mirror of
https://github.com/libretro/scummvm.git
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248 lines
6.3 KiB
C++
248 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_ANNA_H
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#define LASTEXPRESS_ANNA_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Anna : public Entity {
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public:
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Anna(LastExpressEngine *engine);
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~Anna() {}
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/**
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* Resets the entity
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*/
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DECLARE_FUNCTION(reset)
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/**
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* Draws the entity
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*
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* @param sequence The sequence to draw
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*/
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DECLARE_FUNCTION_1(draw, const char *sequence)
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/**
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* Updates the position
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*
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* @param sequence1 The sequence to draw
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* @param car The car
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* @param position The position
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*/
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DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position)
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/**
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* Handles entering/exiting a compartment.
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*
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* @param sequence The sequence to draw
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* @param compartment The compartment
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*/
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DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
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/**
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* Process callback action when the entity direction is not kDirectionRight
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*/
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DECLARE_FUNCTION(callbackActionOnDirection)
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/**
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* Call a savepoint (or draw sequence in default case)
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*
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* @param sequence1 The sequence to draw in the default case
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* @param entity The entity
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* @param action The action
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* @param sequence2 The sequence name for the savepoint
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*/
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DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2)
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/**
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* Plays sound
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*
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* @param filename The sound filename
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*/
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DECLARE_FUNCTION_1(playSound, const char *filename)
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/**
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* Process callback action when somebody is standing in the restaurant or salon.
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*/
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DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
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/**
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* Saves the game
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*
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* @param savegameType The type of the savegame
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* @param param The param for the savegame (EventIndex or TimeValue)
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*/
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DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
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/**
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* Updates the entity
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*
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* @param car The car
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* @param entityPosition The entity position
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*/
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DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
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/**
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* Updates parameter 2 using time value
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*
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* @param time The time to add
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*/
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DECLARE_FUNCTION_1(updateFromTime, uint32 time)
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DECLARE_FUNCTION(practiceMusic)
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/**
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* Draws the entity along with another one
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*
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* @param sequence1 The sequence to draw
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* @param sequence2 The sequence to draw for the second entity
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* @param entity The EntityIndex of the second entity
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*/
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DECLARE_FUNCTION_3(draw2, const char *sequence1, const char *sequence2, EntityIndex entity)
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/**
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* Updates parameter 2 using ticks value
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*
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* @param ticks The number of ticks to add
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*/
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DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks)
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DECLARE_FUNCTION_2(compartmentLogic, TimeValue timeValue, const char *sequence)
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/**
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* Setup Chapter 1
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*/
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DECLARE_FUNCTION(chapter1)
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DECLARE_FUNCTION_2(doWalkP1, uint32, uint32)
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DECLARE_FUNCTION_1(diningLogic, TimeValue timeValue)
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/**
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* Handle Chapter 1 events
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*/
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DECLARE_FUNCTION(fleeTyler)
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DECLARE_FUNCTION(waitDinner)
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DECLARE_FUNCTION(goDinner)
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DECLARE_FUNCTION(function22)
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DECLARE_FUNCTION(waitingDinner)
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DECLARE_FUNCTION(waitingDinner2)
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DECLARE_FUNCTION(eatingDinner)
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DECLARE_FUNCTION(leaveDinner)
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DECLARE_FUNCTION(freshenUp)
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DECLARE_FUNCTION(goSalon)
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DECLARE_FUNCTION(waitAugust)
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DECLARE_FUNCTION(function30)
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DECLARE_FUNCTION(leaveAugust)
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DECLARE_FUNCTION(returnCompartment)
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DECLARE_FUNCTION(readyForBed)
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DECLARE_FUNCTION(asleep)
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DECLARE_FUNCTION(wakeNight)
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DECLARE_FUNCTION(goVassili)
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DECLARE_FUNCTION(function37)
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DECLARE_FUNCTION(speakTatiana)
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DECLARE_FUNCTION_2(doWalk1019, CarIndex car, EntityPosition entityPosition)
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DECLARE_FUNCTION(leaveTatiana)
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DECLARE_FUNCTION(goBackToSleep)
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/**
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* Setup Chapter 2
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*/
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DECLARE_FUNCTION(chapter2)
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/**
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* Handle Chapter 2 events
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*/
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DECLARE_FUNCTION(inPart2)
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/**
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* Setup Chapter 3
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*/
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DECLARE_FUNCTION(chapter3)
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/**
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* Handle Chapter 3 events
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*/
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DECLARE_FUNCTION_1(exitCompartment, bool useAction1)
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DECLARE_FUNCTION(practicing)
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DECLARE_FUNCTION(goLunch)
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DECLARE_FUNCTION(lunch)
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DECLARE_FUNCTION(leaveTableWithAugust)
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DECLARE_FUNCTION(leaveLunch)
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DECLARE_FUNCTION(afterLunch)
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DECLARE_FUNCTION(returnCompartment3)
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DECLARE_FUNCTION(dressing)
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DECLARE_FUNCTION(giveMaxToConductor2)
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DECLARE_FUNCTION(goConcert)
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DECLARE_FUNCTION(concert)
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DECLARE_FUNCTION(leaveConcert)
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DECLARE_FUNCTION(leaveConcertCathInCompartment)
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DECLARE_FUNCTION(afterConcert)
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DECLARE_FUNCTION(giveMaxBack)
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DECLARE_FUNCTION(goBaggageCompartment)
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DECLARE_FUNCTION(function62)
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DECLARE_FUNCTION(deadBaggageCompartment)
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DECLARE_FUNCTION(baggageFight)
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DECLARE_FUNCTION(prepareVienna)
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/**
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* Setup Chapter 4
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*/
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DECLARE_FUNCTION(chapter4)
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/**
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* Handle Chapter 4 events
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*/
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DECLARE_FUNCTION(reading)
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DECLARE_FUNCTION(sulking)
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DECLARE_FUNCTION(goSalon4)
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DECLARE_FUNCTION(returnCompartment4)
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DECLARE_FUNCTION(enterCompartmentCathFollowsAnna)
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DECLARE_FUNCTION_2(doWalkCathFollowsAnna, CarIndex car, EntityPosition entityPosition)
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DECLARE_FUNCTION(letDownHair)
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/**
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* Setup Chapter 5
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*/
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DECLARE_FUNCTION(chapter5)
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/**
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* Handle Chapter 5 events
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*/
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DECLARE_FUNCTION(tiedUp)
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DECLARE_FUNCTION(function76)
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DECLARE_FUNCTION(readyToScore)
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DECLARE_FUNCTION(kidnapped)
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DECLARE_FUNCTION(waiting)
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DECLARE_FUNCTION(finalSequence)
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DECLARE_FUNCTION(openFirebird)
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_ANNA_H
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