scummvm/engines/kyra/gui_v2.cpp
2008-04-05 03:13:26 +00:00

2122 lines
53 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra.h"
#include "kyra/kyra_v2.h"
#include "kyra/screen.h"
#include "kyra/wsamovie.h"
#include "kyra/timer.h"
#include "kyra/sound.h"
#include "common/savefile.h"
namespace Kyra {
void KyraEngine_v2::gui_updateMainMenuAnimation() {
_screen->updateScreen();
}
bool KyraEngine_v2::gui_mainMenuGetInput() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
quitGame();
break;
case Common::EVENT_LBUTTONUP:
return true;
default:
break;
}
}
return false;
}
int KyraEngine_v2::gui_handleMainMenu() {
debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_handleMainMenu()");
int command = -1;
uint8 colorMap[16];
memset(colorMap, 0, sizeof(colorMap));
_screen->setTextColorMap(colorMap);
const char * const *strings;
const char *k2strings[4];
Screen::FontId oldFont = _screen->setFont(Screen::FID_8_FNT);
int charWidthBackUp = _screen->_charWidth;
_screen->_charWidth = -2;
if (_flags.gameID == GI_KYRA2) {
_screen->setScreenDim(11);
k2strings[0] = _sequenceStrings[97];
k2strings[1] = _sequenceStrings[96];
k2strings[2] = _sequenceStrings[95];
k2strings[3] = _sequenceStrings[98];
strings = k2strings;
} else {
_screen->setScreenDim(3);
strings = &_mainMenuStrings[_lang << 2];
}
int backUpX = _screen->_curDim->sx;
int backUpY = _screen->_curDim->sy;
int backUpWidth = _screen->_curDim->w;
int backUpHeight = _screen->_curDim->h;
_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 0, 3);
int x = _screen->_curDim->sx << 3;
int y = _screen->_curDim->sy;
int width = _screen->_curDim->w << 3;
int height = _screen->_curDim->h;
gui_drawMainBox(x, y, width, height, 1);
gui_drawMainBox(x + 1, y + 1, width - 2, height - 2, 0);
int selected = 0;
gui_drawMainMenu(strings, selected);
_screen->showMouse();
int fh = _screen->getFontHeight();
int textPos = ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3;
Common::Rect menuRect(x + 16, y + 4, x + width - 16, y + 4 + fh * 4);
while (!_quitFlag) {
gui_updateMainMenuAnimation();
bool mousePressed = gui_mainMenuGetInput();
Common::Point mouse = getMousePos();
if (menuRect.contains(mouse)) {
int item = (mouse.y - menuRect.top) / fh;
if (item != selected) {
gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0x80 : 0xd7, 0, 5);
gui_printString(strings[item], textPos, menuRect.top + item * fh, (_flags.gameID == GI_KYRA3) ? 0xFF : 0xd6, 0, 5);
selected = item;
}
if (mousePressed) {
for (int i = 0; i < 3; i++) {
gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0x80 : 0xd7, 0, 5);
_screen->updateScreen();
_system->delayMillis(50);
gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0xFF : 0xd6, 0, 5);
_screen->updateScreen();
_system->delayMillis(50);
}
command = item;
break;
}
}
_system->delayMillis(10);
}
if (_quitFlag)
command = -1;
_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 3, 0);
_screen->_charWidth = charWidthBackUp;
_screen->setFont(oldFont);
return command;
}
void KyraEngine_v2::gui_drawMainMenu(const char *const *strings, int select) {
debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_drawMainMenu(%p)", (const void*)strings);
static const uint16 menuTable2[] = { 0x01, 0x04, 0x0C, 0x04, 0x00, 0xd7, 0xd6, 0x00, 0x01, 0x02, 0x03 };
static const uint16 menuTable3[] = { 0x01, 0x04, 0x0C, 0x04, 0x00, 0x80, 0xFF, 0x00, 0x01, 0x02, 0x03 };
const uint16 *menuTable;
if (_flags.gameID == GI_KYRA3)
menuTable = menuTable3;
else
menuTable = menuTable2;
int top = _screen->_curDim->sy;
top += menuTable[1];
for (int i = 0; i < menuTable[3]; ++i) {
int curY = top + i * _screen->getFontHeight();
int color = (i == select) ? menuTable[6] : menuTable[5];
gui_printString(strings[i], ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5);
}
}
void KyraEngine_v2::gui_drawMainBox(int x, int y, int w, int h, int fill) {
debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_drawMainBox(%d, %d, %d, %d, %d)", x, y, w, h, fill);
static const uint8 kyra3ColorTable[] = { 0x16, 0x19, 0x1A, 0x16 };
static const uint8 kyra2ColorTable[] = { 0xd8, 0xda, 0xd9, 0xd8 };
const uint8 *colorTable;
if (_flags.gameID == GI_KYRA3)
colorTable = kyra3ColorTable;
else
colorTable = kyra2ColorTable;
--w; --h;
if (fill)
_screen->fillRect(x, y, x+w, y+h, colorTable[0]);
_screen->drawClippedLine(x, y+h, x+w, y+h, colorTable[1]);
_screen->drawClippedLine(x+w, y, x+w, y+h, colorTable[1]);
_screen->drawClippedLine(x, y, x+w, y, colorTable[2]);
_screen->drawClippedLine(x, y, x, y+h, colorTable[2]);
_screen->setPagePixel(_screen->_curPage, x, y+h, colorTable[3]);
_screen->setPagePixel(_screen->_curPage, x+w, y, colorTable[3]);
}
void KyraEngine_v2::gui_printString(const char *format, int x, int y, int col1, int col2, int flags, ...) {
debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_printString('%s', %d, %d, %d, %d, %d, ...)", format, x, y, col1, col2, flags);
if (!format)
