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98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TEENAGENT_INVENTORY_H
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#define TEENAGENT_INVENTORY_H
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#include "teenagent/surface.h"
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#include "teenagent/animation.h"
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#include "common/events.h"
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#include "common/array.h"
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#include "teenagent/objects.h"
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namespace TeenAgent {
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struct InventoryObject;
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class TeenAgentEngine;
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// Maximum number of items found within game
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const uint8 numInventoryItems = 92;
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// Maximum number of inventory items held by Ego (Mark)
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const uint8 inventorySize = 24;
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class Inventory {
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public:
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Inventory(TeenAgentEngine *vm);
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~Inventory();
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void render(Graphics::Surface *surface, int delta);
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void clear();
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void reload();
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void add(byte item);
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bool has(byte item) const;
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void remove(byte item);
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void activate(bool a) { _active = a; }
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bool active() const { return _active; }
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bool processEvent(const Common::Event &event);
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InventoryObject *selectedObject() { return _selectedObj; }
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void resetSelectedObject() { _selectedObj = NULL; }
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private:
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TeenAgentEngine *_vm;
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Surface _background;
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byte *_items;
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uint _offset[numInventoryItems+1];
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Common::Array<InventoryObject> _objects;
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byte *_inventory;
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struct Item {
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Animation _animation;
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Surface _surface;
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Rect _rect;
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bool _hovered;
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Item() : _hovered(false) {}
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void free();
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void load(Inventory *inventory, uint item_id);
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void backgroundEffect(Graphics::Surface *s);
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void render(Inventory *inventory, uint item_id, Graphics::Surface *surface, int delta);
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};
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Item _graphics[inventorySize];
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bool _active;
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Common::Point _mouse;
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bool tryObjectCallback(InventoryObject *obj);
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InventoryObject *_hoveredObj;
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InventoryObject *_selectedObj;
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};
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} // End of namespace TeenAgent
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#endif
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