mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
7e71865e91
svn-id: r42751
107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_EVENTRECORDER_H
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#define COMMON_EVENTRECORDER_H
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/singleton.h"
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#include "common/savefile.h"
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#include "common/mutex.h"
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#include "common/array.h"
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#define g_eventRec (Common::EventRecorder::instance())
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namespace Common {
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/**
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* Our generic event recorder.
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*
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* TODO: Add more documentation.
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*/
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class EventRecorder : private EventSource, private EventObserver, public Singleton<EventRecorder> {
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friend class Common::Singleton<SingletonBaseType>;
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EventRecorder();
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~EventRecorder();
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public:
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void init();
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void deinit();
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/** Register random source so it can be serialized in game test purposes */
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void registerRandomSource(Common::RandomSource &rnd, const char *name);
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/** TODO: Add documentation, this is only used by the backend */
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void processMillis(uint32 &millis);
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private:
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bool notifyEvent(const Common::Event &ev);
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bool pollEvent(Common::Event &ev);
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bool allowMapping() const { return false; }
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class RandomSourceRecord {
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public:
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Common::String name;
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uint32 seed;
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};
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Common::Array<RandomSourceRecord> _randomSourceRecords;
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bool _recordSubtitles;
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volatile uint32 _recordCount;
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volatile uint32 _lastRecordEvent;
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volatile uint32 _recordTimeCount;
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Common::OutSaveFile *_recordFile;
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Common::OutSaveFile *_recordTimeFile;
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Common::MutexRef _timeMutex;
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Common::MutexRef _recorderMutex;
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volatile uint32 _lastMillis;
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volatile uint32 _playbackCount;
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volatile uint32 _playbackDiff;
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volatile bool _hasPlaybackEvent;
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volatile uint32 _playbackTimeCount;
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Common::Event _playbackEvent;
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Common::InSaveFile *_playbackFile;
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Common::InSaveFile *_playbackTimeFile;
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volatile uint32 _eventCount;
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volatile uint32 _lastEventCount;
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enum RecordMode {
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kPassthrough = 0,
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kRecorderRecord = 1,
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kRecorderPlayback = 2
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};
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volatile RecordMode _recordMode;
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Common::String _recordFileName;
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Common::String _recordTempFileName;
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Common::String _recordTimeFileName;
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};
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} // end of namespace Common
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#endif
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