mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
f771fa40ad
Checked the logic against the original game (to be precise, DOS English version from GOG, although I think AI logic has no significant differences with other versions). Fixed a *lot* of errors with varying visibility for the user. Also, save+exit+load sometimes resulted in memory corruption like ((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0; load operation did not restore the correct type of NPC logic context, the default one was used (which also has the smallest sizeof). Should be fixed now. Save+load is still unusable because it locks everybody waiting for kActionEndSound (the sound state is not restored), but, at least, it should not corrupt the memory. Hopefully.
587 lines
17 KiB
C++
587 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/entities/vassili.h"
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#include "lastexpress/entities/anna.h"
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#include "lastexpress/entities/coudert.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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Vassili::Vassili(LastExpressEngine *engine) : Entity(engine, kEntityVassili) {
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ADD_CALLBACK_FUNCTION(Vassili, reset);
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ADD_CALLBACK_FUNCTION_S(Vassili, draw);
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ADD_CALLBACK_FUNCTION_II(Vassili, savegame);
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ADD_CALLBACK_FUNCTION(Vassili, chapter1);
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ADD_CALLBACK_FUNCTION(Vassili, chapter1Handler);
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ADD_CALLBACK_FUNCTION(Vassili, inBed);
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ADD_CALLBACK_FUNCTION(Vassili, function7);
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ADD_CALLBACK_FUNCTION(Vassili, function8);
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ADD_CALLBACK_FUNCTION(Vassili, function9);
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ADD_CALLBACK_FUNCTION(Vassili, seizure);
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ADD_CALLBACK_FUNCTION(Vassili, drawInBed);
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ADD_CALLBACK_FUNCTION(Vassili, chapter2);
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ADD_CALLBACK_FUNCTION(Vassili, sleeping);
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ADD_CALLBACK_FUNCTION(Vassili, chapter3);
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ADD_CALLBACK_FUNCTION(Vassili, stealEgg);
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ADD_CALLBACK_FUNCTION(Vassili, chapter4);
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ADD_CALLBACK_FUNCTION(Vassili, chapter4Handler);
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ADD_CALLBACK_FUNCTION(Vassili, chapter5);
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}
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(1, Vassili, reset)
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Entity::reset(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_S(2, Vassili, draw)
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Entity::draw(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_II(3, Vassili, savegame, SavegameType, uint32)
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Entity::savegame(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(4, Vassili, chapter1)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Vassili, setup_chapter1Handler));
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break;
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case kActionDefault:
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getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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getObjects()->update(kObject40, kEntityPlayer, kObjectLocationNone, kCursorKeepValue, kCursorKeepValue);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(5, Vassili, chapter1Handler)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (params->param1) {
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getData()->entityPosition = getEntityData(kEntityTatiana)->entityPosition;
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getData()->location = getEntityData(kEntityTatiana)->location;
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getData()->car = getEntityData(kEntityTatiana)->car;
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} else {
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if (!Entity::updateParameterCheck(params->param3, getState()->time, 450))
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break;
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if (!params->param2 && getObjects()->get(kObjectCompartmentA).status == kObjectLocation1) {
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params->param2 = 1;
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getEntities()->drawSequenceLeft(kEntityVassili, "303A");
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getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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}
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break;
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}
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break;
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case kActionDefault:
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params->param1 = 1;
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break;
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case kAction122732000:
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setup_inBed();
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break;
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case kAction168459827:
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params->param1 = 0;
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getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(6, Vassili, inBed)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
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if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
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goto label_function7;
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setCallback(1);
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setup_draw("303B");
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break;
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}
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params->param3 = 0;
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if (params->param2)
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getEntities()->drawSequenceLeft(kEntityVassili, "303A");
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label_function7:
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if (params->param4 != kTimeInvalid && getState()->time > kTime1489500) {
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if (getState()->time <= kTime1503000) {
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if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200) || !params->param4) {
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params->param4 = (uint)getState()->time;
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if (!params->param4) {
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setup_function7();
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break;
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}
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}
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if (params->param4 >= getState()->time)
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break;
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}
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params->param4 = kTimeInvalid;
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setup_function7();
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}
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break;
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case kActionDefault:
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getData()->entityPosition = kPosition_8200;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRedSleeping;
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getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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params->param1 = 5 * (3 * rnd(25) + 15);
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getEntities()->drawSequenceLeft(kEntityVassili, "303A");
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break;
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case kActionCallback:
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if (getCallback() == 1) {
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getEntities()->drawSequenceLeft(kEntityVassili, "303C");
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params->param1 = 5 * (3 * rnd(25) + 15);
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params->param2 = 1;