return;
char string[512];
va_list vaList;
va_start(vaList, flags);
vsprintf(string, format, vaList);
va_end(vaList);
if (flags & 1)
x -= _screen->getTextWidth(string) >> 1;
if (flags & 2)
x -= _screen->getTextWidth(string);
if (flags & 4) {
_screen->printText(string, x - 1, y, 240, col2);
_screen->printText(string, x, y + 1, 240, col2);
}
if (flags & 8) {
_screen->printText(string, x - 1, y, 227, col2);
_screen->printText(string, x, y + 1, 227, col2);
}
_screen->printText(string, x, y, col1, col2);
}
#pragma mark -
void KyraEngine_v2::loadButtonShapes() {
const uint8 *src = _screen->getCPagePtr(3);
_screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0);
_gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0);
_gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1);
_gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2);
_gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3);
_gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4);
_gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5);
_buttonShapes[6] = _screen->makeShapeCopy(src, 6);
_buttonShapes[7] = _screen->makeShapeCopy(src, 7);
_buttonShapes[8] = _screen->makeShapeCopy(src, 6);
_buttonShapes[9] = _screen->makeShapeCopy(src, 7);
_buttonShapes[10] = _screen->makeShapeCopy(src, 10);
_buttonShapes[11] = _screen->makeShapeCopy(src, 11);
_buttonShapes[16] = _screen->makeShapeCopy(src, 16);
_buttonShapes[17] = _screen->makeShapeCopy(src, 17);
_buttonShapes[18] = _screen->makeShapeCopy(src, 18);
}
void KyraEngine_v2::setupLangButtonShapes() {
switch (_lang) {
case 0:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
break;
case 1:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[8];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9];
break;
case 2:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[10];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11];
break;
default:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
break;
}
}
GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
_backUpButtonList = _unknownButtonList = 0;
initStaticData();
_currentMenu = 0;
_isDeathMenu = false;
_isSaveMenu = false;
_isLoadMenu = false;
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
_sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::sliderHandler);
}
Button *GUI_v2::addButtonToList(Button *list, Button *newButton) {
list = GUI::addButtonToList(list, newButton);
_buttonListChanged = true;
return list;
}
void GUI_v2::processButton(Button *button) {
if (!button)
return;
if (button->flags & 8) {
if (button->flags & 0x10) {
// XXX
}
return;
}
int entry = button->flags2 & 5;
byte val1 = 0, val2 = 0, val3 = 0;
const uint8 *dataPtr = 0;
Button::Callback callback;
if (entry == 1) {
val1 = button->data1Val1;
dataPtr = button->data1ShapePtr;
callback = button->data1Callback;
val2 = button->data1Val2;
val3 = button->data1Val3;
} else if (entry == 4 || entry == 5) {
val1 = button->data2Val1;
dataPtr = button->data2ShapePtr;
callback = button->data2Callback;
val2 = button->data2Val2;
val3 = button->data2Val3;
} else {
val1 = button->data0Val1;
dataPtr = button->data0ShapePtr;
callback = button->data0Callback;
val2 = button->data0Val2;
val3 = button->data0Val3;
}
int x = 0, y = 0, x2 = 0, y2 = 0;
x = button->x;
if (x < 0)
x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
x2 = x + button->width - 1;
y = button->y;
if (y < 0)
y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
y2 = y + button->height - 1;
switch (val1 - 1) {
case 0:
_screen->hideMouse();
_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
_screen->showMouse();
break;
case 1:
_screen->hideMouse();
_screen->printText((const char*)dataPtr, x, y, val2, val3);
_screen->showMouse();
break;
case 3:
if (callback)
(*callback)(button);
break;
case 4:
_screen->hideMouse();
_screen->drawBox(x, y, x2, y2, val2);
_screen->showMouse();
break;
case 5:
_screen->hideMouse();
_screen->fillRect(x, y, x2, y2, val2, -1, true);
_screen->showMouse();
break;
default:
break;
}
_screen->updateScreen();
}
int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag) {
if (!buttonList)
return inputFlag & 0x7FFF;
if (_backUpButtonList != buttonList || _buttonListChanged) {
_unknownButtonList = 0;
//XXX_gui_unk2 (very strange code, maybe keyboard related? or some non interactive input...)
_backUpButtonList = buttonList;
_buttonListChanged = false;
while (buttonList) {
processButton(buttonList);
buttonList = buttonList->nextButton;
}
}
int mouseX = _vm->_mouseX;
int mouseY = _vm->_mouseY;
uint16 flags = 0;
if (1/*!_screen_cursorDisable*/) {
uint16 inFlags = inputFlag & 0xFF;
uint16 temp = 0;
// this is NOT like in the original
// the original game somehow just enabled flag 0x1000 here
// but did some other magic, which looks like it depends on how the handle
// key input... so we just enable 0x1000 and 0x4000 here to allow
// all GUI buttons to work (for now at least...)
