scummvm/scummvm.spec
Oliver Kiehl dbc0054eb8 updated for 0.3.0
svn-id: r5796
2002-12-01 22:34:38 +00:00

96 lines
3.6 KiB
RPMSpec

#------------------------------------------------------------------------------
# scummvm.spec
# This SPEC file controls the building of custom ScummVM RPM
# packages.
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm
Version : 0.3.0
Release : @RELEASE@
Summary : SCUMM graphic adventure game interpreter
Group : Interpreters
License : GPL
Url : http://www.scummvm.org
Source : %{name}-%{version}.tar.gz
BuildRoot : %{_tmppath}/%{name}-%{version}-root
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
%description
ScummVM is an interpreter that will play graphic adventure games written for
LucasArts' SCUMM virtual machine. It uses the SDL library for outputting
graphics.
#------------------------------------------------------------------------------
# install scripts
#------------------------------------------------------------------------------
%prep
%setup -q -n scummvm
%build
make
%install
install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm
install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6
%clean
rm -Rf %{buildroot}
#------------------------------------------------------------------------------
# Files listing.
#------------------------------------------------------------------------------
%files
%defattr(0644,root,root,0755)
%doc README NEWS COPYING scummvm.xpm
%attr(0755,root,root)%{_bindir}/scummvm
%{_mandir}/man6/scummvm.6*
#------------------------------------------------------------------------------
# Change Log
#------------------------------------------------------------------------------
%changelog
* 0.3.0 (2002-12-01)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
* 0.2.0 (2002-04-14)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
- added more command-line options, and configuration file
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- support for MAD MP3 compressed audio
- support for first non-SCUMM games (Simon the Sorcerer)
- support for V4 games (Loom CD)
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
* 0.1.0 (2002-01-13)
- loads of changes
* 0.0.2 (2001-10-12):
- bug fixes
- save & load support
* 0.0.1 (2001-10-08):
- initial version