scummvm/wince/findgame.cpp
2002-05-15 19:34:49 +00:00

535 lines
12 KiB
C++

#ifdef _WIN32_WCE
// Browse directories to locate SCUMM games
#include "stdafx.h"
#include <assert.h>
#include <Winuser.h>
#include <Winnls.h>
#include "resource.h"
#include "scumm.h"
#include "config-file.h"
extern Config *scummcfg;
#define MAX_GAMES 20
struct ScummGame {
const char *gamename;
const char *description;
const char *directory;
const char *check_file_1;
const char *check_file_2;
const char *filename;
unsigned char next_demo;
};
struct InstalledScummGame {
unsigned char reference;
TCHAR directory[MAX_PATH];
};
static const ScummGame GameList[] = {
{
"Simon The Sorcerer 1 (dos)",
"Completable",
"", "1631.VGA", "GAMEPC",
"simon1dos",
0
},
{
"Simon The Sorcerer 1 (win)",
"Completable",
"", "SIMON.GME", "GAMEPC",
"simon1win",
0
},
{
"Simon The Sorcerer 2 (win)",
"To be tested",
"", "SIMON2.GME", "GSPTR30",
"simon2win",
0
},
{
"Indiana Jones 3 (new)",
"Buggy, playable a bit",
"indy3", "", "",
"indy3",
0
},
{
"Zak Mc Kracken (new)",
"Completable",
"zak256", "", "",
"zak256",
0
},
{
"Loom (old)",
"Not working",
"loom", "", "",
"loom",
0
},
{
"Monkey Island 1 (EGA)",
"Not tested",
"monkeyEGA", "", "",
"monkeyEGA",
0
},
{
"Loom (VGA)",
"Completable, MP3 audio",
"loomcd", "", "",
"loomcd",
0
},
{
"Monkey Island 1 (VGA)",
"Completable, MP3 music",
"", "MONKEY.000", "MONKEY.001",
"monkey",
0
},
{
"Monkey Island 2 (VGA)",
"Completable",
"", "MONKEY2.000", "MONKEY2.001",
"monkey2",
0
},
{
"Indiana Jones 4",
"Completable",
"", "ATLANTIS.000", "ATLANTIS.001",
"atlantis",
1
},
{
"Indiana Jones 4 demo",
"Completable",
"", "PLAYFATE.000", "PLAYFATE.001",
"playfate",
0
},
{
"Day of the Tentacle",
"Completable",
"", "TENTACLE.000", "TENTACLE.001",
"tentacle",
1
},
{
"Day of the Tentacle demo",
"Completable",
"", "DOTTDEMO.000", "DOTTDEMO.001",
"dottdemo",
0
},
{
"Sam & Max",
"Completable, music glitches",
"", "SAMNMAX.000", "SAMNMAX.001",
"samnmax",
1
},
{
"Sam & Max demo",
"Completable",
"", "SNMDEMO.000", "SNMDEMO.001",
"snmdemo",
0
},
{
"Full Throttle",
"Partially working",
"", "FT.LA0", "FT.LA1",
"ft",
0
},
{
"The Dig",
"Partially working",
"", "DIG.LA0", "DIG.LA1",
"dig",
0
},
{
NULL, NULL, NULL, NULL, NULL, NULL, 0
}
};
void findGame(TCHAR*);
int displayFoundGames(void);
void doScan();
void startFindGame();
char gamesFound[MAX_GAMES];
unsigned char listIndex[MAX_GAMES];
InstalledScummGame gamesInstalled[MAX_GAMES];
int installedGamesNumber;
HWND hwndDlg;
TCHAR basePath[MAX_PATH];
TCHAR old_basePath[MAX_PATH];
BOOL prescanning;
BOOL isPrescanning() {
return prescanning;
}
void setFindGameDlgHandle(HWND x) {
hwndDlg = x;
}
bool loadGameSettings() {
int index;
int i;
const char *current;
prescanning = FALSE;
current = scummcfg->get("GamesInstalled", "wince");
if (!current)
return FALSE;
index = atoi(current);
installedGamesNumber = index;
current = scummcfg->get("GamesReferences", "wince");
if (!current)
return FALSE;
for (i=0; i<index; i++) {
char x[6];
int j;
memset(x, 0, sizeof(x));
memcpy(x, current + 3 * i, 2);
sscanf(x, "%x", &j);
gamesFound[j] = 1;
gamesInstalled[i].reference = j;
}
current = scummcfg->get("BasePath", "wince");
if (!current)
return FALSE;
MultiByteToWideChar(CP_ACP, 0, current, strlen(current) + 1, basePath, sizeof(basePath));
for (i=0; i<index; i++) {
char keyName[100];
sprintf(keyName, "GamesDirectory%d", i);
current = scummcfg->get(keyName, "wince");
if (!current)
return FALSE;
MultiByteToWideChar(CP_ACP, 0, current, strlen(current) + 1, gamesInstalled[i].directory, sizeof(gamesInstalled[i].directory));
}
displayFoundGames();
return TRUE;
}
int countGameReferenced(int reference, int *infos) {
int i;
