
Resource *text = resMan.findResource(ResourceId(kResourceTypeText, 0), false);
|
|
uint seeker = 0;
|
|
if (text) {
|
|
while (seeker < text->size()) {
|
|
if (text->getUint8At(seeker) == '#') {
|
|
if (seeker + 1 < text->size())
|
|
language = charToScummVMLanguage(text->getUint8At(seeker + 1));
|
|
break;
|
|
}
|
|
if (text->getUint8At(seeker) == '%') {
|
|
if ((seeker + 1 < text->size()) && (text->getUint8At(seeker + 1) == 'J')) {
|
|
language = charToScummVMLanguage(text->getUint8At(seeker + 1));
|
|
break;
|
|
}
|
|
}
|
|
seeker++;
|
|
}
|
|
}
|
|
|
|
constructFallbackDetectionEntry(gameId, platform, sciVersion, language, gameViews == kViewEga, isCD, isDemo);
|
|
|
|
return ADDetectedGame(&s_fallbackDesc);
|
|
}
|
|
|
|
void SciMetaEngine::registerDefaultSettings(const Common::String &target) const {
|
|
for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
|
|
ConfMan.registerDefault(entry->option.configOption, entry->option.defaultState);
|
|
|
|
for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
|
|
ConfMan.registerDefault(entry->configOption, entry->defaultState);
|
|
}
|
|
|
|
GUI::OptionsContainerWidget *SciMetaEngine::buildEngineOptionsWidgetDynamic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
|
|
return new OptionsWidget(boss, name, target);
|
|
}
|
|
|
|
} // End of namespace Sci
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SCI)
|
|
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#endif
|