scummvm/engines/freescape
2023-03-28 20:48:11 +02:00
..
games FREESCAPE: re-use loadGlobalObjects for different games 2023-03-28 20:48:11 +02:00
language FREESCAPE: added walls and simplified area change code for driller for dos 2023-03-28 19:11:48 +02:00
loaders FREESCAPE: re-use loadGlobalObjects for different games 2023-03-28 20:48:11 +02:00
objects FREESCAPE: added walls and simplified area change code for driller for dos 2023-03-28 19:11:48 +02:00
area.cpp FREESCAPE: initialize _inkColor and _paperColor from Area object 2023-01-20 12:22:18 +01:00
area.h FREESCAPE: initial implementation of getRGBAtZX 2022-12-24 13:18:53 -03:00
assets.cpp FREESCAPE: fix for correct implementation of demo mode in driller/dark 2023-03-25 09:14:27 +01:00
configure.engine FREESCAPE: enable building by default 2022-12-05 10:06:29 +01:00
credits.pl FREESCAPE: added credits.pl 2022-12-13 11:32:14 -03:00
demo.cpp FREESCAPE: relocated the code that process demo inputs 2022-11-30 12:36:49 +01:00
detection.cpp FREESCAPE: removed edsk related code to parse cpc releases of driller 2023-03-09 20:05:22 +01:00
detection.h FREESCAPE: implemented falling in Driller and added a cheat to avoid it 2023-01-07 19:42:00 -03:00
freescape.cpp FREESCAPE: implemented timed condition executions from dark (and other games) 2023-03-25 09:14:27 +01:00
freescape.h FREESCAPE: re-use loadGlobalObjects for different games 2023-03-28 20:48:11 +02:00
gfx_opengl_texture.cpp FREESCAPE: avoid blurry textures in OpenGL 2022-11-06 22:00:43 +01:00
gfx_opengl_texture.h FREESCAPE: define texture pixel format and convert images if necessary 2022-11-06 22:00:41 +01:00
gfx_opengl.cpp FREESCAPE: better rendering of lines in OpenGL 2023-03-28 19:11:48 +02:00
gfx_opengl.h FREESCAPE: improved and optimized stipple pattern usage 2023-03-14 19:54:26 +01:00
gfx_tinygl_texture.cpp TINYGL: Fix memory leak 2023-02-03 22:18:45 +00:00
gfx_tinygl_texture.h TINYGL: Fix memory leak 2023-02-03 22:18:45 +00:00
gfx_tinygl.cpp FREESCAPE: improved and optimized stipple pattern usage 2023-03-14 19:54:26 +01:00
gfx_tinygl.h FREESCAPE: make sure thumbnail image is always created from the screen 2022-11-30 12:36:49 +01:00
gfx.cpp FREESCAPE: removed invalid assert in convertImageFormatIfNecessary 2023-03-20 13:26:47 +01:00
gfx.h FREESCAPE: improved and optimized stipple pattern usage 2023-03-14 19:54:26 +01:00
metaengine.cpp FREESCAPE: implemented falling in Driller and added a cheat to avoid it 2023-01-07 19:42:00 -03:00
module.mk FREESCAPE: restored and refactored c64 code for driller 2023-03-22 08:57:51 +01:00
movement.cpp FREESCAPE: implemented timed condition executions from dark (and other games) 2023-03-25 09:14:27 +01:00
neo.cpp FREESCAPE: moved NeoDecoder into the Freescape namespace 2022-11-06 22:00:46 +01:00
neo.h FREESCAPE: moved NeoDecoder into the Freescape namespace 2022-11-06 22:00:46 +01:00
POTFILES FREESCAPE: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
scr.cpp FREESCAPE: implemented scr image loader and read title/borders images in driller for zx directly from the game data 2023-02-22 20:53:49 +01:00
scr.h FREESCAPE: implemented scr image loader and read title/borders images in driller for zx directly from the game data 2023-02-22 20:53:49 +01:00
sound.cpp FREESCAPE: improved accuracy of pc speaker sounds 2023-01-24 21:34:34 +01:00
ui.cpp FREESCAPE: moved some functions to the main freescape class and reorganized game code 2023-03-11 11:37:38 +01:00