scummvm/backends/events/default/default-events.h

77 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_DEFAULT_H
#include "common/stdafx.h"
#include "common/events.h"
/*
At some point we will remove pollEvent from OSystem and change
DefaultEventManager to use a "boss" derived from this class:
class EventProvider {
public
virtual bool pollEvent(Common::Event &event) = 0;
};
Backends which wish to use the DefaultEventManager then simply can
use a subclass of EventProvider.
*/
class DefaultEventManager : public Common::EventManager {
OSystem *_boss;
Common::Point _mousePos;
int _buttonState;
int _modifierState;
bool _shouldQuit;
// for continuous events (keyDown)
enum {
kKeyRepeatInitialDelay = 400,
kKeyRepeatSustainDelay = 100
};
struct {
uint16 ascii;
byte flags;
int keycode;
} _currentKeyDown;
uint32 _keyRepeatTime;
public:
DefaultEventManager(OSystem *boss);
virtual bool pollEvent(Common::Event &event);
virtual Common::Point getMousePos() const { return _mousePos; }
virtual int getButtonState() const { return _buttonState; }
virtual int getModifierState() const { return _modifierState; }
virtual int shouldQuit() const { return _shouldQuit; }
};
#endif