scummvm/engines/ags/engine/ac/properties.cpp
Thierry Crozat 8d36266724 AGS: Replaced strcpy with snprintf in old string API impls
From upstream 44d99badb2708fb99b1f7b9bc024082d570706c7
2022-06-19 20:50:24 +01:00

110 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/properties.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/shared/util/string_utils.h"
namespace AGS3 {
using namespace AGS::Shared;
// begin custom property functions
bool get_property_desc(PropertyDesc &desc, const char *property, PropertyType want_type) {
PropertySchema::const_iterator sch_it = _GP(game).propSchema.find(property);
if (sch_it == _GP(game).propSchema.end())
quitprintf("!Did not find property '%s' in the schema. Make sure you are using the property's name, and not its description, when calling this command.", property);
desc = sch_it->_value;
if (want_type == kPropertyString && desc.Type != kPropertyString)
quitprintf("!Property '%s' isn't a text property. Use GetProperty/SetProperty for non-text properties", property);
else if (want_type != kPropertyString && desc.Type == kPropertyString)
quitprintf("!Property '%s' is a text property. Use GetTextProperty/SetTextProperty for text properties", property);
return true;
}
String get_property_value(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property, const String def_val) {
// First check runtime properties, then static properties;
// if no matching entry was found, use default schema value
StringIMap::const_iterator it = rt_prop.find(property);
if (it != rt_prop.end())
return it->_value;
it = st_prop.find(property);
if (it != st_prop.end())
return it->_value;
return def_val;
}
// Get an integer property
int get_int_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property) {
PropertyDesc desc;
if (!get_property_desc(desc, property, kPropertyInteger))
return 0;
return StrUtil::StringToInt(get_property_value(st_prop, rt_prop, property, desc.DefaultValue));
}
// Get a string property
void get_text_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property, char *bufer) {
PropertyDesc desc;
if (!get_property_desc(desc, property, kPropertyString))
return;
String val = get_property_value(st_prop, rt_prop, property, desc.DefaultValue);
snprintf(bufer, MAX_MAXSTRLEN, "%s", val.GetCStr());
}
const char *get_text_property_dynamic_string(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property) {
PropertyDesc desc;
if (!get_property_desc(desc, property, kPropertyString))
return nullptr;
String val = get_property_value(st_prop, rt_prop, property, desc.DefaultValue);
return CreateNewScriptString(val.GetCStr());
}
bool set_int_property(StringIMap &rt_prop, const char *property, int value) {
PropertyDesc desc;
if (get_property_desc(desc, property, kPropertyInteger)) {
rt_prop[desc.Name] = StrUtil::IntToString(value);
return true;
}
return false;
}
bool set_text_property(StringIMap &rt_prop, const char *property, const char *value) {
PropertyDesc desc;
if (get_property_desc(desc, property, kPropertyString)) {
rt_prop[desc.Name] = value;
return true;
}
return false;
}
} // namespace AGS3