scummvm/engines/wintermute/video/video_theora_player.cpp

552 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/video/video_theora_player.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/sound/base_sound_manager.h"
#include "video/theora_decoder.h"
#include "engines/wintermute/wintermute.h"
#include "common/system.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(VideoTheoraPlayer, false)
//////////////////////////////////////////////////////////////////////////
VideoTheoraPlayer::VideoTheoraPlayer(BaseGame *inGame) : BaseClass(inGame) {
SetDefaults();
}
//////////////////////////////////////////////////////////////////////////
void VideoTheoraPlayer::SetDefaults() {
_file = nullptr;
_filename = "";
_startTime = 0;
_looping = false;
_freezeGame = false;
_currentTime = 0;
_state = THEORA_STATE_NONE;
_videoFrameReady = false;
_audioFrameReady = false;
_videobufTime = 0;
_playbackStarted = false;
_dontDropFrames = false;
_texture = nullptr;
_alphaImage = nullptr;
_alphaFilename = "";
_frameRendered = false;
_seekingKeyframe = false;
_timeOffset = 0.0f;
_posX = _posY = 0;
_playbackType = VID_PLAY_CENTER;
_playZoom = 0.0f;
_savedState = THEORA_STATE_NONE;
_savedPos = 0;
_volume = 100;
_theoraDecoder = nullptr;
_subtitler = new VideoSubtitler(_gameRef);
_foundSubtitles = false;
}
//////////////////////////////////////////////////////////////////////////
VideoTheoraPlayer::~VideoTheoraPlayer(void) {
cleanup();
delete _subtitler;
}
//////////////////////////////////////////////////////////////////////////
void VideoTheoraPlayer::cleanup() {
if (_file) {
BaseFileManager::getEngineInstance()->closeFile(_file);
_file = nullptr;
}
_surface.free();
if (_theoraDecoder) {
_theoraDecoder->close();
}
delete _theoraDecoder;
_theoraDecoder = nullptr;
delete _alphaImage;
_alphaImage = nullptr;
delete _texture;
_texture = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) {
cleanup();
_filename = filename;
_file = BaseFileManager::getEngineInstance()->openFile(filename, true, false);
if (!_file) {
return STATUS_FAILED;
}
#if defined (USE_THEORADEC)
_theoraDecoder = new Video::TheoraDecoder();
#else
warning("VideoTheoraPlayer::initialize - Theora support not compiled in, video will be skipped: %s", filename.c_str());
return STATUS_FAILED;
#endif
_foundSubtitles = _subtitler->loadSubtitles(_filename, subtitleFile);
_theoraDecoder->loadStream(_file);
if (!_theoraDecoder->isVideoLoaded()) {
return STATUS_FAILED;
}
_state = THEORA_STATE_PAUSED;
// Additional setup.
_surface.create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight(), _theoraDecoder->getPixelFormat());
_texture = _gameRef->_renderer->createSurface();
_texture->create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight());
_state = THEORA_STATE_PLAYING;
_playZoom = 100;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::resetStream() {
warning("VidTheoraPlayer::resetStream - hacked");
// HACK: Just reopen the same file again.
if (_theoraDecoder) {
_theoraDecoder->close();
}
delete _theoraDecoder;
_theoraDecoder = nullptr;
_file = BaseFileManager::getEngineInstance()->openFile(_filename, true, false);
if (!_file) {
return STATUS_FAILED;
}
#if defined (USE_THEORADEC)
_theoraDecoder = new Video::TheoraDecoder();
#else
return STATUS_FAILED;
#endif
_theoraDecoder->loadStream(_file);
if (!_theoraDecoder->isVideoLoaded()) {
return STATUS_FAILED;
}
return play(_playbackType, _posX, _posY, false, false, _looping, 0, _playZoom);
// End of hack.