if (inFlags == 198 || inFlags == 199)
temp = 0x1000 | 0x4000;
//if (inputFlag & 0x800)
// temp <<= 2;
// the original did some flag hackery here, this works fine too
flags |= temp;
}
buttonList = _backUpButtonList;
if (_unknownButtonList) {
buttonList = _unknownButtonList;
if (_unknownButtonList->flags & 8)
_unknownButtonList = 0;
}
int returnValue = 0;
while (buttonList) {
if (buttonList->flags & 8) {
buttonList = buttonList->nextButton;
continue;
}
buttonList->flags2 &= 0xFFE7;
buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
int x = buttonList->x;
if (x < 0)
x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
int y = buttonList->y;
if (y < 0)
y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
bool progress = false;
if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
progress = true;
uint16 inFlags = inputFlag & 0x7FFF;
if (inFlags) {
if (buttonList->unk6 == inFlags) {
progress = true;
flags = buttonList->flags & 0x0F00;
buttonList->flags2 |= 0x80;
inputFlag = 0;
_unknownButtonList = buttonList;
} else if (buttonList->unk8 == inFlags) {
flags = buttonList->flags & 0xF000;
if (!flags)
flags = buttonList->flags & 0x0F00;
progress = true;
buttonList->flags2 |= 0x80;
inputFlag = 0;
_unknownButtonList = buttonList;
}
}
bool unk1 = false;
if (!progress)
buttonList->flags2 &= 0xFFF9;
if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) {
buttonList->flags |= 6;
if (!_unknownButtonList)
_unknownButtonList = buttonList;
} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
buttonList->flags2 |= 6;
} else {
buttonList->flags2 &= 0xFFF9;
}
bool progressSwitch = false;
if (!_unknownButtonList) {
progressSwitch = progress;
} else {
if (_unknownButtonList->flags & 0x40)
progressSwitch = (_unknownButtonList == buttonList);
else
progressSwitch = progress;
}
if (progressSwitch) {
if ((flags & 0x1100) && progress && !_unknownButtonList) {
inputFlag = 0;
_unknownButtonList = buttonList;
}
if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
uint16 combinedFlags = (buttonList->flags & flags);
combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
combinedFlags >>= 8;
static const uint16 flagTable[] = {
0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
0x200, 0x100, 0x400, 0x100, 0x400, 0x100
};
assert(combinedFlags < ARRAYSIZE(flagTable));
switch (flagTable[combinedFlags]) {
case 0x400:
if ((buttonList->flags & 1) && _unknownButtonList == buttonList) {
buttonList->flags2 ^= 1;
returnValue = buttonList->index | 0x8000;
unk1 = true;
}
if (!(buttonList->flags & 4)) {
buttonList->flags2 &= 0xFFFB;
buttonList->flags2 &= 0xFFFD;
}
break;
case 0x800:
if (!(buttonList->flags & 4)) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
}
if (!(buttonList->flags & 1))
unk1 = true;
break;
case 0x200:
if (buttonList->flags & 4) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
}
if (!(buttonList->flags & 1))
unk1 = true;
break;
case 0x100:
default:
buttonList->flags2 ^= 1;
returnValue = buttonList->index | 0x8000;
unk1 = true;
if (buttonList->flags & 4) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
_unknownButtonList = buttonList;
}
break;
}
}
}
bool unk2 = false;
if ((flags & 0x2200) && progress) {
buttonList->flags2 |= 6;
if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
unk2 = true;
buttonList->flags2 |= 1;
}
}
if ((flags & 0x8800) == 0x8800) {
_unknownButtonList = 0;
if (!progress || (buttonList->flags & 4))
buttonList->flags2 &= 0xFFF9;
}
if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40))
_unknownButtonList = 0;
if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
processButton(buttonList);
if (unk2)
buttonList->flags2 &= 0xFFFE;
if (unk1) {
buttonList->flags2 &= 0xFF;
buttonList->flags2 |= flags;
if (buttonList->buttonCallback) {
_vm->removeInputTop();
if ((*buttonList->buttonCallback.get())(buttonList))
break;
}
if (buttonList->flags & 0x20)
break;
}
if (_unknownButtonList == buttonList && (buttonList->flags & 0x40))
break;
buttonList = buttonList->nextButton;
}
if (!returnValue)
returnValue = inputFlag & 0x7FFF;
return returnValue;
}
const char *GUI_v2::getMenuTitle(const Menu &menu) {
if (!menu.menuNameId)
return 0;
return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1);
}
const char *GUI_v2::getMenuItemTitle(const MenuItem &menuItem) {
if (!menuItem.itemId)
return 0;
return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1);
}
const char *GUI_v2::getMenuItemLabel(const MenuItem &menuItem) {
if (!menuItem.labelId)
return 0;
return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1);
}
#pragma mark -
int KyraEngine_v2::buttonInventory(Button *button) {
if (!_screen->isMouseVisible())
return 0;
int inventorySlot = button->index - 6;
uint16 item = _mainCharacter.inventory[inventorySlot];
if (_itemInHand == -1) {
if (item == 0xFFFF)
return 0;
_screen->hideMouse();
clearInventorySlot(inventorySlot, 0);
snd_playSoundEffect(0x0B);
setMouseCursor(item);
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
updateCommandLineEx(item+54, string, 0xD6);
_itemInHand = (int16)item;
_screen->showMouse();
_mainCharacter.inventory[inventorySlot] = 0xFFFF;
} else {
if (_mainCharacter.inventory[inventorySlot] != 0xFFFF) {
if (checkInventoryItemExchange(_itemInHand, inventorySlot))
return 0;
item = _mainCharacter.inventory[inventorySlot];
snd_playSoundEffect(0x0B);
_screen->hideMouse();
clearInventorySlot(inventorySlot, 0);
drawInventoryShape(0, _itemInHand, inventorySlot);
setMouseCursor(item);
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
updateCommandLineEx(item+54, string, 0xD6);
_screen->showMouse();
_mainCharacter.inventory[inventorySlot] = _itemInHand;
setHandItem(item);
} else {
snd_playSoundEffect(0x0C);
_screen->hideMouse();
drawInventoryShape(0, _itemInHand, inventorySlot);
_screen->setMouseCursor(0, 0, getShapePtr(0));
int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;
updateCommandLineEx(_itemInHand+54, string, 0xD6);
_screen->showMouse();
