scummvm/engines/icb/bink_stub.h
2020-10-06 14:32:14 +02:00

78 lines
2.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_BINK_STUB_H
#define ICB_BINK_STUB_H
#include "engines/icb/common/px_rcutypes.h"
namespace ICB {
#define BINKSURFACE24 0
#define BINKSURFACE32 0
#define BINKFROMMEMORY 0
#define BINKNOSKIP 0
struct BINK {
uint32 Width;
uint32 Height;
uint32 Frames;
uint32 FrameNum;
uint32 LastFrameNum;
BINK() {
Width = 640;
Height = 480;
Frames = 1;
FrameNum = 1;
LastFrameNum = 1;
}
};
typedef BINK *HBINK;
HBINK BinkOpen(const char *name, uint32 flags);
void BinkClose(HBINK handle);
const char *BinkGetError();
int32 BinkWait(HBINK handle);
void BinkService(HBINK handle);
int32 BinkDoFrame(HBINK handle);
void BinkNextFrame(HBINK handle);
int32 BinkCopyToBuffer(HBINK handle, void *dst, int32 dstPitch, uint32 dstHeight, uint32 dstX, uint32 dstY, uint32 flags);
void BinkGoto(HBINK handle, uint32 frame, int32 flags);
void BinkSoundUseDirectSound(uint32 flags);
void BinkSetVolume(HBINK handle, int volume);
} // End of namespace ICB
#endif // BINK_STUB_H