scummvm/engines/mortevielle
aryanrawlani28 bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
..
actions.cpp MORTEVIELLE: Fix Missing Default Switch Cases 2019-11-11 01:17:49 +00:00
configure.engine
debugger.cpp
debugger.h MORTEVIELLE: Add override keywords 2020-02-09 12:43:15 +01:00
detection_tables.h
detection.cpp MORTEVIELLE: Add override keywords 2020-02-09 12:43:15 +01:00
dialogs.cpp
dialogs.h
graphics.cpp MORTEVIELLE: Fix Missing Default Switch Cases 2019-11-11 01:17:49 +00:00
graphics.h
menu.cpp
menu.h
module.mk
mortevielle.cpp GUI: U32: Fix compilation errors across entire project 2020-08-30 14:43:41 +02:00
mortevielle.h ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
mouse.cpp
mouse.h
outtext.cpp
outtext.h
POTFILES
saveload.cpp ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
saveload.h
sound.cpp
sound.h
utils.cpp MORTEVIELLE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00