_mainCharacter.inventory[inventorySlot] = _itemInHand;
_itemInHand = -1;
}
}
return 0;
}
int KyraEngine_v2::scrollInventory(Button *button) {
uint16 *src = _mainCharacter.inventory;
uint16 *dst = &_mainCharacter.inventory[10];
uint16 temp[5];
memcpy(temp, src, sizeof(uint16)*5);
memcpy(src, src+5, sizeof(uint16)*5);
memcpy(src+5, dst, sizeof(uint16)*5);
memcpy(dst, dst+5, sizeof(uint16)*5);
memcpy(dst+5, temp, sizeof(uint16)*5);
_screen->hideMouse();
_screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2);
_screen->showMouse();
redrawInventory(2);
scrollInventoryWheel();
return 0;
}
int KyraEngine_v2::getInventoryItemSlot(uint16 item) {
for (int i = 0; i < 20; ++i) {
if (_mainCharacter.inventory[i] == item)
return i;
}
return -1;
}
int KyraEngine_v2::findFreeVisibleInventorySlot() {
for (int i = 0; i < 10; ++i) {
if (_mainCharacter.inventory[i] == 0xFFFF)
return i;
}
return -1;
}
void KyraEngine_v2::removeItemFromInventory(int slot) {
_mainCharacter.inventory[slot] = 0xFFFF;
if (slot < 10) {
_screen->hideMouse();
clearInventorySlot(slot, 0);
_screen->showMouse();
}
}
bool KyraEngine_v2::checkInventoryItemExchange(uint16 handItem, int slot) {
bool removeItem = false;
uint16 newItem = 0xFFFF;
uint16 invItem = _mainCharacter.inventory[slot];
for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) {
if (table[0] != handItem || table[1] != invItem)
continue;
if (table[3] == 0xFFFF)
continue;
removeItem = (table[3] == 1);
newItem = table[2];
snd_playSoundEffect(0x68);
_mainCharacter.inventory[slot] = newItem;
_screen->hideMouse();
clearInventorySlot(slot, 0);
drawInventoryShape(0, newItem, slot);
if (removeItem)
removeHandItem();
_screen->showMouse();
if (_lang != 1)
updateCommandLineEx(newItem+54, 0x2E, 0xD6);
return true;
}
return false;
}
void KyraEngine_v2::drawInventoryShape(int page, uint16 item, int slot) {
_screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0);
_screen->updateScreen();
}
void KyraEngine_v2::clearInventorySlot(int slot, int page) {
_screen->drawShape(page, _defaultShapeTable[240+slot], _inventoryX[slot], _inventoryY[slot], 0, 0);
_screen->updateScreen();
}
void KyraEngine_v2::redrawInventory(int page) {
int pageBackUp = _screen->_curPage;
_screen->_curPage = page;
const uint16 *inventory = _mainCharacter.inventory;
_screen->hideMouse();
for (int i = 0; i < 10; ++i) {
clearInventorySlot(i, page);
if (inventory[i] != 0xFFFF) {
_screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0);
drawInventoryShape(page, inventory[i], i);
}
}
_screen->showMouse();
_screen->updateScreen();
_screen->_curPage = pageBackUp;
}
void KyraEngine_v2::scrollInventoryWheel() {
WSAMovieV2 movie(this);
movie.open("INVWHEEL.WSA", 0, 0);
int frames = movie.opened() ? movie.frames() : 6;
memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
uint8 overlay[0x100];
_screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
_screen->hideMouse();
_screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
_screen->showMouse();
snd_playSoundEffect(0x25);
movie.setDrawPage(0);
movie.setX(0);
movie.setY(0);
bool breakFlag = false;
for (int i = 0; i <= 6 && !breakFlag; ++i) {
if (movie.opened()) {
_screen->hideMouse();
movie.displayFrame(i % frames, 0, 0);
_screen->showMouse();
_screen->updateScreen();
}
uint32 endTime = _system->getMillis() + _tickLength;
int y = (i * 981) >> 8;
if (y >= 23 || i == 6) {
y = 23;
breakFlag = true;
}
_screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay);
_screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
delayUntil(endTime);
}
_screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer);
movie.close();
}
// spellbook specific code
int KyraEngine_v2::bookButton(Button *button) {
if (!queryGameFlag(1)) {
objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB);
return 0;
}
if (!_screen->isMouseVisible())
return 0;
if (queryGameFlag(0xE5)) {
snd_playSoundEffect(0x0D);
return 0;
}
if (_itemInHand == 72) {
if (!queryGameFlag(0xE2)) {
_bookMaxPage += 2;
removeHandItem();
snd_playSoundEffect(0x6C);
setGameFlag(0xE2);
}
if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) {
_bookMaxPage += 2;
removeHandItem();
snd_playSoundEffect(0x6C);
setGameFlag(0x18A);
}
return 0;
}
if (_handItemSet != -1) {
snd_playSoundEffect(0x0D);
return 0;
}
_screen->hideMouse();
showMessage(0, 0xCF);
displayInvWsaLastFrame();
_bookNewPage = _bookCurPage;
if (_screenBuffer) {
_screen->hideMouse();
memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
_screen->showMouse();
}
memcpy(_screen->getPalette(2), _screen->getPalette(0), 768);
_screen->fadeToBlack(7, &_updateFunctor);
_res->loadFileToBuf("_BOOK.COL", _screen->getPalette(0), 768);
loadBookBkgd();
showBookPage();
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
int oldItemInHand = _itemInHand;
removeHandItem();
_screen->fadePalette(_screen->getPalette(0), 7);
_screen->showMouse();
bookLoop();
_screen->fadeToBlack(7);
_screen->hideMouse();
setHandItem(oldItemInHand);
updateMouse();
restorePage3();
if (_screenBuffer) {
_screen->hideMouse();
_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
_screen->showMouse();
}
setHandItem(_itemInHand);
memcpy(_screen->getPalette(0), _screen->getPalette(2), 768);
_screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor);
_screen->showMouse();
if (!queryGameFlag(4) && !queryGameFlag(0xB8)) {
objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC);
objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED);
objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE);
objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF);
setGameFlag(4);
}
return 0;
}
void KyraEngine_v2::loadBookBkgd() {
char filename[16];
if (_flags.isTalkie)
strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS");
else
strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS");
_bookBkgd ^= 1;
if (_flags.isTalkie) {
if (!_bookCurPage)
strcpy(filename, "_XBOOKB.CPS");
if (_bookCurPage == _bookMaxPage)
