mirror of
https://github.com/libretro/scummvm.git
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7f83640894
Scaling works correctly with the Windows variant, which uses AVI files, but the DOS variant uses Robot videos, and the way scaling is done there is different, and is not working yet with KQ7 DOS. Nonetheless, both versions are included in the game, so it's not a major issue.
141 lines
4.3 KiB
C++
141 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/gui_options.h"
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#include "common/config-manager.h"
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#include "common/str.h"
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namespace Common {
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const struct GameOpt {
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const char *option;
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// Each description must be a unique identifier not containing a substring
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// of any other description
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const char *desc;
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} g_gameOptions[] = {
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{ GUIO_NOSUBTITLES, "sndNoSubs" },
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{ GUIO_NOMUSIC, "sndNoMusic" },
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{ GUIO_NOSPEECH, "sndNoSpeech" },
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{ GUIO_NOSFX, "sndNoSFX" },
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{ GUIO_NOMIDI, "sndNoMIDI" },
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{ GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" },
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{ GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" },
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{ GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" },
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{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
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{ GUIO_MIDIPCSPK, "midiPCSpk" },
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{ GUIO_MIDICMS, "midiCMS" },
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{ GUIO_MIDIPCJR, "midiPCJr" },
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{ GUIO_MIDIADLIB, "midiAdLib" },
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{ GUIO_MIDIC64, "midiC64" },
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{ GUIO_MIDIAMIGA, "midiAmiga" },
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{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
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{ GUIO_MIDITOWNS, "midiTowns" },
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{ GUIO_MIDIPC98, "midiPC98" },
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{ GUIO_MIDIMT32, "midiMt32" },
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{ GUIO_MIDIGM, "midiGM" },
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{ GUIO_NOASPECT, "noAspect" },
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{ GUIO_RENDERHERCGREEN, "hercGreen" },
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{ GUIO_RENDERHERCAMBER, "hercAmber" },
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{ GUIO_RENDERCGA, "cga" },
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{ GUIO_RENDEREGA, "ega" },
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{ GUIO_RENDERVGA, "vga" },
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{ GUIO_RENDERAMIGA, "amiga" },
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{ GUIO_RENDERFMTOWNS, "fmtowns" },
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{ GUIO_RENDERPC9821, "pc9821" },
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{ GUIO_RENDERPC9801, "pc9801" },
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{ GUIO_RENDERAPPLE2GS, "2gs" },
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{ GUIO_RENDERATARIST, "atari" },
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{ GUIO_RENDERMACINTOSH, "macintosh" },
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{ GUIO_GAMEOPTIONS1, "gameOption1" },
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{ GUIO_GAMEOPTIONS2, "gameOption2" },
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{ GUIO_GAMEOPTIONS3, "gameOption3" },
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{ GUIO_GAMEOPTIONS4, "gameOption4" },
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{ GUIO_GAMEOPTIONS5, "gameOption5" },
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{ GUIO_GAMEOPTIONS6, "gameOption6" },
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{ GUIO_GAMEOPTIONS7, "gameOption7" },
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{ GUIO_GAMEOPTIONS8, "gameOption8" },
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{ GUIO_GAMEOPTIONS9, "gameOption9" },
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// Option strings must not contain substrings of any other options, so
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// "gameOption10" would be invalid here because it contains "gameOption1"
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{ GUIO_GAMEOPTIONS10, "gameOptionA" },
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{ GUIO_GAMEOPTIONS11, "gameOptionB" },
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{ GUIO_GAMEOPTIONS12, "gameOptionC" },
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{ GUIO_GAMEOPTIONS13, "gameOptionD" },
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{ GUIO_GAMEOPTIONS14, "gameOptionE" },
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{ GUIO_GAMEOPTIONS15, "gameOptionF" },
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{ GUIO_NONE, nullptr }
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};
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bool checkGameGUIOption(const String &option, const String &str) {
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for (int i = 0; g_gameOptions[i].desc; i++) {
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if (option.contains(g_gameOptions[i].option)) {
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if (str.contains(g_gameOptions[i].desc))
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return true;
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else
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return false;
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}
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}
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return false;
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}
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String parseGameGUIOptions(const String &str) {
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String res;
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for (int i = 0; g_gameOptions[i].desc; i++)
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if (str.contains(g_gameOptions[i].desc))
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res += g_gameOptions[i].option;
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return res;
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}
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const String getGameGUIOptionsDescription(const String &options) {
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String res;
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for (int i = 0; g_gameOptions[i].desc; i++)
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if (options.contains(g_gameOptions[i].option[0]))
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res += String(g_gameOptions[i].desc) + " ";
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res.trim();
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return res;
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}
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void updateGameGUIOptions(const String &options, const String &langOption) {
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const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
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if ((!options.empty() && !ConfMan.hasKey("guioptions")) ||
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(ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) {
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ConfMan.set("guioptions", newOptionString);
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ConfMan.flushToDisk();
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}
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}
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} // End of namespace Common
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