scummvm/engines
2009-06-29 16:06:31 +00:00
..
agi Fixed a warning about an uninitialized variable 2009-06-19 07:56:30 +00:00
agos Remove unused old code. 2009-06-09 06:37:42 +00:00
cine Name Operation Stealth's global variables 251 and 252 and init them in main loop. 2009-06-27 12:26:26 +00:00
cruise Silence unsued variables warnings. 2009-06-24 17:01:01 +00:00
drascula
gob Fixing text strings embedded in the TOT 2009-06-26 19:03:37 +00:00
groovie Fix groovie's GUI game options 2009-06-14 22:10:17 +00:00
igor
kyra Change LoLEngine::generateBrightnessPalette to take Palette objects as parameters. 2009-06-29 16:06:31 +00:00
lure
m4
made
parallaction * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
queen
saga * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
sci After discussing with waltervn, committing my fix for the King's Quest I Demo (original from Patch #2795916). I'm also fixing the full game as well :) 2009-06-25 00:14:07 +00:00
scumm scumm: added the missing word "version" in a comment 2009-06-18 13:50:26 +00:00
sky
sword1 sword1: slight cleanup of psx related sound code and comments 2009-06-08 17:54:44 +00:00
sword2
tinsel tinsel: added some comments to psx palette mapper 2009-06-23 13:24:46 +00:00
touche
tucker simplified .raw/.wav data files handling in introduction sequences 2009-06-14 15:07:34 +00:00
advancedDetector.cpp Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly. 2009-06-06 19:47:55 +00:00
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
engines.mk
game.cpp
game.h
metaengine.h
module.mk