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// Shared part with kActionNone
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goto label_function7;
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}
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(7, Vassili, function7)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (params->param1 != kTimeInvalid && getState()->time > kTime1503000) {
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if (getState()->time <= kTime1512000) {
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if (!getEntities()->isPlayerInCar(kCarRedSleeping) || !params->param1) {
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params->param1 = (uint)getState()->time + 150;
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if (!params->param1) {
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setup_function8();
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break;
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}
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}
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if (params->param1 >= getState()->time)
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break;
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}
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params->param1 = kTimeInvalid;
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setup_function8();
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}
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break;
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case kActionDefault:
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getData()->entityPosition = kPosition_8200;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRedSleeping;
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getEntities()->clearSequences(kEntityVassili);
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if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200))
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getScenes()->loadSceneFromObject(kObjectCompartmentA);
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getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
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break;
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case kAction339669520:
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setup_function9();
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(8, Vassili, function8)
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switch (savepoint.action) {
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default:
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break;
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case kActionEndSound:
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setup_function9();
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break;
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case kActionDefault:
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if (!getEntities()->isInsideTrainCar(kEntityPlayer, kCarRedSleeping)) {
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getSound()->playSound(kEntityPlayer, "BUMP");
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getScenes()->loadSceneFromPosition(kCarRedSleeping, (getEntityData(kEntityPlayer)->car <= kCarRedSleeping) ? 1 : 40);
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}
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getSavePoints()->push(kEntityVassili, kEntityAnna, kAction226031488);
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getSavePoints()->push(kEntityVassili, kEntityVerges, kAction226031488);
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getSavePoints()->push(kEntityVassili, kEntityCoudert, kAction226031488);
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getSound()->playSound(kEntityVassili, "VAS1027", kFlagDefault);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(9, Vassili, function9)
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switch (savepoint.action) {
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default:
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break;
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case kActionEndSound:
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if (!getEntities()->isDistanceBetweenEntities(kEntityVassili, kEntityPlayer, 2500))
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getSound()->playSound(kEntityPlayer, "BUMP");
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setup_seizure();
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break;
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case kActionDefault:
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case kActionDrawScene:
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if ((getObjects()->get(kObjectCompartmentA).status == kObjectLocation2 && getEntities()->isPlayerPosition(kCarRedSleeping, 17))
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|| getEntities()->isPlayerPosition(kCarRedSleeping, 18)
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|| getEntities()->isPlayerPosition(kCarRedSleeping, 37)
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|| getEntities()->isPlayerPosition(kCarRedSleeping, 38)
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|| getEntities()->isPlayerPosition(kCarRedSleeping, 41)) {
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if (savepoint.action == kActionDrawScene)
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getSoundQueue()->processEntry(kEntityVassili);
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setup_seizure();
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} else {
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if (savepoint.action == kActionDefault)
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getSound()->playSound(kEntityVassili, "VAS1028", kFlagDefault);
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}
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(10, Vassili, seizure)
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switch (savepoint.action) {
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default:
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break;
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case kActionDefault:
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// Check that we have removed the body from the train and changed jacket
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if (!getProgress().eventCorpseMovedFromFloor) {
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getAction()->playAnimation(kEventMertensCorpseFloor);
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getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false);
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break;
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}
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if (!getProgress().eventCorpseThrown) {
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getAction()->playAnimation(kEventMertensCorpseBed);
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getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false);
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break;
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}
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if (getProgress().jacket == kJacketBlood) {
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getAction()->playAnimation(kEventMertensBloodJacket);
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getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false);
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break;
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}
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// Setup Anna & Coudert
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RESET_ENTITY_STATE(kEntityAnna, Anna, setup_function37);
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RESET_ENTITY_STATE(kEntityCoudert, Coudert, setup_function38);
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setCallback(1);
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setup_savegame(kSavegameTypeEvent, kEventVassiliSeizure);
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break;
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case kActionCallback:
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if (getCallback() != 1)
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break;
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getEntityData(kEntityPlayer)->location = kLocationInsideCompartment;
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getAction()->playAnimation(kEventVassiliSeizure);
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getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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getProgress().field_18 = 2;
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getSavePoints()->push(kEntityVassili, kEntityAnna, kAction191477936);
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getSavePoints()->push(kEntityVassili, kEntityVerges, kAction191477936);
