mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
26ee630756
svn-id: r20582
486 lines
13 KiB
C++
486 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/room.h"
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#include "lure/luredefs.h"
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#include "lure/res.h"
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#include "lure/screen.h"
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#include "lure/events.h"
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#include "lure/strings.h"
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#include "lure/scripts.h"
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namespace Lure {
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static Room *int_room;
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RoomLayer::RoomLayer(uint16 screenId, bool backgroundLayer):
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Surface(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT) {
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loadScreen(screenId);
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byte cellIndex = 0;
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byte *screenData = data().data();
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memset(_cells, 0xff, FULL_HORIZ_RECTS*FULL_VERT_RECTS);
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// Loop through each cell of the screen
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for (int cellY = 0; cellY < NUM_VERT_RECTS; ++cellY) {
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for (int cellX = 0; cellX < NUM_HORIZ_RECTS; ++cellX) {
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bool hasPixels = false;
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if (backgroundLayer) {
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hasPixels = true;
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} else {
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// Check the cell
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for (int yP = 0; yP < RECT_SIZE; ++yP) {
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if (hasPixels) break;
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byte *linePos = screenData + (cellY * RECT_SIZE + yP + 8)
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* FULL_SCREEN_WIDTH + (cellX * RECT_SIZE);
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for (int xP = 0; xP < RECT_SIZE; ++xP) {
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hasPixels = *linePos++ != 0;
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if (hasPixels) break;
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}
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}
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}
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_cells[(cellY + NUM_EDGE_RECTS) * FULL_HORIZ_RECTS + NUM_EDGE_RECTS +
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cellX] = !hasPixels ? 0xff : cellIndex++;
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}
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}
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}
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Room::Room(): _screen(Screen::getReference()) {
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int_room = this;
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_roomData = NULL;
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_hotspotName[0] = '\0';
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for (int ctr = 0; ctr < MAX_NUM_LAYERS; ++ctr) _layers[ctr] = NULL;
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_numLayers = 0;
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_showInfo = false;
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_currentAction = NONE;
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}
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Room::~Room() {
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for (int layerNum = 0; layerNum < _numLayers; ++layerNum)
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if (_layers[layerNum])
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delete _layers[layerNum];
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int_room = NULL;
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}
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Room &Room::getReference() {
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return *int_room;
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}
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// leaveRoom
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// Handles leaving the current room
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void Room::leaveRoom() {
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Resources &r = Resources::getReference();
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// Deallocate graphical layers from the room
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for (int layerNum = 0; layerNum < _numLayers; ++layerNum)
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if (_layers[layerNum]) {
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delete _layers[layerNum];
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_layers[layerNum] = NULL;
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}
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// Scan through the hotspot list and remove any uneeded entries
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//r.activeHotspots().clear();
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HotspotList &list = r.activeHotspots();
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HotspotList::iterator i = list.begin();
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while (i != list.end()) {
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Hotspot *h = i.operator*();
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if (!h->persistant()) {
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i = list.erase(i);
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} else {
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++i;
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}
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}
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}
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void Room::loadRoomHotspots() {
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Resources &r = Resources::getReference();
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HotspotDataList &list = r.hotspotData();
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HotspotDataList::iterator i;
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for (i = list.begin(); i != list.end(); ++i) {
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HotspotData *rec = *i;
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if ((rec->hotspotId < 0x7530) && (rec->roomNumber == _roomNumber) &&
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(rec->layer != 0))
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r.activateHotspot(rec->hotspotId);
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}
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}
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void Room::checkRoomHotspots() {
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Mouse &m = Mouse::getReference();
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Resources &r = Resources::getReference();
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HotspotDataList &list = r.hotspotData();
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HotspotData *entry = NULL;
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int16 currentX = m.x();
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int16 currentY = m.y();
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HotspotDataList::iterator i;
