scummvm/engines/sword25/fmv/movieplayer_script.cpp
2010-10-12 22:55:59 +00:00

188 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
#include "sword25/fmv/movieplayer.h"
namespace Sword25 {
int LoadMovie(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->LoadMovie(luaL_checkstring(L, 1), lua_gettop(L) == 2 ? static_cast<unsigned int>(luaL_checknumber(L, 2)) : 10));
return 1;
}
// -------------------------------------------------------------------------
int UnloadMovie(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->UnloadMovie());
return 1;
}
// -------------------------------------------------------------------------
int Play(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->Play());
return 1;
}
// -------------------------------------------------------------------------
int Pause(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->Pause());
return 1;
}
// -------------------------------------------------------------------------
int Update(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
FMVPtr->Update();
return 0;
}
// -------------------------------------------------------------------------
int IsMovieLoaded(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->IsMovieLoaded());
return 1;
}
// -------------------------------------------------------------------------
int IsPaused(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->IsPaused());
return 1;
}
// -------------------------------------------------------------------------
int GetScaleFactor(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
lua_pushnumber(L, FMVPtr->GetScaleFactor());
return 1;
}
// -------------------------------------------------------------------------
int SetScaleFactor(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
FMVPtr->SetScaleFactor(static_cast<float>(luaL_checknumber(L, 1)));
return 0;
}
// -------------------------------------------------------------------------
int GetTime(lua_State *L) {
MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
BS_ASSERT(FMVPtr);
lua_pushnumber(L, FMVPtr->GetTime());
return 1;
}
// -------------------------------------------------------------------------
const char *LIBRARY_NAME = "Movieplayer";
const luaL_reg LIBRARY_FUNCTIONS[] = {
{ "LoadMovie", LoadMovie },
{ "UnloadMovie", UnloadMovie },
{ "Play", Play },
{ "Pause", Pause },
{ "Update", Update },
{ "IsMovieLoaded", IsMovieLoaded },
{ "IsPaused", IsPaused },
{ "GetScaleFactor", GetScaleFactor },
{ "SetScaleFactor", SetScaleFactor },
{ "GetTime", GetTime },
{ 0, 0 }
};
bool MoviePlayer::_RegisterScriptBindings() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
if (!LuaBindhelper::AddFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
return true;
}
} // End of namespace Sword25