mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
8d36266724
From upstream 44d99badb2708fb99b1f7b9bc024082d570706c7
110 lines
3.9 KiB
C++
110 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ags/shared/ac/common.h"
|
|
#include "ags/shared/ac/game_setup_struct.h"
|
|
#include "ags/engine/ac/properties.h"
|
|
#include "ags/engine/ac/string.h"
|
|
#include "ags/engine/ac/dynobj/script_string.h"
|
|
#include "ags/engine/script/runtime_script_value.h"
|
|
#include "ags/shared/util/string_utils.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
using namespace AGS::Shared;
|
|
|
|
|
|
|
|
|
|
// begin custom property functions
|
|
|
|
bool get_property_desc(PropertyDesc &desc, const char *property, PropertyType want_type) {
|
|
PropertySchema::const_iterator sch_it = _GP(game).propSchema.find(property);
|
|
if (sch_it == _GP(game).propSchema.end())
|
|
quitprintf("!Did not find property '%s' in the schema. Make sure you are using the property's name, and not its description, when calling this command.", property);
|
|
|
|
desc = sch_it->_value;
|
|
if (want_type == kPropertyString && desc.Type != kPropertyString)
|
|
quitprintf("!Property '%s' isn't a text property. Use GetProperty/SetProperty for non-text properties", property);
|
|
else if (want_type != kPropertyString && desc.Type == kPropertyString)
|
|
quitprintf("!Property '%s' is a text property. Use GetTextProperty/SetTextProperty for text properties", property);
|
|
return true;
|
|
}
|
|
|
|
String get_property_value(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property, const String def_val) {
|
|
// First check runtime properties, then static properties;
|
|
// if no matching entry was found, use default schema value
|
|
StringIMap::const_iterator it = rt_prop.find(property);
|
|
if (it != rt_prop.end())
|
|
return it->_value;
|
|
it = st_prop.find(property);
|
|
if (it != st_prop.end())
|
|
return it->_value;
|
|
return def_val;
|
|
}
|
|
|
|
// Get an integer property
|
|
int get_int_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property) {
|
|
PropertyDesc desc;
|
|
if (!get_property_desc(desc, property, kPropertyInteger))
|
|
return 0;
|
|
return StrUtil::StringToInt(get_property_value(st_prop, rt_prop, property, desc.DefaultValue));
|
|
}
|
|
|
|
// Get a string property
|
|
void get_text_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property, char *bufer) {
|
|
PropertyDesc desc;
|
|
if (!get_property_desc(desc, property, kPropertyString))
|
|
return;
|
|
|
|
String val = get_property_value(st_prop, rt_prop, property, desc.DefaultValue);
|
|
snprintf(bufer, MAX_MAXSTRLEN, "%s", val.GetCStr());
|
|
}
|
|
|
|
const char *get_text_property_dynamic_string(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property) {
|
|
PropertyDesc desc;
|
|
if (!get_property_desc(desc, property, kPropertyString))
|
|
return nullptr;
|
|
|
|
String val = get_property_value(st_prop, rt_prop, property, desc.DefaultValue);
|
|
return CreateNewScriptString(val.GetCStr());
|
|
}
|
|
|
|
bool set_int_property(StringIMap &rt_prop, const char *property, int value) {
|
|
PropertyDesc desc;
|
|
if (get_property_desc(desc, property, kPropertyInteger)) {
|
|
rt_prop[desc.Name] = StrUtil::IntToString(value);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool set_text_property(StringIMap &rt_prop, const char *property, const char *value) {
|
|
PropertyDesc desc;
|
|
if (get_property_desc(desc, property, kPropertyString)) {
|
|
rt_prop[desc.Name] = value;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace AGS3
|