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for (i = list.begin(); i != list.end(); ++i) {
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entry = *i;
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bool skipFlag = (entry->roomNumber != _roomNumber);
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if (!skipFlag) {
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skipFlag = (((entry->flags & 0x80) == 0) &&
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((entry->flags & 0x40) != 0)) ||
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((entry->flags & 0x20) != 0);
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}
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if ((!skipFlag) && (entry->hotspotId < 0x409))
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skipFlag = sub_112();
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if (!skipFlag && (entry->hotspotId >= 0x2710) && (entry->hotspotId <= 0x27ff)) {
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RoomExitJoinData *rec = r.getExitJoin(entry->hotspotId);
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if ((rec) && (!rec->blocked))
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// Hotspot is over a room exit, and it's not blocked, so don't
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// register it as an active hotspot
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skipFlag = true;
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}
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if (!skipFlag) {
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// Check for a hotspot override
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HotspotOverrideData *hsEntry = r.getHotspotOverride(entry->hotspotId);
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if (hsEntry) {
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// Check whether cursor is in override hotspot area
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if ((currentX >= hsEntry->xs) && (currentX <= hsEntry->xe) &&
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(currentY >= hsEntry->ys) && (currentY <= hsEntry->ye))
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// Found to be in hotspot entry
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break;
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} else {
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// Check whether cursor is in default hospot area
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if ((currentX >= entry->startX) && (currentX < entry->startX + entry->width) &&
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(currentY >= entry->startY) && (currentY < entry->startY + entry->height))
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// Found hotspot entry
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break;
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}
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}
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}
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if (i == list.end()) {
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_hotspotId = 0;
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_hotspotNameId = 0;
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_hotspot = NULL;
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} else {
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_hotspotNameId = entry->nameId;
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_hotspot = entry;
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_hotspotId = entry->hotspotId;
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}
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}
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uint8 Room::checkRoomExits() {
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Mouse &m = Mouse::getReference();
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Resources &r = Resources::getReference();
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RoomExitHotspotList &exits = _roomData->exitHotspots;
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if (exits.isEmpty()) return CURSOR_ARROW;
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RoomExitJoinData *join;
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bool skipFlag;
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RoomExitHotspotList::iterator i;
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for (i = exits.begin(); i != exits.end(); ++i) {
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RoomExitHotspotData *rec = *i;
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skipFlag = false;
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if (rec->hotspotId != 0) {
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join = r.getExitJoin(rec->hotspotId);
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if ((join) && (join->blocked != 0))
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skipFlag = true;
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}
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if (!skipFlag && (m.x() >= rec->xs) && (m.x() <= rec->xe) &&
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(m.y() >= rec->ys) && (m.y() <= rec->ye)) {
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// Cursor is within exit area
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uint8 cursorNum = rec->cursorNum;
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// If it's a hotspotted exit, change arrow to the + arrow
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if (rec->hotspotId != 0) cursorNum += 7;
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return cursorNum;
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}
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}
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// No room exits found
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return CURSOR_ARROW;
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}
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void Room::flagCoveredCells(Hotspot &h) {
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int16 yStart = (h.y() - MENUBAR_Y_SIZE) / RECT_SIZE;
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int16 yEnd = (h.y() + h.height() - 1 - MENUBAR_Y_SIZE) / RECT_SIZE;
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int16 numY = yEnd - yStart + 1;
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int16 xStart = h.x() / RECT_SIZE;
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int16 xEnd = (h.x() + h.width() - 1) / RECT_SIZE;
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int16 numX = xEnd - xStart + 1;
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int index = yStart * NUM_HORIZ_RECTS + xStart;
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for (int16 yP = 0; yP < numY; ++yP) {
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for (int16 xP = 0; xP < numX; ++xP) {
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int indexPos = index + xP;
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if ((indexPos < 0) || (indexPos >= NUM_HORIZ_RECTS*NUM_VERT_RECTS))
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continue;
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_cells[index+xP] |= 0x81;
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_cells2[index+xP] |= 1;
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}
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index += NUM_HORIZ_RECTS;
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}
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}
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void Room::addAnimation(Hotspot &h) {
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Surface &s = _screen.screen();
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char buffer[10];
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h.copyTo(&s);
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if (_showInfo) {
