scummvm/saga/sndres.h
Andrew Kurushin 31ceb0bb71 - GameModule is gone
- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in  progress

svn-id: r16511
2005-01-09 23:41:22 +00:00

62 lines
1.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sound resource class header
#ifndef SAGA_SNDRES_H_
#define SAGA_SNDRES_H_
#include "saga/rscfile_mod.h"
#include "saga/sound.h"
namespace Saga {
class SndRes {
public:
SndRes(SagaEngine *vm);
int loadSound(uint32 sound_rn);
int playSound(uint32 sound_rn, int volume, bool loop);
int playVoice(uint32 voice_rn);
int getVoiceLength(uint32 voice_rn);
private:
int load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i);
int loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
int loadWavSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
int _init;
RSCFILE_CONTEXT *_sfx_ctxt;
RSCFILE_CONTEXT *_voice_ctxt;
GameSoundInfo _snd_info;
SagaEngine *_vm;
};
} // End of namespace Saga
#endif