scummvm/engines/ultima/detection.h
2021-12-26 18:48:43 +01:00

97 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_DETECTION
#define ULTIMA_DETECTION
#include "engines/advancedDetector.h"
namespace Ultima {
enum GameId {
GAME_AKALABETH,
GAME_ULTIMA1,
GAME_ULTIMA2,
GAME_ULTIMA3,
GAME_ULTIMA4,
GAME_ULTIMA5,
GAME_ULTIMA6,
GAME_SAVAGE_EMPIRE,
GAME_MARTIAN_DREAMS,
GAME_ULTIMA_UNDERWORLD1,
GAME_ULTIMA_UNDERWORLD2,
GAME_ULTIMA7,
GAME_ULTIMA8,
GAME_CRUSADER_REG,
GAME_CRUSADER_REM
// There is no ultima game after Ultima 8. Nope.. none at all.
};
enum UltimaGameFeatures {
GF_VGA_ENHANCED = 1 << 0
};
// Custom game detector flags used by Ultima engines
enum UltimaGameFlags {
// Usecode variants (used by Crusader games)
ADGF_USECODE_MASK = (0xF | ADGF_DEMO), // Mask of flags data used for usecode variants
ADGF_USECODE_DEFAULT = 0, // Default usecode tables (latest/gog editions of game)
ADGF_USECODE_DEMO = ADGF_DEMO, // Demo versions of each game (re-use demo flag)
ADGF_USECODE_ORIG = 1, // Original (eg, 1.01) CD version
ADGF_USECODE_ES = 2, // Spanish version of game
ADGF_USECODE_DE = 3, // German version of game
ADGF_USECODE_FR = 4, // French version of game
ADGF_USECODE_JA = 5 // Japanese version of game
};
struct UltimaGameDescription {
ADGameDescription desc;
GameId gameId;
uint32 features;
};
} // End of namespace Ultima
class UltimaMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
UltimaMetaEngineDetection();
~UltimaMetaEngineDetection() override {}
const char *getEngineId() const override {
return "ultima";
}
const char *getName() const override {
return "Ultima";
}
const char *getOriginalCopyright() const override {
return "Ultima Games (C) 1980-1995 Origin Systems Inc.";
}
const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
private:
static Common::String getGameId(const Common::String& target);
};
#endif