strcpy(filename, "_XBOOKA.CPS");
switch (_lang) {
case 0:
filename[1] = 'E';
break;
case 1:
filename[1] = 'F';
break;
case 2:
filename[1] = 'G';
break;
default:
warning("loadBookBkgd unsupported language");
filename[1] = 'E';
break;
}
} else {
if (!_bookCurPage)
strcpy(filename, "_BOOKB.CPS");
if (_bookCurPage == _bookMaxPage)
strcpy(filename, "_BOOKA.CPS");
}
_screen->loadBitmap(filename, 3, 3, 0);
}
void KyraEngine_v2::showBookPage() {
char filename[16];
sprintf(filename, "PAGE%.01X.", _bookCurPage);
strcat(filename, _languageExtension[_lang]);
uint8 *leftPage = _res->fileData(filename, 0);
int leftPageY = _bookPageYOffset[_bookCurPage];
sprintf(filename, "PAGE%.01X.", _bookCurPage+1);
strcat(filename, _languageExtension[_lang]);
uint8 *rightPage = (_bookCurPage != _bookMaxPage) ? _res->fileData(filename, 0) : 0;
int rightPageY = _bookPageYOffset[_bookCurPage+1];
_screen->hideMouse();
if (leftPage) {
bookDecodeText(leftPage);
bookPrintText(2, leftPage, 20, leftPageY+20, 0x31);
delete [] leftPage;
}
if (rightPage) {
bookDecodeText(rightPage);
bookPrintText(2, rightPage, 176, rightPageY+20, 0x31);
delete [] rightPage;
}
_screen->showMouse();
}
void KyraEngine_v2::bookLoop() {
Button bookButtons[5];
GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookPrevPage);
GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookNextPage);
GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookClose);
GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookPrevPage);
GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookNextPage);
Button *buttonList = 0;
for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i)
buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]);
showBookPage();
_bookShown = true;
while (_bookShown && !_quitFlag) {
checkInput(buttonList);
removeInputTop();
if (_bookCurPage != _bookNewPage) {
_bookCurPage = _bookNewPage;
_screen->clearPage(2);
loadBookBkgd();
showBookPage();
snd_playSoundEffect(0x64);
_screen->hideMouse();
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
_screen->showMouse();
}
}
_screen->clearPage(2);
}
void KyraEngine_v2::bookDecodeText(uint8 *str) {
uint8 *dst = str, *op = str;
while (*op != 0x1A) {
while (*op != 0x1A && *op != 0x0D)
*dst++ = *op++;
if (*op == 0x1A)
break;
op += 2;
*dst++ = 0x0D;
}
*dst = 0;
}
void KyraEngine_v2::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) {
int curPageBackUp = _screen->_curPage;
_screen->_curPage = dstPage;
_screen->setTextColor(_bookTextColorMap, 0, 3);
Screen::FontId oldFont = _screen->setFont(Screen::FID_BOOKFONT_FNT);
_screen->_charWidth = -2;
_screen->hideMouse();
_screen->printText((const char*)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0x80 : 0);
_screen->showMouse();
_screen->_charWidth = 0;
_screen->setFont(oldFont);
_screen->_curPage = curPageBackUp;
}
int KyraEngine_v2::bookPrevPage(Button *button) {
_bookNewPage = MAX<int>(_bookCurPage-2, 0);
return 0;
}
int KyraEngine_v2::bookNextPage(Button *button) {
_bookNewPage = MIN<int>(_bookCurPage+2, _bookMaxPage);
return 0;
}
int KyraEngine_v2::bookClose(Button *button) {
_bookShown = false;
return 0;
}
// cauldron specific code
int KyraEngine_v2::cauldronClearButton(Button *button) {
if (!queryGameFlag(2)) {
updateCharFacing();
objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
return 0;
}
if (queryGameFlag(0xE4)) {
snd_playSoundEffect(0x0D);
return 0;
}
_screen->hideMouse();
displayInvWsaLastFrame();
snd_playSoundEffect(0x25);
loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1);
loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1);
showMessage(0, 0xCF);
setCauldronState(0, 0);
clearCauldronTable();
snd_playSoundEffect(0x57);
loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1);
_screen->showMouse();
return 0;
}
int KyraEngine_v2::cauldronButton(Button *button) {
if (!queryGameFlag(2)) {
objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
return 0;
}
if (!_screen->isMouseVisible() || _handItemSet < -1)
return 0;
if (queryGameFlag(0xE4)) {
snd_playSoundEffect(0x0D);
return 0;
}
updateCharFacing();
for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) {
if (_itemInHand == _cauldronProtectedItems[i]) {
objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1);
return 0;
}
}
if (_itemInHand == -1) {
listItemsInCauldron();
return 0;
}
for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) {
if (_itemInHand == _cauldronBowlTable[i]) {
addFrontCauldronTable(_itemInHand);
setHandItem(_cauldronBowlTable[i+1]);
if (!updateCauldron()) {
_cauldronState = 0;
cauldronRndPaletteFade();
}
return 0;
}
}
if (_itemInHand == 18) {
const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable;
while (magicTable[0] != -1) {
if (_cauldronState == magicTable[0]) {
setHandItem(magicTable[1]);
snd_playSoundEffect(0x6C);
++_cauldronUseCount;
if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) {
showMessage(0, 0xCF);
setCauldronState(0, true);
clearCauldronTable();
}
return 0;
}
magicTable += 2;
}
} else if (_itemInHand >= 0) {
int item = _itemInHand;
cauldronItemAnim(item);
addFrontCauldronTable(item);
if (!updateCauldron()) {
_cauldronState = 0;
cauldronRndPaletteFade();
}
}
return 0;
}
#pragma mark -
void GUI_v2::getInput() {
if (!_displayMenu)
return;
_vm->checkInput(_menuButtonList);
_vm->removeInputTop();
if (_vm->quit()) {
_displayMenu = false;
_isLoadMenu = false;
_isSaveMenu = false;
_isOptionsMenu = false;
_isDeleteMenu = false;
}
}
int GUI_v2::optionsButton(Button *button) {
_restartGame = false;
_reloadTemporarySave = false;
_screen->hideMouse();
updateButton(&_vm->_inventoryButtons[0]);
_screen->showMouse();
if (!_screen->isMouseVisible() && button)
return 0;
_vm->showMessage(0, 0xCF);
if (_vm->_handItemSet < -1) {
_vm->_handItemSet = -1;
_screen->hideMouse();
_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
_screen->showMouse();
return 0;
}
int oldHandItem = _vm->_itemInHand;
_screen->setMouseCursor(0, 0, _vm->getShapePtr(0));
