mirror of
https://github.com/libretro/scummvm.git
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115 lines
4.0 KiB
C++
115 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "twine/debug_grid.h"
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#include "common/debug.h"
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#include "twine/grid.h"
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#include "twine/input.h"
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#include "twine/redraw.h"
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#include "twine/scene.h"
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#include "twine/twine.h"
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namespace TwinE {
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DebugGrid::DebugGrid(TwinEEngine *engine) : _engine(engine) {
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canChangeScenes = _engine->cfgfile.Debug;
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}
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void DebugGrid::changeGridCamera() {
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if (!useFreeCamera) {
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return;
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}
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if (_engine->_input->isActionActive(TwinEActionType::DebugGridCameraPressUp)) {
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_engine->_grid->newCameraZ--;
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_engine->_redraw->reqBgRedraw = true;
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} else if (_engine->_input->isActionActive(TwinEActionType::DebugGridCameraPressDown)) {
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_engine->_grid->newCameraZ++;
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_engine->_redraw->reqBgRedraw = true;
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}
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if (_engine->_input->isActionActive(TwinEActionType::DebugGridCameraPressLeft)) {
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_engine->_grid->newCameraX--;
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_engine->_redraw->reqBgRedraw = true;
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} else if (_engine->_input->isActionActive(TwinEActionType::DebugGridCameraPressRight)) {
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_engine->_grid->newCameraX++;
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_engine->_redraw->reqBgRedraw = true;
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}
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}
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void DebugGrid::changeGrid() {
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if (!canChangeScenes) {
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return;
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}
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if (_engine->_input->toggleActionIfActive(TwinEActionType::NextRoom)) {
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_engine->_scene->currentSceneIdx++;
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if (_engine->_scene->currentSceneIdx >= LBA1SceneId::SceneIdMax) {
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_engine->_scene->currentSceneIdx = LBA1SceneId::Citadel_Island_Prison;
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}
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_engine->_scene->needChangeScene = _engine->_scene->currentSceneIdx;
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_engine->_redraw->reqBgRedraw = true;
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}
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if (_engine->_input->toggleActionIfActive(TwinEActionType::PreviousRoom)) {
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_engine->_scene->currentSceneIdx--;
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if (_engine->_scene->currentSceneIdx < LBA1SceneId::Citadel_Island_Prison) {
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_engine->_scene->currentSceneIdx = LBA1SceneId::SceneIdMax - 1;
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}
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_engine->_scene->needChangeScene = _engine->_scene->currentSceneIdx;
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_engine->_redraw->reqBgRedraw = true;
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}
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}
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void DebugGrid::applyCellingGrid() {
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// Increase celling grid index
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if (_engine->_input->toggleActionIfActive(TwinEActionType::IncreaseCellingGridIndex)) {
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_engine->_grid->cellingGridIdx++;
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if (_engine->_grid->cellingGridIdx > 133) {
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_engine->_grid->cellingGridIdx = 133;
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}
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}
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// Decrease celling grid index
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else if (_engine->_input->toggleActionIfActive(TwinEActionType::DecreaseCellingGridIndex)) {
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_engine->_grid->cellingGridIdx--;
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if (_engine->_grid->cellingGridIdx < 0) {
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_engine->_grid->cellingGridIdx = 0;
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}
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}
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// Enable/disable celling grid
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else if (_engine->_input->toggleActionIfActive(TwinEActionType::ApplyCellingGrid)) {
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if (_engine->_grid->useCellingGrid == -1) {
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_engine->_grid->useCellingGrid = 1;
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//createGridMap();
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_engine->_grid->initCellingGrid(_engine->_grid->cellingGridIdx);
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debug("Enable Celling Grid index: %d", _engine->_grid->cellingGridIdx);
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_engine->_scene->needChangeScene = -2; // tricky to make the fade
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} else if (_engine->_grid->useCellingGrid == 1) {
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_engine->_grid->useCellingGrid = -1;
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_engine->_grid->createGridMap();
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_engine->_redraw->reqBgRedraw = true;
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debug("Disable Celling Grid index: %d", _engine->_grid->cellingGridIdx);
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_engine->_scene->needChangeScene = -2; // tricky to make the fade
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}
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}
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}
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} // namespace TwinE
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