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getSavePoints()->push(kEntityVassili, kEntityCoudert, kAction191477936);
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getScenes()->loadSceneFromObject(kObjectCompartmentA);
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setup_drawInBed();
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(11, Vassili, drawInBed)
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if (savepoint.action == kActionDefault)
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getEntities()->drawSequenceLeft(kEntityVassili, "303A");
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(12, Vassili, chapter2)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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setup_sleeping();
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break;
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case kActionDefault:
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getEntities()->clearSequences(kEntityVassili);
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getData()->entityPosition = kPosition_8200;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRedSleeping;
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getData()->clothes = kClothesDefault;
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getData()->inventoryItem = kItemNone;
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getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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getObjects()->updateModel(kObjectCompartmentA, kObjectModel1);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(13, Vassili, sleeping)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
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if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
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break;
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setCallback(1);
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setup_draw("303B");
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} else {
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params->param3 = 0;
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if (params->param2)
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getEntities()->drawSequenceLeft(kEntityVassili, "303A");
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}
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break;
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case kActionDefault:
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params->param5 = 5 * (3 * rnd(25) + 15);
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getEntities()->drawSequenceLeft(kEntityVassili, "303A");
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break;
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case kActionCallback:
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if (getCallback() != 1)
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break;
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getEntities()->drawSequenceLeft(kEntityVassili, "303C");
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params->param1 = 5 * (3 * rnd(25) + 15);
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params->param2 = 1;
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(14, Vassili, chapter3)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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setup_stealEgg();
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break;
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case kActionDefault:
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getEntities()->clearSequences(kEntityVassili);
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getData()->entityPosition = kPosition_8200;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRedSleeping;
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getData()->clothes = kClothesDefault;
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getData()->inventoryItem = kItemNone;
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getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(15, Vassili, stealEgg)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
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if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
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break;
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setCallback(1);
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setup_draw("303B");
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} else {
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params->param3 = 0;
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if (params->param2)
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getEntities()->drawSequenceLeft(kEntityVassili, "303A");
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}
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break;
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case kActionOpenDoor:
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setCallback(2);
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setup_savegame(kSavegameTypeEvent, kEventVassiliCompartmentStealEgg);
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break;
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case kActionDefault:
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params->param5 = 5 * (3 * rnd(25) + 15);
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getEntities()->drawSequenceLeft(kEntityVassili, "303A");
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break;
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case kActionDrawScene:
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if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_7850)
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&& getInventory()->hasItem(kItemFirebird)
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&& !getEvent(kEventVassiliCompartmentStealEgg))
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getObjects()->update(kObject48, kEntityVassili, kObjectLocationNone, kCursorNormal, kCursorHand);
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else
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getObjects()->update(kObject48, kEntityPlayer, kObjectLocationNone, kCursorNormal, kCursorHand);
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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getEntities()->drawSequenceLeft(kEntityVassili, "303C");
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params->param1 = 5 * (3 * rnd(25) + 15);
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params->param2 = 1;
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break;
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case 2:
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getAction()->playAnimation(kEventVassiliCompartmentStealEgg);
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getScenes()->loadSceneFromPosition(kCarRedSleeping, 67);
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break;
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}
|
|
break;
|
|
}
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(16, Vassili, chapter4)
|
|
switch (savepoint.action) {
|
|
default:
|
|
break;
|
|
|
|
case kActionNone:
|
|
setup_chapter4Handler();
|
|
break;
|
|
|
|
case kActionDefault:
|
|
getEntities()->clearSequences(kEntityVassili);
|
|
|
|
getData()->entityPosition = kPosition_8200;
|
|
getData()->location = kLocationInsideCompartment;
|
|
getData()->car = kCarRedSleeping;
|
|
getData()->clothes = kClothesDefault;
|
|
getData()->inventoryItem = kItemNone;
|
|
|
|
getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
|
|
getObjects()->updateModel(kObjectCompartmentA, kObjectModel1);
|
|
break;
|
|
}
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Looks identical to sleeping (#13)
|
|
IMPLEMENT_FUNCTION(17, Vassili, chapter4Handler)
|
|
switch (savepoint.action) {
|
|
default:
|
|
break;
|
|
|
|
case kActionNone:
|
|
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
|
|
if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
|
|
break;
|
|
|
|
setCallback(1);
|
|
setup_draw("303B");
|
|
} else {
|
|
params->param3 = 0;
|
|
if (params->param2)
|
|
getEntities()->drawSequenceLeft(kEntityVassili, "303A");
|
|
}
|
|
break;
|
|
|
|
case kActionDefault:
|
|
params->param5 = 5 * (3 * rnd(25) + 15);
|
|
getEntities()->drawSequenceLeft(kEntityVassili, "303A");
|
|
break;
|
|
|
|
case kActionCallback:
|
|
if (getCallback() != 1)
|
|
break;
|
|
|
|
getEntities()->drawSequenceLeft(kEntityVassili, "303C");
|
|
params->param1 = 5 * (3 * rnd(25) + 15);
|
|
params->param2 = 1;
|
|
break;
|
|
}
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(18, Vassili, chapter5)
|
|
if (savepoint.action == kActionDefault) {
|
|
getEntities()->clearSequences(kEntityVassili);
|
|
|
|
getData()->entityPosition = kPosition_3969;
|
|
getData()->location = kLocationInsideCompartment;
|
|
getData()->car = kCarRestaurant;
|
|
getData()->clothes = kClothesDefault;
|
|
getData()->inventoryItem = kItemNone;
|
|
}
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
} // End of namespace LastExpress
|