scummvm/engines
2009-09-14 12:59:42 +00:00
..
agi Implement getDebugger() in AGI 2009-08-30 21:43:07 +00:00
agos Remove excess spaces. 2009-09-11 10:22:32 +00:00
cine FW Amiga distributed via Interplay should be a US version according to mobygames. 2009-09-14 12:50:44 +00:00
cruise Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
drascula Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
gob Really fixing searchHotspot, syntax-wise at least. (Note: Hotspots::Hotspot::left is unsigned, so a comparison with -1 will always yield false. And for left == 0xFFFF a method already exists, Hotspots::Hotspot::isEnd()) 2009-09-09 23:10:53 +00:00
groovie Fixed crash when reaching the end of the movie, riggered by recent Stream 2009-09-13 11:02:39 +00:00
igor - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
kyra - Cleanup 2009-09-13 21:48:02 +00:00
lure Fix indentation 2009-08-30 20:50:23 +00:00
m4 Fix compile of M4 game engine. 2009-09-11 09:31:57 +00:00
made Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a resource slot can't be found. 2009-08-23 21:15:47 +00:00
parallaction Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
queen Constness fix 2009-09-06 11:37:15 +00:00
saga Slightly modified version of Patch #2838562: Improve endian.h and stream.h 2009-09-11 08:55:47 +00:00
sci SCI: Merge kernelDerefCharPtr and kernelDerefString and change it from a macro to a function 2009-09-14 12:59:42 +00:00
scumm Removed unnecessary semi-colons. 2009-09-13 10:32:55 +00:00
sky Fix indentation 2009-08-30 20:50:23 +00:00
sword1 Fixed bug #2847910, "Loss of background audio loop". It would probably be safe 2009-09-13 21:38:47 +00:00
sword2 Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons) 2009-09-01 13:02:47 +00:00
teenagent fixed double-taking of the captain's key 2009-09-13 14:12:39 +00:00
tinsel Added workaround fix for Amazon conversation being cut off in Act 2 2009-09-13 10:58:31 +00:00
touche TOUCHE: disable flag 777 update (not checked by any scripts) 2009-08-25 21:30:05 +00:00
tucker TUCKER: skip sound file loading if not available in compressed bundle 2009-08-25 21:42:12 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build. 2009-08-21 18:16:37 +00:00
engine.h updated comment on initGraphics as I should have done before commiting r42330. 2009-07-10 10:47:25 +00:00
engines.mk fixed engines order, added svn:keywords properties. 2009-09-03 21:20:13 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00