mirror of
https://github.com/libretro/scummvm.git
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dbc0054eb8
svn-id: r5796
96 lines
3.6 KiB
RPMSpec
96 lines
3.6 KiB
RPMSpec
#------------------------------------------------------------------------------
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# scummvm.spec
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# This SPEC file controls the building of custom ScummVM RPM
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# packages.
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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# Prologue information
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#------------------------------------------------------------------------------
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Name : scummvm
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Version : 0.3.0
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Release : @RELEASE@
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Summary : SCUMM graphic adventure game interpreter
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Group : Interpreters
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License : GPL
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Url : http://www.scummvm.org
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Source : %{name}-%{version}.tar.gz
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BuildRoot : %{_tmppath}/%{name}-%{version}-root
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#------------------------------------------------------------------------------
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# Description
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#------------------------------------------------------------------------------
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%description
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ScummVM is an interpreter that will play graphic adventure games written for
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LucasArts' SCUMM virtual machine. It uses the SDL library for outputting
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graphics.
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#------------------------------------------------------------------------------
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# install scripts
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#------------------------------------------------------------------------------
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%prep
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%setup -q -n scummvm
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%build
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make
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%install
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install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm
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install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6
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%clean
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rm -Rf %{buildroot}
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#------------------------------------------------------------------------------
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# Files listing.
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#------------------------------------------------------------------------------
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%files
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%defattr(0644,root,root,0755)
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%doc README NEWS COPYING scummvm.xpm
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%attr(0755,root,root)%{_bindir}/scummvm
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%{_mandir}/man6/scummvm.6*
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#------------------------------------------------------------------------------
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# Change Log
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#------------------------------------------------------------------------------
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%changelog
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* 0.3.0 (2002-12-01)
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
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- many bugfixes for Zak256, + sound and music support
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- music support for Simon the Sorcerer on any platform with real MIDI
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- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
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- completed support for Monkey1 VGA Floppy, The Dig
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- added akos16 implementation for The Dig and Full Throttle costumes
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- added digital iMUSE implementation for The Dig and Full Throttle music.
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- Loom CD speech+music syncronisation improved greatly
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- added midi-emulation via adlib, for platforms without sequencer support
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- code seperation of various engine parts into several libraries
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- several fixes to prevent Simon the Sorcerer crashing and hanging
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- hundreds of bugfixes for many other games
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- new SMUSH video engine, for Full Throttle and The Dig
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- new in-game GUI
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- launcher dialog
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* 0.2.0 (2002-04-14)
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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* 0.1.0 (2002-01-13)
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- loads of changes
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* 0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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* 0.0.1 (2001-10-08):
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- initial version
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