_vm->displayInvWsaLastFrame();
//XXX
_displayMenu = true;
if (!_vm->gameFlags().isTalkie) {
_gameOptions.item[2].enabled = false; // language settings
_gameOptions.item[2].labelId = 0;
_gameOptions.item[3].enabled = false; // text settings
_audioOptions.item[2].labelId = 0;
_audioOptions.item[3].enabled = false; // voice volume settings
_audioOptions.item[3].labelId = 0;
}
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) {
_menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4;
_menuButtons[i].data0Callback = _redrawShadedButtonFunctor;
_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
}
initMenuLayout(_mainMenu);
initMenuLayout(_gameOptions);
initMenuLayout(_audioOptions);
initMenuLayout(_choiceMenu);
_loadMenu.numberOfItems = 6;
initMenuLayout(_loadMenu);
initMenuLayout(_saveMenu);
initMenuLayout(_savenameMenu);
initMenuLayout(_deathMenu);
_currentMenu = &_mainMenu;
if (_vm->_menuDirectlyToLoad) {
backUpPage1(_vm->_screenBuffer);
setupPalette();
_loadedSave = false;
loadMenu(0);
if (_loadedSave) {
if (_restartGame)
_vm->_itemInHand = -1;
} else {
restorePage1(_vm->_screenBuffer);
restorePalette();
}
resetState(-1);
_vm->_menuDirectlyToLoad = false;
return 0;
}
if (!button) {
_currentMenu = &_deathMenu;
_isDeathMenu = true;
} else {
_isDeathMenu = false;
}
backUpPage1(_vm->_screenBuffer);
setupPalette();
initMenu(*_currentMenu);
_madeSave = false;
_loadedSave = false;
_vm->_itemInHand = -1;
updateAllMenuButtons();
if (_isDeathMenu) {
while (!_screen->isMouseVisible())
_screen->showMouse();
}
while (_displayMenu) {
processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_vm->_runFlag && !_loadedSave && !_madeSave) {
restorePalette();
restorePage1(_vm->_screenBuffer);
}
if (_vm->_runFlag)
updateMenuButton(&_vm->_inventoryButtons[0]);
resetState(oldHandItem);
if (!_loadedSave && _reloadTemporarySave) {
_vm->_unkSceneScreenFlag1 = true;
_vm->loadGame(_vm->getSavegameFilename(999));
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(999));
_vm->_unkSceneScreenFlag1 = false;
}
return 0;
}
#pragma mark -
void GUI_v2::renewHighlight(Menu &menu) {
if (!_displayMenu)
return;
MenuItem &item = menu.item[menu.highlightedItem];
int x = item.x + menu.x; int y = item.y + menu.y;
int x2 = x + item.width - 1; int y2 = y + item.height - 1;
redrawText(menu);
_screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor);
redrawHighlight(menu);
_screen->updateScreen();
}
void GUI_v2::setupPalette() {
memcpy(_screen->getPalette(1), _screen->getPalette(0), 768);
uint8 *palette = _screen->getPalette(0);
for (int i = 0; i < 768; ++i)
palette[i] >>= 1;
static const uint8 guiPal[] = { 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFc, 0xFD, 0xFE };
for (uint i = 0; i < ARRAYSIZE(guiPal); ++i)
memcpy(_screen->getPalette(0)+guiPal[i]*3, _screen->getPalette(1)+guiPal[i]*3, 3);
if (_isDeathMenu)
_screen->fadePalette(_screen->getPalette(0), 0x64);
else
_screen->setScreenPalette(_screen->getPalette(0));
}
void GUI_v2::restorePalette() {
memcpy(_screen->getPalette(0), _screen->getPalette(1), 768);
_screen->setScreenPalette(_screen->getPalette(0));
}
void GUI_v2::backUpPage1(uint8 *buffer) {
_screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
}
void GUI_v2::restorePage1(const uint8 *buffer) {
_screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
}
void GUI_v2::resetState(int item) {
_vm->_timer->resetNextRun();
_vm->setNextIdleAnimTimer();
_isDeathMenu = false;
if (!_loadedSave) {
_vm->setHandItem(item);
} else {
_vm->setHandItem(_vm->_itemInHand);
_vm->setTimer1DelaySecs(7);
_vm->_shownMessage = " ";
_vm->_fadeMessagePalette = false;
}
_buttonListChanged = true;
}
void GUI_v2::setupSavegameNames(Menu &menu, int num) {
for (int i = 0; i < num; ++i) {
strcpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), "");
menu.item[i].saveSlot = -1;
menu.item[i].enabled = false;
}
int startSlot = 0;
if (_isSaveMenu && _savegameOffset == 0)
startSlot = 1;
KyraEngine::SaveHeader header;
Common::InSaveFile *in;
for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80);
menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
menu.item[i].enabled = true;
delete in;
}
}
if (_savegameOffset == 0) {
if (_isSaveMenu) {
char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
const char *src = _vm->getTableString(/*_vm->gameFlags().isTalkie ? */10/* : ??*/, _vm->_optionsBuffer, 0);
strcpy(dst, src);
menu.item[0].saveSlot = -2;
menu.item[0].enabled = true;
} else {
char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
strcpy(dst, src);
}
}
}
int GUI_v2::scrollUpButton(Button *button) {
updateMenuButton(button);
if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
return 0;
--_savegameOffset;
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu || _isDeleteMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::scrollDownButton(Button *button) {
updateMenuButton(button);
++_savegameOffset;
if (uint(_savegameOffset + 5) >= _saveSlots.size())
_savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu || _isDeleteMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
}
#pragma mark -
int GUI_v2::quitGame(Button *caller) {
updateMenuButton(caller);
if (choiceDialog(0xF, 1)) {
_displayMenu = false;
_vm->_runFlag = false;
_vm->_sound->beginFadeOut();
_screen->fadeToBlack();
_screen->clearCurPage();
}
if (_vm->_runFlag) {
initMenu(*_currentMenu);
updateAllMenuButtons();
}
return 0;
}
int GUI_v2::resumeGame(Button *caller) {
updateMenuButton(caller);
_displayMenu = false;
return 0;
}
int GUI_v2::gameOptions(Button *caller) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
bool textEnabled = _vm->textEnabled();
int lang = _vm->_lang;
setupOptionsButtons();
initMenu(_gameOptions);
_isOptionsMenu = true;
while (_isOptionsMenu) {
processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) {
_vm->_configVoice = 1;
choiceDialog(0x1E, 0);
}
if (_vm->_lang != lang) {
_reloadTemporarySave = true;