int number = 0;
for (i=0; i<installedGamesNumber; i++)
if (gamesInstalled[i].reference == reference)
infos[number++] = i;
return number;
}
int displayFoundGames() {
int i;
int index = 0;
for (i = 0; i< MAX_GAMES; i++) {
ScummGame current_game;
char work[400];
TCHAR desc[400];
int numberReferenced;
int infos[10];
int j;
current_game = GameList[i];
if (!current_game.filename)
break;
if (!gamesFound[i])
continue;
numberReferenced = countGameReferenced(i, infos);
for (j=0; j<numberReferenced; j++) {
if (numberReferenced != 1)
sprintf(work, "%s (%d)", current_game.gamename, j + 1);
else
strcpy(work, current_game.gamename);
MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, desc, sizeof(desc));
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)desc);
listIndex[index++] = infos[j];
}
}
return index;
}
void changeScanPath() {
int item;
TCHAR path[MAX_PATH];
item = SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETCURSEL, 0, 0);
if (item == LB_ERR)
return;
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETTEXT, item, (LPARAM)path);
if (wcscmp(path, TEXT("..")) != 0) {
wcscat(basePath, TEXT("\\"));
wcscat(basePath, path);
}
else {
TCHAR *work;
work = wcsrchr(basePath, '\\');
*work = 0;
*(work + 1) = 0;
}
doScan();
}
void doScan() {
WIN32_FIND_DATA desc;
TCHAR searchPath[MAX_PATH];
HANDLE x;
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0);
if (wcslen(basePath) != 0)
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)TEXT(".."));
wsprintf(searchPath, TEXT("%s\\*"), basePath);
x = FindFirstFile(searchPath, &desc);
if (x == INVALID_HANDLE_VALUE)
return;
if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
TCHAR *work;
work = wcsrchr(desc.cFileName, '\\');
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE),
LB_ADDSTRING, 0, (LPARAM)(work ? work + 1 : desc.cFileName));
}
while (FindNextFile(x, &desc))
if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
TCHAR *work;
work = wcsrchr(desc.cFileName, '\\');
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE),
LB_ADDSTRING, 0, (LPARAM)(work ? work + 1 : desc.cFileName));
}
FindClose(x);
}
void startScan() {
prescanning = TRUE;
wcscpy(old_basePath, basePath);
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Choose the games root directory"));
SetDlgItemText(hwndDlg, IDC_SCAN, TEXT("OK"));
SetDlgItemText(hwndDlg, IDC_GAMEDESC, TEXT(""));
ShowWindow(GetDlgItem(hwndDlg, IDC_PLAY), SW_HIDE);
doScan();
}
void endScanPath() {
prescanning = FALSE;
SetDlgItemText(hwndDlg, IDC_SCAN, TEXT("Scan"));
ShowWindow(GetDlgItem(hwndDlg, IDC_PLAY), SW_SHOW);
startFindGame();
}
void abortScanPath() {
prescanning = FALSE;
wcscpy(basePath, old_basePath);
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT(""));
SetDlgItemText(hwndDlg, IDC_SCAN, TEXT("Scan"));
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0);
ShowWindow(GetDlgItem(hwndDlg, IDC_PLAY), SW_SHOW);
displayFoundGames();
}
void startFindGame() {
//TCHAR fileName[MAX_PATH];
//TCHAR *tempo;
int i = 0;
int index = 0;
char tempo[1024];
char workdir[MAX_PATH];
prescanning = FALSE;
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scanning, please wait"));
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0);
memset(gamesFound, 0, MAX_GAMES);
/*
GetModuleFileName(NULL, fileName, MAX_PATH);
tempo = wcsrchr(fileName, '\\');
*tempo = '\0';
*(tempo + 1) = '\0';
*/
installedGamesNumber = 0;
//findGame(fileName);
findGame(basePath);
// Display the results
index = displayFoundGames();
// Save the results in the registry
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Saving the results"));
scummcfg->set("GamesInstalled", index, "wince");
tempo[0] = '\0';
for (i=0; i<index; i++) {
