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https://github.com/libretro/scummvm.git
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3ca1db4cd8
From upstream 1b43aeb3051c8e41811dff19d7630584d8f871b3
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_ROUTEFND_H
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#define AGS_ENGINE_AC_ROUTEFND_H
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#include "ags/shared/ac/game_version.h"
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namespace AGS3 {
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// Forward declaration
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namespace AGS {
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namespace Shared {
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class Bitmap;
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} // namespace Shared
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} // namespace AGS
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struct MoveList;
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class IRouteFinder {
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public:
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virtual ~IRouteFinder() {
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}
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virtual void init_pathfinder() = 0;
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virtual void shutdown_pathfinder() = 0;
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virtual void set_wallscreen(AGS::Shared::Bitmap *wallscreen) = 0;
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virtual int can_see_from(int x1, int y1, int x2, int y2) = 0;
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virtual void get_lastcpos(int &lastcx, int &lastcy) = 0;
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virtual void set_route_move_speed(int speed_x, int speed_y) = 0;
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virtual int find_route(short srcx, short srcy, short xx, short yy, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0) = 0;
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virtual void calculate_move_stage(MoveList *mlsp, int aaa) = 0;
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};
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void init_pathfinder(GameDataVersion game_file_version);
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void shutdown_pathfinder();
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void set_wallscreen(AGS::Shared::Bitmap *wallscreen);
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int can_see_from(int x1, int y1, int x2, int y2);
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void get_lastcpos(int &lastcx, int &lastcy);
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// NOTE: pathfinder implementation mostly needs to know proportion between x and y speed
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void set_route_move_speed(int speed_x, int speed_y);
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int find_route(short srcx, short srcy, short xx, short yy, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0);
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void calculate_move_stage(MoveList *mlsp, int aaa);
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} // namespace AGS3
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#endif
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