scummvm/gui/options.h
Eugene Sandulenko 27469a1896 Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch:
  o Updated documentation
  o Fixed text colors
  o Implemented Hercules dithering

Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.

TODO:
  Proper ditherers for zak & MM
  EGA ditherers for VGA SCUMM v5 games

svn-id: r16816
2005-02-20 00:17:22 +00:00

123 lines
2.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef OPTIONS_DIALOG_H
#define OPTIONS_DIALOG_H
#include "gui/dialog.h"
#include "common/str.h"
#ifdef _WIN32_WCE
#include "backends/wince/CEKeysDialog.h"
#endif
class GameDetector;
namespace GUI {
class BrowserDialog;
class CheckboxWidget;
class PopUpWidget;
class SliderWidget;
class StaticTextWidget;
class OptionsDialog : public Dialog {
typedef Common::String String;
public:
OptionsDialog(const String &domain, int x, int y, int w, int h);
void open();
void close();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
enum {
kOKCmd = 'ok '
};
protected:
/** Config domain this dialog is used to edit. */
String _domain;
int addGraphicControls(GuiObject *boss, int yoffset);
int addMIDIControls(GuiObject *boss, int yoffset);
int addVolumeControls(GuiObject *boss, int yoffset);
void setGraphicSettingsState(bool enabled);
void setAudioSettingsState(bool enabled);
void setVolumeSettingsState(bool enabled);
private:
//
// Graphics controls
//
bool _enableGraphicSettings;
PopUpWidget *_gfxPopUp;
CheckboxWidget *_fullscreenCheckbox;
CheckboxWidget *_aspectCheckbox;
PopUpWidget *_renderModePopUp;
//
// Audio controls
//
bool _enableAudioSettings;
PopUpWidget *_midiPopUp;
CheckboxWidget *_multiMidiCheckbox;
CheckboxWidget *_mt32Checkbox;
CheckboxWidget *_subCheckbox;
//
// Volume controls
//
bool _enableVolumeSettings;
SliderWidget *_musicVolumeSlider;
StaticTextWidget *_musicVolumeLabel;
SliderWidget *_sfxVolumeSlider;
StaticTextWidget *_sfxVolumeLabel;
SliderWidget *_speechVolumeSlider;
StaticTextWidget *_speechVolumeLabel;
};
class GlobalOptionsDialog : public OptionsDialog {
typedef Common::String String;
public:
GlobalOptionsDialog(GameDetector &detector);
~GlobalOptionsDialog();
void open();
void close();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
BrowserDialog *_browser;
#ifdef _WIN32_WCE
CEKeysDialog *_keysDialog;
#endif
StaticTextWidget *_savePath;
StaticTextWidget *_extraPath;
};
} // End of namespace GUI
#endif