.. |
agi
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
agos
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Since AudioStream looping is no longer handled by the Mixer, drop Mixer::playAudioStreamLooping. (There's Audio::makeLoopingAudioStream).
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2010-01-08 16:27:29 +00:00 |
cine
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
cruise
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
draci
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The default keycolor for mouse pointers used to be 255.
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2010-01-07 15:07:36 +00:00 |
drascula
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The default keycolor for mouse pointers used to be 255.
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2010-01-07 15:07:36 +00:00 |
gob
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
groovie
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Replace AppendableAudioStream by QueuingAudioStream
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2010-01-09 00:19:13 +00:00 |
kyra
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Replace AppendableAudioStream by QueuingAudioStream
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2010-01-09 00:19:13 +00:00 |
lure
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
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2010-01-05 08:24:27 +00:00 |
m4
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Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
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2010-01-08 22:07:35 +00:00 |
made
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Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
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2010-01-08 22:07:35 +00:00 |
mohawk
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Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
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2010-01-08 22:07:35 +00:00 |
parallaction
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
queen
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
saga
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
sci
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SCI: Ctrl-Z now supported as well :D
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2010-01-08 23:09:30 +00:00 |
scumm
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Switch SCUMM from AppendableAudioStream to QueuingAudioStream
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2010-01-08 22:10:19 +00:00 |
sky
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
sword1
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
sword2
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
teenagent
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
tinsel
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
touche
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Adapt TOUCHE to use the new FLAC, Vorbis and MP3 factories (it didn't use any looping features anyway).
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2010-01-06 00:02:19 +00:00 |
tucker
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Since AudioStream looping is no longer handled by the Mixer, drop Mixer::playAudioStreamLooping. (There's Audio::makeLoopingAudioStream).
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2010-01-08 16:27:29 +00:00 |
advancedDetector.cpp
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Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
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2010-01-03 21:07:40 +00:00 |
advancedDetector.h
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Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
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2010-01-03 21:07:40 +00:00 |
dialogs.cpp
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
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2009-06-06 17:58:08 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Move findCompatibleFormat from graphics/pixelformat.h to engines/engine.cpp
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2009-12-09 16:45:35 +00:00 |
engine.h
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Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too.
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2009-09-24 14:02:05 +00:00 |
engines.mk
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Add Mohawk engine code. Part 2/3: common code changes.
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2009-12-29 23:20:23 +00:00 |
game.cpp
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
game.h
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
metaengine.h
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |