scummvm/base/plugins.cpp
2003-09-20 01:08:08 +00:00

306 lines
7.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "base/engine.h"
#include "common/util.h"
#ifdef DYNAMIC_MODULES
#ifdef UNIX
#include <dlfcn.h>
#else
#error No support for loading plugins on non-unix systems at this point!
#endif
#else
// Factory functions => no need to include the specific classes
// in this header. This serves two purposes:
// 1) Clean seperation from the game modules (scumm, simon) and the generic code
// 2) Faster (compiler doesn't have to parse lengthy header files)
#ifndef DISABLE_SCUMM
extern const TargetSettings *Engine_SCUMM_targetList();
extern Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst);
#endif
#ifndef DISABLE_SIMON
extern Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst);
extern const TargetSettings *Engine_SIMON_targetList();
#endif
#ifndef DISABLE_SKY
extern const TargetSettings *Engine_SKY_targetList();
extern Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst);
#endif
#ifndef DISABLE_SWORD2
extern const TargetSettings *Engine_SWORD2_targetList();
extern Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst);
#endif
#endif
#pragma mark -
PluginManager *g_pluginManager = 0;
#pragma mark -
int Plugin::countTargets() const {
const TargetSettings *target = getTargets();
int count;
for (count = 0; target->targetName; target++, count++)
;
return count;
}
const TargetSettings *Plugin::findTarget(const char *targetName) const {
// Find the TargetSettings for this target
const TargetSettings *target = getTargets();
assert(targetName);
while (target->targetName) {
if (!scumm_stricmp(target->targetName, targetName)) {
return target;
}
target++;
}
return 0;
}
#pragma mark -
class StaticPlugin : public Plugin {
const char *_name;
const TargetSettings *_targets;
int _targetCount;
EngineFactory _ef;
public:
StaticPlugin(const char *name, const TargetSettings *targets, EngineFactory ef)
: _name(name), _targets(targets), _ef(ef) {
_targetCount = Plugin::countTargets();
}
const char *getName() const { return _name; }
int countTargets() const { return _targetCount; }
const TargetSettings *getTargets() const { return _targets; }
Engine *createInstance(GameDetector *detector, OSystem *syst) const {
return (*_ef)(detector, syst);
}
};
#pragma mark -
#ifdef DYNAMIC_MODULES
class DynamicPlugin : public Plugin {
void *_dlHandle;
ScummVM::String _filename;
ScummVM::String _name;
const TargetSettings *_targets;
int _targetCount;
EngineFactory _ef;
void *findSymbol(const char *symbol);
public:
DynamicPlugin(const char *filename)
: _dlHandle(0), _filename(filename), _targets(0), _targetCount(0), _ef(0) {}
const char *getName() const { return _name.c_str(); }
int countTargets() const { return _targetCount; }
const TargetSettings *getTargets() const { return _targets; }
Engine *createInstance(GameDetector *detector, OSystem *syst) const {
assert(_ef);
return (*_ef)(detector, syst);
}
bool loadPlugin();
void unloadPlugin();
};
void *DynamicPlugin::findSymbol(const char *symbol) {
#ifdef UNIX
#ifdef MACOSX
// Need to prepend underscore on Mac OS X
char buffer[256];
buffer[0] = '_';
strcpy(buffer + 1, symbol);
symbol = buffer;
#endif
void *func = dlsym(_dlHandle, symbol);
if (!func)
warning("Failed loading symbold '%s' from plugin '%s' (%s)", symbol, _filename.c_str(), dlerror());
return func;
#else
#error TODO
#endif
}
typedef const char *(*NameFunc)();
typedef const TargetSettings *(*TargetListFunc)();
bool DynamicPlugin::loadPlugin() {
assert(!_dlHandle);
_dlHandle = dlopen(_filename.c_str(), RTLD_LAZY);
if (!_dlHandle) {
warning("Failed loading plugin '%s' (%s)", _filename.c_str(), dlerror());
return false;
}
// Query the plugin's name
NameFunc nameFunc = (NameFunc)findSymbol("PLUGIN_name");
if (!nameFunc) {
unloadPlugin();
return false;
}
_name = nameFunc();
// Query the plugin for the targets it supports
TargetListFunc targetListFunc = (TargetListFunc)findSymbol("PLUGIN_getTargetList");
if (!targetListFunc) {
unloadPlugin();
return false;
}
_targets = targetListFunc();
// Finally, retrieve the factory function
_ef = (EngineFactory)findSymbol("PLUGIN_createEngine");
if (!_ef) {
unloadPlugin();
return false;
}
return true;
}
void DynamicPlugin::unloadPlugin() {
if (_dlHandle) {
if (dlclose(_dlHandle) != 0)
warning("Failed unloading plugin '%s' (%s)", _filename.c_str(), dlerror());
}
}
#endif // DYNAMIC_MODULES
#pragma mark -
PluginManager::PluginManager() {
}
PluginManager::~PluginManager() {
// Explicitly unload all loaded plugins
unloadPlugins();
}
void PluginManager::loadPlugins() {
#ifndef DYNAMIC_MODULES
// "Load" the static plugins
#ifndef DISABLE_SCUMM
tryLoadPlugin(new StaticPlugin("scumm", Engine_SCUMM_targetList(), Engine_SCUMM_create));
#endif
#ifndef DISABLE_SIMON
tryLoadPlugin(new StaticPlugin("simon", Engine_SIMON_targetList(), Engine_SIMON_create));
#endif
#ifndef DISABLE_SKY
tryLoadPlugin(new StaticPlugin("sky", Engine_SKY_targetList(), Engine_SKY_create));
#endif
#ifndef DISABLE_SWORD2
tryLoadPlugin(new StaticPlugin("sword2", Engine_SWORD2_targetList(), Engine_SWORD2_create));
#endif
#else
// Load dynamic plugins
// TODO... this is right now just a nasty hack.
// This should search one or multiple directories for all plugins it can
// find (to this end, we maybe should use a special prefix/suffix; e.g.
// instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
//
// The list of directories to search could be e.g.:
// User specified (via config file), ".", "./plugins", "$(prefix)/lib".
//
// We also need to add code which ensures what we are looking at is
// a) a ScummVM engine and b) matches the version of the executable.
// Hence one more symbol should be exported by plugins which returns
// the "ABI" version the plugin was built for, and we can compare that
// to the ABI version of the executable.
#ifndef DISABLE_SCUMM
tryLoadPlugin(new DynamicPlugin("scumm/libscumm.so"));
#endif
#ifndef DISABLE_SIMON
tryLoadPlugin(new DynamicPlugin("simon/libsimon.so"));
#endif
#ifndef DISABLE_SKY
tryLoadPlugin(new DynamicPlugin("sky/libsky.so"));
#endif
#ifndef DISABLE_SWORD2
tryLoadPlugin(new DynamicPlugin("bs2/libbs2.so"));
#endif
#endif
}
void PluginManager::unloadPlugins() {
int i;
for (i = 0; i < _plugins.size(); i++) {
_plugins[i]->unloadPlugin();
delete _plugins[i];
}
_plugins.clear();
}
bool PluginManager::tryLoadPlugin(Plugin *plugin) {
assert(plugin);
// Try to load the plugin
if (plugin->loadPlugin()) {
// If succesful, add it to the list of known plugins and return.
_plugins.push_back(plugin);
return true;
} else {
// Failed to load the plugin
delete plugin;
return false;
}
}