scummvm/engines/icb/string_vest.h
2020-10-06 14:32:14 +02:00

69 lines
2.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_STRING_VEST_H
#define ICB_STRING_VEST_H
#include "engines/icb/common/px_common.h"
#include "engines/icb/debug.h"
namespace ICB {
#define ENGINE_STRING_LEN 256
// This is the maximum length of a complete URL (clustering might remove the need for this).
#define MAXLEN_URL ENGINE_STRING_LEN
// This is the maximum length of a complete URL to a cluster.
#define MAXLEN_CLUSTER_URL 128
// The maximum length of an icon name.
#define MAXLEN_ICON_NAME 32
// Maximum length of an event name.
#define MAXLEN_EVENT_NAME 16
// Maximum length of a game object name.
#define MAXLEN_OBJECT_NAME 64
// Maximum length of a name given to an icon list (e.g. "inventory") is one.
#define MAXLEN_ICON_LIST_NAME 20
// Don't know what this one is used for.
#define TINY_NAME_LEN 32
// stop initing these in multiple routines and use this instead
extern char temp_buf[ENGINE_STRING_LEN];
void Set_string_and_len(const char *from, char *to, uint32 *length);
void Set_string(const char *from, char *to);
void Set_string(const char *from, char *to, uint32 length);
} // End of namespace ICB
#endif // #ifndef __STRING_VEST_H