#if 0 // Stubbed for now, as theora isn't seekable
if (_sound) {
_sound->Stop();
}
m_TimeOffset = 0.0f;
Initialize(m_Filename);
Play(m_PlaybackType, m_PosX, m_PosY, false, false, m_Looping, 0, m_PlayZoom);
#endif
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) {
if (forceZoom < 0.0f) {
forceZoom = 100.0f;
}
if (volume < 0) {
_volume = _gameRef->_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType);
} else {
_volume = volume;
}
_freezeGame = freezeGame;
if (!_playbackStarted && _freezeGame) {
_gameRef->freeze(freezeMusic);
}
_playbackStarted = false;
float width, height;
if (_theoraDecoder) {
_surface.free();
_surface.copyFrom(*_theoraDecoder->decodeNextFrame());
_state = THEORA_STATE_PLAYING;
_looping = looping;
_playbackType = type;
if (_subtitler && _foundSubtitles && _gameRef->_subtitles) {
_subtitler->update(_theoraDecoder->getFrameCount());
_subtitler->display();
}
_startTime = startTime;
_volume = volume;
_posX = x;
_posY = y;
_playZoom = forceZoom;
width = (float)_theoraDecoder->getWidth();
height = (float)_theoraDecoder->getHeight();
} else {
width = (float)_gameRef->_renderer->getWidth();
height = (float)_gameRef->_renderer->getHeight();
}
switch (type) {
case VID_PLAY_POS:
_playZoom = forceZoom;
_posX = x;
_posY = y;
break;
case VID_PLAY_STRETCH: {
float zoomX = (float)((float)_gameRef->_renderer->getWidth() / width * 100);
float zoomY = (float)((float)_gameRef->_renderer->getHeight() / height * 100);
_playZoom = MIN(zoomX, zoomY);
_posX = (int)((_gameRef->_renderer->getWidth() - width * (_playZoom / 100)) / 2);
_posY = (int)((_gameRef->_renderer->getHeight() - height * (_playZoom / 100)) / 2);
}
break;
case VID_PLAY_CENTER:
_playZoom = 100.0f;
_posX = (int)((_gameRef->_renderer->getWidth() - width) / 2);
_posY = (int)((_gameRef->_renderer->getHeight() - height) / 2);
break;
default:
break;
}
_theoraDecoder->start();
return STATUS_OK;
#if 0 // Stubbed for now as theora isn't seekable
if (StartTime) SeekToTime(StartTime);
update();
#endif
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::stop() {
_theoraDecoder->close();
_state = THEORA_STATE_FINISHED;
if (_freezeGame) {
_gameRef->unfreeze();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::update() {
_currentTime = _freezeGame ? _gameRef->getLiveTimer()->getTime() : _gameRef->getTimer()->getTime();
if (!isPlaying()) {
return STATUS_OK;
}
if (_playbackStarted /*&& m_Sound && !m_Sound->IsPlaying()*/) {
return STATUS_OK;
}
if (_playbackStarted && !_freezeGame && _gameRef->_state == GAME_FROZEN) {
return STATUS_OK;
}
if (_theoraDecoder) {
if (_subtitler && _foundSubtitles && _gameRef->_subtitles) {
_subtitler->update(_theoraDecoder->getCurFrame());
}
if (_theoraDecoder->endOfVideo() && _looping) {
warning("Should loop movie %s, hacked for now", _filename.c_str());
_theoraDecoder->rewind();
//HACK: Just reinitialize the same video again:
return resetStream();
} else if (_theoraDecoder->endOfVideo() && !_looping) {
debugC(kWintermuteDebugLog, "Finished movie %s", _filename.c_str());
_state = THEORA_STATE_FINISHED;
_playbackStarted = false;
if (_freezeGame) {
_gameRef->unfreeze();
}
}
if (_state == THEORA_STATE_PLAYING) {
if (!_theoraDecoder->endOfVideo() && _theoraDecoder->getTimeToNextFrame() == 0) {
const Graphics::Surface *decodedFrame = _theoraDecoder->decodeNextFrame();
if (decodedFrame) {
if (decodedFrame->format == _surface.format && decodedFrame->pitch == _surface.pitch && decodedFrame->h == _surface.h) {
const byte *src = (const byte *)decodedFrame->getBasePtr(0, 0);
byte *dst = (byte *)_surface.getBasePtr(0, 0);
memcpy(dst, src, _surface.pitch * _surface.h);
} else {
_surface.free();
_surface.copyFrom(*decodedFrame);
}
if (_texture) {
writeVideo();
}
}
}
return STATUS_OK;
}
}
// Skip the busy-loop?