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int16 x = h.x();
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int16 y = h.y();
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if ((x >= 0) && (x <= 319) && (y >= 0) && (y <= 200)) {
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sprintf(buffer, "%x", h.resource().hotspotId);
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strcat(buffer, "h");
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s.writeString(h.x(), h.y(), buffer, false);
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}
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}
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}
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void Room::addLayers(Hotspot &h) {
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int16 hsX = h.x() + (4 * RECT_SIZE);
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int16 hsY = h.y() + (4 * RECT_SIZE) - MENUBAR_Y_SIZE;
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int16 xStart = hsX / RECT_SIZE;
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int16 xEnd = (hsX + h.width()) / RECT_SIZE;
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int16 numX = xEnd - xStart + 1;
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int16 yStart = hsY / RECT_SIZE;
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int16 yEnd = (hsY + h.height() - 1) / RECT_SIZE;
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int16 numY = yEnd - yStart + 1;
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for (int16 xCtr = 0; xCtr < numX; ++xCtr, ++xStart) {
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int16 xs = xStart - 4;
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if (xs < 0) continue;
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// Check foreground layers for an occupied one
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/* DEBUG
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int layerNum = 1;
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while ((layerNum < _numLayers) &&
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!_layers[layerNum]->isOccupied(xStart, yEnd))
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++layerNum;
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if (layerNum == _numLayers) continue;
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*/
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int layerNum = _numLayers - 1;
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while ((layerNum > 0) &&
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!_layers[layerNum]->isOccupied(xStart, yEnd))
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--layerNum;
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if (layerNum == 0) continue;
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int16 ye = yEnd - 4;
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for (int16 yCtr = 0; yCtr < numY; ++yCtr, --ye) {
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if (ye < 0) break;
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addCell(xs, ye, layerNum);
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}
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}
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}
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void Room::addCell(int16 xp, int16 yp, int layerNum) {
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Surface &s = _screen.screen();
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while ((layerNum > 0) && !_layers[layerNum]->isOccupied(xp+4, yp+4))
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--layerNum;
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if (layerNum == 0) return;
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/* DEBUG
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while ((layerNum < _numLayers) && !_layers[layerNum]->isOccupied(xp+4, yp+4))
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++layerNum;
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if (layerNum == _numLayers) return;
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*/
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RoomLayer *layer = _layers[layerNum];
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int index = ((yp * RECT_SIZE + 8) * FULL_SCREEN_WIDTH) + (xp * RECT_SIZE);
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byte *srcPos = layer->data().data() + index;
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byte *destPos = s.data().data() + index;
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for (int yCtr = 0; yCtr < RECT_SIZE; ++yCtr) {
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for (int xCtr = 0; xCtr < RECT_SIZE; ++xCtr, ++destPos) {
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byte pixel = *srcPos++;
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if (pixel) *destPos = pixel;
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}
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// Move to start of next cell line
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srcPos += FULL_SCREEN_WIDTH - RECT_SIZE;
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destPos += FULL_SCREEN_WIDTH - RECT_SIZE;
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}
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// Note: old version of screen layers load compresses loaded layers down to
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// only a set of the non-empty rects. Since modern memory allows me to load
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// all the layers completely, I'm bypassing the need to use cell index values
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}
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void Room::update() {
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Surface &s = _screen.screen();
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Resources &r = Resources::getReference();
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HotspotList &hotspots = r.activeHotspots();
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HotspotList::iterator i;
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memset(_cells, 0x81, NUM_HORIZ_RECTS*NUM_VERT_RECTS);
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memset(_cells2, 0x81, NUM_HORIZ_RECTS*NUM_VERT_RECTS);
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_layers[0]->copyTo(&s);
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for (int ctr = 1; ctr < _numLayers; ++ctr)
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_layers[ctr]->transparentCopyTo(&s);
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// Handle first layer (layer 3)
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for (i = hotspots.begin(); i != hotspots.end(); ++i) {
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Hotspot &h = *i.operator*();
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if ((h.roomNumber() == _roomNumber) && h.isActiveAnimation() && (h.layer() == 3)) {
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flagCoveredCells(h);
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addAnimation(h);
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addLayers(h);
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}
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}
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// Handle second layer (layer 1) - do in order of Y axis
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List<Hotspot *> tempList;
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List<Hotspot *>::iterator iTemp;
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for (i = hotspots.begin(); i != hotspots.end(); ++i) {
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Hotspot *h = i.operator*();
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if ((h->roomNumber() != _roomNumber) || !h->isActiveAnimation()
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|| (h->layer() != 1))