char x[3];
sprintf(x, "%.2x ", gamesInstalled[i].reference);
strcat(tempo, x);
}
scummcfg->set("GamesReferences", tempo, "wince");
WideCharToMultiByte(CP_ACP, 0, basePath, wcslen(basePath) + 1, workdir, sizeof(workdir), NULL, NULL);
scummcfg->set("BasePath", workdir, "wince");
for (i=0; i<index; i++) {
char keyName[100];
sprintf(keyName, "GamesDirectory%d", i);
WideCharToMultiByte(CP_ACP, 0, gamesInstalled[i].directory, wcslen(gamesInstalled[i].directory) + 1, workdir, sizeof(workdir), NULL, NULL);
scummcfg->set(keyName, workdir, "wince");
}
scummcfg->flush();
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scan finished"));
}
void getSelectedGame(int result, char *id, TCHAR *directory) {
ScummGame game;
game = GameList[gamesInstalled[listIndex[result]].reference];
strcpy(id, game.filename);
wcscpy(directory, gamesInstalled[listIndex[result]].directory);
}
void displayGameInfo() {
int item;
TCHAR work[400];
ScummGame game;
item = SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETCURSEL, 0, 0);
if (item == LB_ERR)
return;
game = GameList[gamesInstalled[listIndex[item]].reference];
wcscpy(work, TEXT("File path : ..."));
wcscat(work, wcsrchr(gamesInstalled[listIndex[item]].directory, '\\'));
SetDlgItemText(hwndDlg, IDC_FILEPATH, work);
MultiByteToWideChar(CP_ACP, 0, game.description, strlen(game.description) + 1, work, sizeof(work));
SetDlgItemText(hwndDlg, IDC_GAMEDESC, work);
}
void findGame(TCHAR *directory) {
TCHAR fileName[MAX_PATH];
TCHAR newDirectory[MAX_PATH];
WIN32_FIND_DATA desc;
HANDLE x;
int i;
// Check for games in the current directory
//MessageBox(NULL, directory, TEXT("Current"), MB_OK);
for (i = 0 ; i < MAX_GAMES ; i++) {
ScummGame current_game;
current_game = GameList[i];
if (!current_game.filename)
break;
if (strlen(current_game.directory)) {
// see if the last directory matches
TCHAR *work;
char curdir[MAX_PATH];
work = wcsrchr(directory, '\\');
WideCharToMultiByte(CP_ACP, 0, work + 1, wcslen(work + 1) + 1, curdir, sizeof(curdir), NULL, NULL);
if (stricmp(curdir, current_game.directory) == 0) {
//MessageBox(NULL, TEXT("Match directory !"), TEXT("..."), MB_OK);
gamesFound[i] = 1;
gamesInstalled[installedGamesNumber].reference = i;
wcscpy(gamesInstalled[installedGamesNumber].directory, directory);
installedGamesNumber++;
}
}
else
{
TCHAR work[MAX_PATH];
TCHAR checkfile[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, current_game.check_file_1, strlen(current_game.check_file_1) + 1, checkfile, sizeof(checkfile));
wsprintf(work, TEXT("%s\\%s"), directory, checkfile);
//MessageBox(NULL, work, TEXT("Checking file"), MB_OK);
if (GetFileAttributes(work) == 0xFFFFFFFF)
continue;
//MessageBox(NULL, TEXT("Check OK"), TEXT("Checking file"), MB_OK);
MultiByteToWideChar(CP_ACP, 0, current_game.check_file_2, strlen(current_game.check_file_2) + 1, checkfile, sizeof(checkfile));
wsprintf(work, TEXT("%s\\%s"), directory, checkfile);
if (GetFileAttributes(work) == 0xFFFFFFFF)
continue;
//MessageBox(NULL, TEXT("Match file !"), TEXT("..."), MB_OK);
gamesFound[i] = 1;
gamesInstalled[installedGamesNumber].reference = i;
wcscpy(gamesInstalled[installedGamesNumber].directory, directory);
installedGamesNumber++;
}
}
// Recurse
wsprintf(fileName, TEXT("%s\\*"), directory);
x = FindFirstFile(fileName, &desc);
if (x == INVALID_HANDLE_VALUE)
return;
if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
wsprintf(newDirectory, TEXT("%s\\%s"), directory, desc.cFileName);
findGame(newDirectory);
}
while (FindNextFile(x, &desc))
if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
wsprintf(newDirectory, TEXT("%s\\%s"), directory, desc.cFileName);
findGame(newDirectory);
}
FindClose(x);
}
#endif