if ((!_texture || !_videoFrameReady) && _theoraDecoder && !_theoraDecoder->endOfVideo()) {
// end playback
if (!_looping) {
_state = THEORA_STATE_FINISHED;
if (_freezeGame) {
_gameRef->unfreeze();
}
return STATUS_OK;
} else {
resetStream();
return STATUS_OK;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
uint32 VideoTheoraPlayer::getMovieTime() const {
if (!_playbackStarted) {
return 0;
} else {
return _theoraDecoder->getTime();
}
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::writeVideo() {
if (!_texture) {
return STATUS_FAILED;
}
_texture->startPixelOp();
writeAlpha();
if (_alphaImage) {
_texture->putSurface(_surface, true);
} else {
_texture->putSurface(_surface, false);
}
//RenderFrame(_texture, &yuv);
_texture->endPixelOp();
_videoFrameReady = true;
return STATUS_OK;
}
void VideoTheoraPlayer::writeAlpha() {
if (_alphaImage && _surface.w == _alphaImage->getSurface()->w && _surface.h == _alphaImage->getSurface()->h) {
assert(_alphaImage->getSurface()->format.bytesPerPixel == 4);
assert(_surface.format.bytesPerPixel == 4);
const byte *alphaData = (const byte *)_alphaImage->getSurface()->getPixels();
#ifdef SCUMM_LITTLE_ENDIAN
int alphaPlace = (_alphaImage->getSurface()->format.aShift / 8);
#else
int alphaPlace = 3 - (_alphaImage->getSurface()->format.aShift / 8);
#endif
alphaData += alphaPlace;
byte *imgData = (byte *)_surface.getPixels();
#ifdef SCUMM_LITTLE_ENDIAN
imgData += (_surface.format.aShift / 8);
#else
imgData += 3 - (_surface.format.aShift / 8);
#endif
for (int i = 0; i < _surface.w * _surface.h; i++) {
*imgData = *alphaData;
alphaData += 4;
imgData += 4;
}
}
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::display(uint32 alpha) {
Rect32 rc;
bool res;
if (_texture && _videoFrameReady) {
rc.setRect(0, 0, _texture->getWidth(), _texture->getHeight());
if (_playZoom == 100.0f) {
res = _texture->displayTrans(_posX, _posY, rc, alpha);
} else {
res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha);
}
} else {
res = STATUS_FAILED;
}
if (_subtitler && _foundSubtitles && _gameRef->_subtitles) {
_subtitler->display();
}
return res;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::setAlphaImage(const Common::String &filename) {
delete _alphaImage;
_alphaImage = new BaseImage();
if (filename == "" || !_alphaImage || DID_FAIL(_alphaImage->loadFile(filename))) {
delete _alphaImage;
_alphaImage = nullptr;
_alphaFilename = "";
return STATUS_FAILED;
}
if (_alphaFilename != filename) {
_alphaFilename = filename;
}
//TODO: Conversion.
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
byte VideoTheoraPlayer::getAlphaAt(int x, int y) const {
if (_alphaImage) {
return _alphaImage->getAlphaAt(x, y);
} else {
return 0xFF;
}
}
//////////////////////////////////////////////////////////////////////////
inline int intlog(int num) {
int r = 0;
while (num > 0) {
num = num / 2;
r = r + 1;
}
return r;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::seekToTime(uint32 time) {
warning("VideoTheoraPlayer::SeekToTime(%d) - not supported", time);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::pause() {
if (_state == THEORA_STATE_PLAYING) {
_state = THEORA_STATE_PAUSED;
_theoraDecoder->pauseVideo(true);
return STATUS_OK;
} else {
return STATUS_FAILED;
}
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::resume() {
if (_state == THEORA_STATE_PAUSED) {
_state = THEORA_STATE_PLAYING;
_theoraDecoder->pauseVideo(false);
return STATUS_OK;
} else {
return STATUS_FAILED;
}
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::persist(BasePersistenceManager *persistMgr) {
//BaseClass::persist(persistMgr);
if (persistMgr->getIsSaving()) {
_savedPos = getMovieTime() * 1000;
_savedState = _state;
} else {
SetDefaults();
}
persistMgr->transferPtr(TMEMBER_PTR(_gameRef));
persistMgr->transferUint32(TMEMBER(_savedPos));
persistMgr->transferSint32(TMEMBER(_savedState));
persistMgr->transferString(TMEMBER(_filename));
persistMgr->transferString(TMEMBER(_alphaFilename));
persistMgr->transferSint32(TMEMBER(_posX));
persistMgr->transferSint32(TMEMBER(_posY));
persistMgr->transferFloat(TMEMBER(_playZoom));
persistMgr->transferSint32(TMEMBER_INT(_playbackType));
persistMgr->transferBool(TMEMBER(_looping));
persistMgr->transferSint32(TMEMBER(_volume));
if (!persistMgr->getIsSaving() && (_savedState != THEORA_STATE_NONE)) {
initializeSimple();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::initializeSimple() {
if (DID_SUCCEED(initialize(_filename))) {
if (_alphaFilename != "") {
setAlphaImage(_alphaFilename);
}
play(_playbackType, _posX, _posY, false, false, _looping, _savedPos, _playZoom);
} else {
_state = THEORA_STATE_FINISHED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
BaseSurface *VideoTheoraPlayer::getTexture() const {
return _texture;
}
} // End of namespace Wintermute