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https://github.com/libretro/scummvm.git
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ec38c1c61c
From upstream f89b2e8e59da107fcbb7a75bf7e1aa293a45fb2b
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GLOBAL_OVERLAY_H
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#define AGS_ENGINE_AC_GLOBAL_OVERLAY_H
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namespace AGS3 {
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struct ScreenOverlay;
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void RemoveOverlay(int ovrid);
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int CreateGraphicOverlay(int xx, int yy, int slott, int trans);
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int CreateTextOverlay(int xx, int yy, int wii, int fontid, int clr, const char *text, int disp_type);
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void SetTextOverlay(int ovrid, int xx, int yy, int wii, int fontid, int text_color, const char *text);
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void MoveOverlay(int ovrid, int newx, int newy);
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int IsOverlayValid(int ovrid);
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} // namespace AGS3
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#endif
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