mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
27469a1896
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
123 lines
2.8 KiB
C++
123 lines
2.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef OPTIONS_DIALOG_H
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#define OPTIONS_DIALOG_H
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#include "gui/dialog.h"
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#include "common/str.h"
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#ifdef _WIN32_WCE
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#include "backends/wince/CEKeysDialog.h"
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#endif
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class GameDetector;
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namespace GUI {
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class BrowserDialog;
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class CheckboxWidget;
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class PopUpWidget;
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class SliderWidget;
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class StaticTextWidget;
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class OptionsDialog : public Dialog {
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typedef Common::String String;
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public:
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OptionsDialog(const String &domain, int x, int y, int w, int h);
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void open();
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void close();
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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enum {
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kOKCmd = 'ok '
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};
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protected:
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/** Config domain this dialog is used to edit. */
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String _domain;
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int addGraphicControls(GuiObject *boss, int yoffset);
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int addMIDIControls(GuiObject *boss, int yoffset);
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int addVolumeControls(GuiObject *boss, int yoffset);
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void setGraphicSettingsState(bool enabled);
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void setAudioSettingsState(bool enabled);
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void setVolumeSettingsState(bool enabled);
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private:
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//
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// Graphics controls
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//
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bool _enableGraphicSettings;
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PopUpWidget *_gfxPopUp;
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CheckboxWidget *_fullscreenCheckbox;
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CheckboxWidget *_aspectCheckbox;
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PopUpWidget *_renderModePopUp;
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//
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// Audio controls
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//
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bool _enableAudioSettings;
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PopUpWidget *_midiPopUp;
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CheckboxWidget *_multiMidiCheckbox;
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CheckboxWidget *_mt32Checkbox;
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CheckboxWidget *_subCheckbox;
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//
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// Volume controls
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//
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bool _enableVolumeSettings;
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SliderWidget *_musicVolumeSlider;
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StaticTextWidget *_musicVolumeLabel;
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SliderWidget *_sfxVolumeSlider;
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StaticTextWidget *_sfxVolumeLabel;
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SliderWidget *_speechVolumeSlider;
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StaticTextWidget *_speechVolumeLabel;
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};
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class GlobalOptionsDialog : public OptionsDialog {
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typedef Common::String String;
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public:
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GlobalOptionsDialog(GameDetector &detector);
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~GlobalOptionsDialog();
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void open();
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void close();
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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BrowserDialog *_browser;
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#ifdef _WIN32_WCE
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CEKeysDialog *_keysDialog;
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#endif
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StaticTextWidget *_savePath;
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StaticTextWidget *_extraPath;
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};
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} // End of namespace GUI
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#endif
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