scummvm/engines/lastexpress/entities/pascale.h
2014-06-16 18:46:18 -04:00

162 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_PASCALE_H
#define LASTEXPRESS_PASCALE_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Pascale : public Entity {
public:
Pascale(LastExpressEngine *engine);
~Pascale() {}
/**
* Draws the entity
*
* @param sequence The sequence to draw
*/
DECLARE_FUNCTION_1(draw, const char *sequence)
/**
* Process callback action when somebody is standing in the restaurant or salon.
*/
DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
/**
* Process callback action when the entity direction is not kDirectionRight
*/
DECLARE_FUNCTION(callbackActionOnDirection)
/**
* Updates parameter 2 using time value
*
* @param time The time to add
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
/**
* Updates the position
*
* @param savepoint The savepoint
* - The sequence to draw
* - The car
* - The position
*/
DECLARE_FUNCTION_NOSETUP(updatePosition)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char *filename)
/**
* Draws the entity along with another one
*
* @param savepoint The savepoint
* - The sequence to draw
* - The sequence to draw for the second entity
* - The EntityIndex of the second entity
*/
DECLARE_FUNCTION_NOSETUP(draw2)
DECLARE_FUNCTION(welcomeSophieAndRebecca)
DECLARE_FUNCTION(sitSophieAndRebecca)
DECLARE_FUNCTION(welcomeCath)
DECLARE_FUNCTION(seatCath)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
DECLARE_FUNCTION(greetAugust)
DECLARE_FUNCTION(seatAnna)
DECLARE_FUNCTION(greetAnna)
DECLARE_FUNCTION(greetTatiana)
/**
* Handle Chapter 1 events
*/
DECLARE_FUNCTION(servingDinner)
DECLARE_FUNCTION(function18)
DECLARE_FUNCTION(function19)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
/**
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(chapter3Handler)
DECLARE_FUNCTION(abbotSeatMe3)
DECLARE_FUNCTION(welcomeAbbot)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Handle Chapter 4 events
*/
DECLARE_FUNCTION(chapter4Handler)
DECLARE_FUNCTION(meetCoudert)
DECLARE_FUNCTION(tellAugust)
DECLARE_FUNCTION(walkDownTrain)
DECLARE_FUNCTION(walkUpTrain)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(chapter5Handler)
DECLARE_FUNCTION(hiding)
DECLARE_NULL_FUNCTION()
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_PASCALE_H