_vm->saveGame(_vm->getSavegameFilename(999), "Temporary Kyrandia 2 Savegame");
_vm->loadCCodeBuffer("C_CODE.XXX");
if (_vm->_flags.isTalkie)
_vm->loadOptionsBuffer("OPTIONS.XXX");
else
_vm->_optionsBuffer = _vm->_cCodeBuffer;
_vm->loadChapterBuffer(_vm->_newChapterFile);
_vm->loadNPCScript();
_vm->setupLangButtonShapes();
}
_vm->writeSettings();
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
}
int GUI_v2::quitOptionsMenu(Button *caller) {
updateMenuButton(caller);
_isOptionsMenu = false;
return 0;
}
int GUI_v2::toggleWalkspeed(Button *caller) {
updateMenuButton(caller);
if (_vm->_configWalkspeed == 5)
_vm->_configWalkspeed = 3;
else
_vm->_configWalkspeed = 5;
_vm->_timer->setDelay(0, _vm->_configWalkspeed);
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
int GUI_v2::changeLanguage(Button *caller) {
updateMenuButton(caller);
++_vm->_lang;
_vm->_lang %= 3;
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
int GUI_v2::toggleText(Button *caller) {
updateMenuButton(caller);
if (_vm->textEnabled()) {
if (_vm->speechEnabled())
_vm->_configVoice = 1;
else
_vm->_configVoice = 3;
} else {
if (_vm->speechEnabled())
_vm->_configVoice = 2;
else
_vm->_configVoice = 0;
}
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
void GUI_v2::setupOptionsButtons() {
if (_vm->_configWalkspeed == 3)
_gameOptions.item[0].itemId = 28;
else
_gameOptions.item[0].itemId = 27;
if (_vm->textEnabled())
_gameOptions.item[2].itemId = 18;
else
_gameOptions.item[2].itemId = 17;
switch (_vm->_lang) {
case 0:
_gameOptions.item[1].itemId = 31;
break;
case 1:
_gameOptions.item[1].itemId = 32;
break;
case 2:
_gameOptions.item[1].itemId = 33;
break;
default:
break;
}
}
int GUI_v2::audioOptions(Button *caller) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_audioOptions);
const int menuX = _audioOptions.x;
const int menuY = _audioOptions.y;
const int maxButton = 3; // 2 if voc is disabled
for (int i = 0; i < maxButton; ++i) {
int x = menuX + _sliderBarsPosition[i*2+0];
int y = menuY + _sliderBarsPosition[i*2+1];
_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
drawSliderBar(i, _vm->_buttonShapes[17]);
_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[0][i].x = x;
_sliderButtons[0][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[2][i].x = x + 10;
_sliderButtons[2][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[1][i].x = x + 120;
_sliderButtons[1][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
}
_isOptionsMenu = true;
updateAllMenuButtons();
bool speechEnabled = _vm->speechEnabled();
while (_isOptionsMenu) {
processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine::kVolumeSpeech) == 2)) {
_vm->_configVoice = 0;
_vm->setVolume(KyraEngine::kVolumeSpeech, 75);
choiceDialog(0x1D, 0);
}
_vm->writeSettings();
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
}
int GUI_v2::sliderHandler(Button *caller) {
int button = 0;
if (caller->index >= 25 && caller->index <= 28)
button = caller->index - 25;
else if (caller->index >= 29 && caller->index <= 32)
button = caller->index - 29;
else
button = caller->index - 33;
assert(button >= 0 && button <= 2);
int oldVolume = _vm->getVolume(KyraEngine::kVolumeEntry(button));
int newVolume = oldVolume;
if (caller->index >= 25 && caller->index <= 28)
newVolume -= 10;
else if (caller->index >= 29 && caller->index <= 32)
newVolume += 10;
else
newVolume = _vm->_mouseX - caller->x - 7;
newVolume = MAX(2, newVolume);
newVolume = MIN(97, newVolume);
if (newVolume == oldVolume)
return 0;
int lastMusicCommand = -1;
bool playSoundEffect = false;
drawSliderBar(button, _vm->_buttonShapes[18]);
if (button == 2) {
if (_vm->textEnabled())
_vm->_configVoice = 2;
else
_vm->_configVoice = 1;
}
_vm->setVolume(KyraEngine::kVolumeEntry(button), newVolume);
switch (button) {
case 0:
lastMusicCommand = _vm->_lastMusicCommand;
break;
case 1:
playSoundEffect = true;
break;
case 2:
_vm->playVoice(90, 28);
break;
default:
return 0;
}
drawSliderBar(button, _vm->_buttonShapes[17]);
if (playSoundEffect)
_vm->snd_playSoundEffect(0x18);
else if (lastMusicCommand >= 0)
_vm->snd_playWanderScoreViaMap(lastMusicCommand, 1);
_screen->updateScreen();
return 0;
}
void GUI_v2::drawSliderBar(int slider, const uint8 *shape) {
const int menuX = _audioOptions.x;
const int menuY = _audioOptions.y;
int x = menuX + _sliderBarsPosition[slider*2+0] + 10;
int y = menuY + _sliderBarsPosition[slider*2+1];
int position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
position = MAX(2, position);
position = MIN(97, position);
_screen->drawShape(0, shape, x+position, y, 0, 0);
}
int GUI_v2::loadMenu(Button *caller) {
updateSaveList();
if (!_vm->_menuDirectlyToLoad) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
}
_savegameOffset = 0;
setupSavegameNames(_loadMenu, 5);
initMenu(_loadMenu);
_isLoadMenu = true;
_noLoadProcess = false;
_vm->_gameToLoad = -1;
updateAllMenuButtons();
_screen->updateScreen();
while (_isLoadMenu) {
processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_noLoadProcess) {
if (!_vm->_menuDirectlyToLoad) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
}
} else if (_vm->_gameToLoad >= 0) {
restorePage1(_vm->_screenBuffer);
restorePalette();
_vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad));
if (_vm->_gameToLoad == 0) {
_restartGame = true;
for (int i = 0; i < 23; ++i)
_vm->resetCauldronStateTable(i);
_vm->runStartScript(1, 1);
}
_displayMenu = false;
_loadedSave = true;
}
return 0;
}
int GUI_v2::clickLoadSlot(Button *caller) {
updateMenuButton(caller);
assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
MenuItem &item = _loadMenu.item[caller->index-0x10];
if (item.saveSlot >= 0) {
_vm->_gameToLoad = item.saveSlot;
_isLoadMenu = false;
}
return 0;
}
int GUI_v2::cancelLoadMenu(Button *caller) {
updateMenuButton(caller);
_isLoadMenu = false;
_noLoadProcess = true;
return 0;
}
int GUI_v2::saveMenu(Button *caller) {
updateSaveList();
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_isSaveMenu = true;