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continue;
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int16 endY = h->y() + h->height();
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for (iTemp = tempList.begin(); iTemp != tempList.end(); ++iTemp) {
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Hotspot *hTemp = iTemp.operator*();
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int16 tempY = hTemp->y() + hTemp->height();
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if (endY < tempY) {
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if (iTemp != tempList.begin()) --iTemp;
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break;
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}
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}
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tempList.insert(iTemp, h);
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}
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for (iTemp = tempList.begin(); iTemp != tempList.end(); ++iTemp) {
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Hotspot &h = *iTemp.operator*();
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flagCoveredCells(h);
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addAnimation(h);
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addLayers(h);
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}
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// Handle third layer (layer 2)
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for (i = hotspots.begin(); i != hotspots.end(); ++i) {
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Hotspot &h = *i.operator*();
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if ((h.roomNumber() == _roomNumber) && h.isActiveAnimation() && (h.layer() == 2)) {
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flagCoveredCells(h);
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addAnimation(h);
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}
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}
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// Handle showing name of highlighted hotspot
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if (_hotspotName[0] != '\0') {
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if (_currentAction == NONE) {
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s.writeString(0, 0, _hotspotName, false, DIALOG_TEXT_COLOUR);
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} else {
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char buffer[MAX_ACTION_NAME_SIZE + MAX_HOTSPOT_NAME_SIZE];
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strcpy(buffer, actionList[_currentAction]);
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strcat(buffer, " ");
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strcat(buffer, _hotspotName);
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s.writeString(0, 0, buffer, false, DIALOG_WHITE_COLOUR);
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}
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}
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// If show information is turned on, show room and position
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if (_showInfo) {
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char buffer[64];
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Mouse &m = Mouse::getReference();
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sprintf(buffer, "Room %d Pos (%d,%d)", _roomNumber, m.x(), m.y());
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s.writeString(FULL_SCREEN_WIDTH / 2, 0, buffer, false, DIALOG_TEXT_COLOUR);
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}
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_screen.update();
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}
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void Room::setRoomNumber(uint16 newRoomNumber, bool showOverlay) {
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Resources &r = Resources::getReference();
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_roomData = r.getRoom(newRoomNumber);
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if (!_roomData)
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error("Tried to change to non-existant room: %d", newRoomNumber);
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_roomNumber = _roomData->roomNumber;
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_descId = _roomData->descId;
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_screen.empty();
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_screen.resetPalette();
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if (_layers[0]) leaveRoom();
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_numLayers = _roomData->numLayers;
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if (showOverlay) ++_numLayers;
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uint16 paletteId = (_roomData->layers[0] & 0xffe0) - 1;
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for (uint8 layerNum = 0; layerNum < _numLayers; ++layerNum)
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_layers[layerNum] = new RoomLayer(_roomData->layers[layerNum],
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layerNum == 0);
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// Load in the palette, add in the two replacements segments, and then
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// set to the system palette
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Palette p(228, NULL, RGB64);
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Palette tempPalette(paletteId);
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p.copyFrom(&tempPalette);
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r.insertPaletteSubset(p);
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_screen.setPalette(&p);
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if (_roomData->sequenceOffset != 0xffff)
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Script::execute(_roomData->sequenceOffset);
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loadRoomHotspots();
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cursorMoved();
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update();
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}
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// cursorMoved
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// Called as the cursor moves to handle any changes that must occur
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void Room::cursorMoved() {
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uint16 cursorNew = CURSOR_ARROW;
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uint16 oldHotspotId = _hotspotId;
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Mouse &m = Mouse::getReference();
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checkRoomHotspots();
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if (_hotspotId != 0) {
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cursorNew = CURSOR_CROSS;
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if (oldHotspotId != _hotspotId)
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StringData::getReference().getString(_hotspotNameId, _hotspotName, NULL, NULL);
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} else {
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_hotspotName[0] = '\0';
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cursorNew = checkRoomExits();
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}
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if (m.getCursorNum() != cursorNew)
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m.setCursorNum(cursorNew);
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}
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} // end of namespace Lure
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