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- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*/
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#ifndef ABOUT_DIALOG_H
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#define ABOUT_DIALOG_H
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#include "gui/dialog.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace GUI {
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class AboutDialog : public Dialog {
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typedef Common::StringList StringList;
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protected:
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int _scrollPos;
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uint32 _scrollTime;
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StringList _lines;
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uint32 _lineHeight;
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byte _modifiers;
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bool _willClose;
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int xOff, yOff;
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void addLine(const char *str);
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public:
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AboutDialog();
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void open();
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void close();
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void drawDialog();
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void handleTickle();
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void handleMouseUp(int x, int y, int button, int clickCount);
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void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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void handleKeyUp(uint16 ascii, int keycode, int modifiers);
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};
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} // End of namespace GUI
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#endif
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