_noSaveProcess = false;
_saveSlot = -1;
_savegameOffset = 0;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
updateAllMenuButtons();
while (_isSaveMenu) {
processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_noSaveProcess) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
} else if(_saveSlot <= -1) {
return 0;
}
restorePage1(_vm->_screenBuffer);
restorePalette();
_vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
_displayMenu = false;
_madeSave = true;
return 0;
}
int GUI_v2::clickSaveSlot(Button *caller) {
updateMenuButton(caller);
assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
MenuItem &item = _saveMenu.item[caller->index-0x10];
if (item.saveSlot >= 0) {
if (_isDeleteMenu) {
_slotToDelete = item.saveSlot;
_isDeleteMenu = false;
return 0;
} else {
_saveSlot = item.saveSlot;
strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0));
}
} else if (item.saveSlot == -2) {
_saveSlot = getNextSavegameSlot();
memset(_saveDescription, 0, sizeof(_saveDescription));
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_savenameMenu);
_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA);
const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (desc) {
_isSaveMenu = false;
_isDeleteMenu = false;
} else {
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::cancelSaveMenu(Button *caller) {
updateMenuButton(caller);
_isSaveMenu = false;
_isDeleteMenu = false;
_noSaveProcess = true;
return 0;
}
int GUI_v2::deleteMenu(Button *caller) {
updateSaveList();
updateMenuButton(caller);
if (_saveSlots.size() < 2) {
_vm->snd_playSoundEffect(0x0D);
return 0;
}
do {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_savegameOffset = 1;
_saveMenu.menuNameId = 35;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
_isDeleteMenu = true;
_slotToDelete = -1;
updateAllMenuButtons();
while (_isDeleteMenu) {
processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_slotToDelete < 1) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
_saveMenu.menuNameId = 9;
return 0;
}
} while (choiceDialog(0x24, 1) == 0);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
while (i != _saveSlots.end()) {
++i;
if (i == _saveSlots.end())
break;
// We are only renaming all savefiles until we get some slots missing
// Also not rename quicksave slot filenames
if (*(i-1) != *i || *i >= 990)
break;
Common::String oldName = _vm->getSavegameFilename(*i);
Common::String newName = _vm->getSavegameFilename(*i-1);
_vm->_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str());
}
_saveMenu.menuNameId = 9;
return 0;
}
const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
bool running = true;
int curPos = strlen(buffer);
int x2 = x, y2 = y;
_text->printText(buffer, x, y, c1, c2, c2);
for (int i = 0; i < curPos; ++i)
x2 += getCharWidth(buffer[i]);
drawTextfieldBlock(x2, y2, c3);
_keyPressed.reset();
_cancelNameInput = _finishNameInput = false;
while (running) {
processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
checkTextfieldInput();
if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
if (checkSavegameDescription(buffer, curPos)) {
buffer[curPos] = 0;
running = false;
} else {
_finishNameInput = false;
}
} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
running = false;
return 0;
} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
drawTextfieldBlock(x2, y2, c2);
--curPos;
x2 -= getCharWidth(buffer[curPos]);
drawTextfieldBlock(x2, y2, c3);
_screen->updateScreen();
} else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
buffer[curPos] = _keyPressed.ascii;
const char text[2] = { buffer[curPos], 0 };
_text->printText(text, x2, y2, c1, c2, c2);
x2 += getCharWidth(_keyPressed.ascii);
drawTextfieldBlock(x2, y2, c3);
++curPos;
_screen->updateScreen();
}
}
_keyPressed.reset();
}
return buffer;
}
int GUI_v2::finishSavename(Button *caller) {
updateMenuButton(caller);
_finishNameInput = true;
return 0;
}
int GUI_v2::cancelSavename(Button *caller) {
updateMenuButton(caller);
_cancelNameInput = true;
return 0;
}
bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
if (!buffer || !size)
return false;
if (buffer[0] == 0)
return false;
for (int i = 0; i < size; ++i) {
if (buffer[i] != 0x20)
return true;
else if (buffer[i] == 0x00)
return false;
}
return false;
}
int GUI_v2::getCharWidth(uint8 c) {
Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
_screen->_charWidth = -2;
int width = _screen->getCharWidth(c);
_screen->_charWidth = 0;
_screen->setFont(old);
return width;
}
void GUI_v2::checkTextfieldInput() {
Common::Event event;
bool running = true;
int keys = 0;
while (_vm->_eventMan->pollEvent(event) && running) {
switch (event.type) {
case Common::EVENT_QUIT:
_vm->_quitFlag = true;
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
_vm->_quitFlag = true;
else
_keyPressed = event.kbd;
running = false;
break;
case Common::EVENT_LBUTTONUP: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
keys = 199;
running = false;
} break;
case Common::EVENT_MOUSEMOVE: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
_screen->updateScreen();
} break;
default:
break;
}
}
processButtonList(_menuButtonList, keys | 0x8000);
}
void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
_screen->fillRect(x+1, y+1, x+7, y+8, c);
}
bool GUI_v2::choiceDialog(int name, bool type) {
_choiceMenu.highlightedItem = 0;
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (type)
_choiceMenu.numberOfItems = 2;
else
_choiceMenu.numberOfItems = 1;
_choiceMenu.menuNameId = name;
initMenu(_choiceMenu);
_isChoiceMenu = true;
_choice = false;
while (_isChoiceMenu) {
processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
return _choice;
}
int GUI_v2::choiceYes(Button *caller) {
updateMenuButton(caller);
_choice = true;
_isChoiceMenu = false;
return 0;
}
int GUI_v2::choiceNo(Button *caller) {
updateMenuButton(caller);
_choice = false;
_isChoiceMenu = false;
return 0;
}
} // end of namespace Kyra