scummvm/common/translation.h
Thierry Crozat bf9404485e I18N: Add a macro to define a context for a translatable string.
Currently static strings are marked with the _s() macro so that xgettext knows
the string needs to be translated. But there was no way to tell xgettext that
the string could get translated in different contexts. This is the role of this new
macro.

svn-id: r52460
2010-08-30 22:20:16 +00:00

214 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_TRANSLATION_H
#define COMMON_TRANSLATION_H
#include "common/singleton.h"
#include "common/str-array.h"
#include "common/file.h"
#include "common/fs.h"
namespace Common {
enum TranslationIDs {
kTranslationAutodetectId = 0,
kTranslationBuiltinId = 1000
};
struct TLanguage {
const char *name;
int id;
TLanguage() : name(0), id(0) {}
TLanguage(const char *n, int i) : name(n), id(i) {}
};
bool operator<(const TLanguage &l, const TLanguage &r);
typedef Array<TLanguage> TLangArray;
struct PoMessageEntry {
int msgid;
String msgctxt;
String msgstr;
};
/**
* Message translation manager.
*/
class TranslationManager : public Singleton<TranslationManager> {
public:
/**
* The constructor detects the system language and sets default
* language to English.
*/
TranslationManager();
~TranslationManager();
/**
* Retrieves the language string to the given id.
*
* @param id Id of the language
* @return the matching string description of the language
*/
const char *getLangById(int id);
/**
* Sets the current translation language to the one specified in the
* parameter. If the parameter is an empty string, it sets the default
* system language.
*
* @param lang Language to setup.
*/
void setLanguage(const char *lang);
/**
* Sets the current translation language to the one specified by the
* id parameter.
*
* @param id The id of the language.
*/
void setLanguage(int id) {
setLanguage(getLangById(id));
}
/**
* Parses a language string and returns an id instead.
*
* @param lang Language string
* @return id of the language or kTranslationBuiltinId in case the
* language could not be found.
*/
int parseLanguage(const String lang);
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*/
const char *getTranslation(const char *message);
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*/
String getTranslation(const String &message);
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*
* If a translation is found for the given context it will return that
* translation, otherwise it will look for a translation for the same
* massage without a context or with a different context.
*/
const char *getTranslation(const char *message, const char *context);
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*
* If a translation is found for the given context it will return that
* translation, otherwise it will look for a translation for the same
* massage without a context or with a different context.
*/
String getTranslation(const String &message, const String &context);
/**
* Returns a list of supported languages.
*
* @return The list of supported languages in a user readable form.
*/
const TLangArray getSupportedLanguageNames() const;
/**
* Returns charset specified by selected translation language
*/
const char *getCurrentCharset();
private:
#ifdef USE_TRANSLATION
/**
* Find the translations.dat file. It looks first using the SearchMan and
* then if needed using the Themepath. If found it opens the given File
* to read the translations.dat file.
*/
bool openTranslationsFile(File&);
/**
* Find the translations.dat file in the given directory node.
* If found it opens the given File to read the translations.dat file.
*/
bool openTranslationsFile(const FSNode &node, File&, int depth = -1);
/**
* Load the list of languages from the translations.dat file
*/
void loadTranslationsInfoDat();
/**
* Load the translation for the given language from the translations.dat file
*
* @param index of the language in the list of languages
*/
void loadLanguageDat(int index);
/**
* Check the header of the given file to make sure it is a valid translations data file.
*/
bool checkHeader(File &in);
String _syslang;
StringArray _langs;
StringArray _langNames;
StringArray _messageIds;
Array<PoMessageEntry> _currentTranslationMessages;
String _currentCharset;
int _currentLang;
#endif
};
} // End of namespace Common
#define TransMan Common::TranslationManager::instance()
#ifdef USE_TRANSLATION
#define _(str) TransMan.getTranslation(str)
#define _c(str, context) TransMan.getTranslation(str, context)
#else
#define _(str) str
#define _c(str, context) str
#endif
#define _s(str) str
#define _sc(str, ctxt) str
#define DECLARE_TRANSLATION_ADDITIONAL_CONTEXT(str, ctxt)
#endif