mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
db3ca8255f
Add space before : in inheritance.
265 lines
5.3 KiB
C++
265 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MADS_NEBULAR_SCENES1_H
|
|
#define MADS_NEBULAR_SCENES1_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/serializer.h"
|
|
#include "mads/game.h"
|
|
#include "mads/scene.h"
|
|
#include "mads/nebular/nebular_scenes.h"
|
|
|
|
namespace MADS {
|
|
|
|
namespace Nebular {
|
|
|
|
class Scene1xx : public NebularScene {
|
|
protected:
|
|
/**
|
|
* Plays an appropriate sound when entering a scene
|
|
*/
|
|
void sceneEntrySound();
|
|
|
|
/**
|
|
*Sets the AA file to use for the scene
|
|
*/
|
|
void setAAName();
|
|
|
|
/**
|
|
* Updates the prefix used for getting player sprites for the scene
|
|
*/
|
|
void setPlayerSpritesPrefix();
|
|
public:
|
|
Scene1xx(MADSEngine *vm) : NebularScene(vm) {}
|
|
};
|
|
|
|
class Scene101 : public Scene1xx {
|
|
private:
|
|
bool _sittingFl;
|
|
bool _panelOpened;
|
|
|
|
int _messageNum;
|
|
int _posY;
|
|
int _shieldSpriteIdx;
|
|
int _chairHotspotId;
|
|
int _oldSpecial;
|
|
|
|
void sayDang();
|
|
|
|
public:
|
|
Scene101(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene102 : public Scene1xx {
|
|
private:
|
|
bool _fridgeOpenedFl;
|
|
bool _fridgeOpenedDescr;
|
|
bool _fridgeFirstOpenFl;
|
|
bool _chairDescrFl;
|
|
bool _drawerDescrFl;
|
|
bool _activeMsgFl;
|
|
|
|
int _fridgeCommentCount;
|
|
|
|
void addRandomMessage();
|
|
|
|
public:
|
|
Scene102(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
virtual void postActions();
|
|
};
|
|
|
|
class Scene103 : public Scene1xx {
|
|
private:
|
|
uint32 _updateClock;
|
|
|
|
public:
|
|
Scene103(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void actions();
|
|
virtual void postActions();
|
|
};
|
|
|
|
class Scene104 : public Scene1xx {
|
|
private:
|
|
bool _kargShootingFl;
|
|
bool _loseFl;
|
|
|
|
public:
|
|
Scene104(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene105 : public Scene1xx {
|
|
private:
|
|
bool _explosionFl;
|
|
|
|
public:
|
|
Scene105(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene106 : public Scene1xx {
|
|
private:
|
|
bool _backToShipFl;
|
|
bool _shadowFl;
|
|
bool _firstEmergingFl;
|
|
|
|
int _positionY;
|
|
|
|
public:
|
|
Scene106(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene107 : public Scene1xx {
|
|
private:
|
|
bool _shootingFl;
|
|
|
|
public:
|
|
Scene107(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene108 : public Scene1xx {
|
|
public:
|
|
Scene108(MADSEngine *vm) : Scene1xx(vm) {}
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene109 : public Scene1xx {
|
|
private:
|
|
bool _rexThrowingObject;
|
|
bool _hoovicDifficultFl;
|
|
bool _beforeEatingRex;
|
|
bool _eatingRex;
|
|
bool _hungryFl;
|
|
bool _eatingFirstFish;
|
|
|
|
int _throwingObjectId;
|
|
int _hoovicTrigger;
|
|
|
|
public:
|
|
Scene109(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene110 : public Scene1xx {
|
|
private:
|
|
bool _crabsFl;
|
|
|
|
public:
|
|
Scene110(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene111 : public Scene1xx {
|
|
private:
|
|
bool _stampedFl;
|
|
bool _launch1Fl;
|
|
bool _launched2Fl;
|
|
bool _rexDivingFl;
|
|
|
|
public:
|
|
Scene111(MADSEngine *vm);
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene112 : public Scene1xx {
|
|
public:
|
|
Scene112(MADSEngine *vm) : Scene1xx(vm) {}
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void actions() {};
|
|
};
|
|
|
|
} // End of namespace Nebular
|
|
} // End of namespace MADS
|
|
|
|
#endif /* MADS_NEBULAR_SCENES1_H */
|