mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
549 lines
10 KiB
C++
549 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_NEBULAR_SCENES3_H
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#define MADS_NEBULAR_SCENES3_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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namespace Nebular {
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typedef struct {
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bool _flag;
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int _vertical;
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int _horizontal;
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int _seqId[40];
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uint32 _timer;
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void init() {
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_flag = false;
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_vertical = _horizontal = -1;
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_timer = 0;
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for (int i = 0; i < 40; ++i)
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_seqId[i] = -1;
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}
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void synchronize(Common::Serializer &s) {
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s.syncAsByte(_flag);
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s.syncAsSint32LE(_vertical);
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s.syncAsSint32LE(_horizontal);
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for (int i = 0; i < 40; ++i)
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s.syncAsSint32LE(_seqId[i]);
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s.syncAsUint32LE(_timer);
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};
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} ForceField;
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class Scene3xx : public NebularScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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void sceneEntrySound();
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void initForceField(ForceField *force, bool flag);
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void handleForceField(ForceField *force, int *sprites);
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int computeScale(int low, int high, int id);
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public:
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Scene3xx(MADSEngine *vm) : NebularScene(vm) {}
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virtual void actions() {}
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};
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class Scene300s : public Scene3xx {
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public:
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Scene300s(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void preActions();
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};
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class Scene301 : public Scene3xx {
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public:
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Scene301(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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};
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class Scene302 : public Scene3xx {
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private:
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int _oldFrame;
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public:
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Scene302(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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};
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class Scene303 : public Scene3xx {
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public:
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Scene303(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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};
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class Scene304 : public Scene3xx {
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private:
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int _explosionSpriteId;
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public:
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Scene304(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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};
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class Scene307 : public Scene3xx {
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private:
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ForceField _forceField;
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bool _afterPeeingFl;
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bool _duringPeeingFl;
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bool _grateOpenedFl;
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bool _activePrisonerFl;
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int _animationMode;
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int _prisonerMessageId;
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int _fieldCollisionCounter;
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uint32 _lastFrameTime;
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uint32 _guardTime;
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uint32 _prisonerTimer;
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Common::String _subQuote2;
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Conversation _dialog1, _dialog2;
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void handleDialog();
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void handleRexDialog(int quote);
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void handlePrisonerDialog();
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void handlePrisonerEncounter();
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void setDialogNode(int node);
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void handlePrisonerSpeech(int firstQuoteId, int number, long timeout);
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public:
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Scene307(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene308 : public Scene3xx {
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private:
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ForceField _forceField;
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public:
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Scene308(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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};
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class Scene309 : public Scene3xx {
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private:
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ForceField _forceField;
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int _characterSpriteIndexes[3];
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int _messagesIndexes[3];
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int _lastFrame;
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public:
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Scene309(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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};
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class Scene310 : public Scene3xx {
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private:
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ForceField _forceField;
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public:
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Scene310(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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};
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class Scene311 : public Scene3xx {
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private:
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bool _checkGuardFl;
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public:
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Scene311(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene313 : public Scene3xx {
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public:
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Scene313(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene316 : public Scene3xx {
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private:
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void handleRexInGrate();
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void handleRoxInGrate();
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public:
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Scene316(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene318 : public Scene3xx {
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private:
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uint32 _dropTimer;
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int _lastFrame;
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int _animMode;
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int _internCounter;
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int _counter;
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bool _dialogFl;
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bool _internTalkingFl;
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bool _internWalkingFl;
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bool _internVisibleFl;
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bool _explosionFl;
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uint32 _lastFrameCounter;
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Common::String _subQuote2;
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Conversation _dialog1;
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void handleDialog();
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void handleRexDialogs(int quote);
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void handleInternDialog(int quoteId, int quoteNum, uint32 timeout);
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public:
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Scene318(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene319 : public Scene3xx {
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private:
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Conversation _dialog1, _dialog2, _dialog3;
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int _animMode, _animFrame;
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int _nextAction1, _nextAction2;
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int _slacheMode;
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int _slacheTopic;
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int _slachePosY;
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bool _slacheTalkingFl;
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bool _slacheReady;
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bool _slacheInitFl;
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Common::String _subQuote2;
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void handleRexDialogues(int quote);
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void handleSlacheDialogs(int quoteId, int counter, uint32 timer);
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public:
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Scene319(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene320 : public Scene300s {
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private:
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void setRightView(int view);
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void setLeftView(int view);
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void handleButtons();
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bool _blinkFl;
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bool _flippedFl;
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int _buttonId;
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int _lastFrame;
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int _leftItemId;
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int _posX;
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int _rightItemId;
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public:
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Scene320(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene321 : public Scene3xx {
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public:
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Scene321(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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};
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class Scene322 : public SceneTeleporter {
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public:
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Scene322(MADSEngine *vm) : SceneTeleporter(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene351 : public Scene3xx {
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public:
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Scene351(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene352 : public Scene3xx {
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private:
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bool _vaultOpenFl;
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bool _mustPutArmDownFl;
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bool _leaveRoomFl;
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int _tapePlayerHotspotIdx;
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int _hotspot1Idx;
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int _hotspot2Idx;
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int _lampHostpotIdx;
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int _commonSequenceIdx;
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int _commonSpriteIndex;
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void putArmDown(bool corridorExit, bool doorwayExit);
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public:
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Scene352(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene353 : public Scene3xx {
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public:
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Scene353(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene354 : public Scene3xx {
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public:
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Scene354(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene357 : public Scene3xx {
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public:
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Scene357(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene358 : public Scene3xx {
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public:
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Scene358(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene359 : public Scene3xx {
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private:
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int _cardHotspotId;
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public:
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Scene359(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene360 : public Scene3xx {
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public:
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Scene360(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene361 : public Scene3xx {
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private:
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void handleRexAction();
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void handleRoxAction();
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public:
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Scene361(MADSEngine *vm) : Scene3xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene366 : public Scene300s {
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public:
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Scene366(MADSEngine *vm) : Scene300s(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene387 : public Scene300s {
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public:
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Scene387(MADSEngine *vm) : Scene300s(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene388 : public Scene300s {
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public:
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Scene388(MADSEngine *vm) : Scene300s(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene389 : public Scene300s {
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private:
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uint32 _monsterTime;
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int _circularQuoteId;
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public:
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Scene389(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene390 : public Scene300s {
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public:
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Scene390(MADSEngine *vm) : Scene300s(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene391 : public Scene300s {
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public:
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Scene391(MADSEngine *vm) : Scene300s(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene399 : public Scene300s {
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public:
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Scene399(MADSEngine *vm) : Scene300s(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_NEBULAR_SCENES3_H */
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