mirror of
https://github.com/libretro/scummvm.git
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367 lines
9.4 KiB
C++
367 lines
9.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Based on Phantasma code by Thomas Harte (2013),
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// available at https://github.com/TomHarte/Phantasma/ (MIT)
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#include "common/algorithm.h"
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#include "freescape/freescape.h"
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#include "freescape/area.h"
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#include "freescape/objects/global.h"
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namespace Freescape {
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Object *Area::objectWithIDFromMap(ObjectMap *map, uint16 objectID) {
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if (!map)
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return nullptr;
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if (!map->contains(objectID))
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return nullptr;
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return (*map)[objectID];
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}
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Object *Area::objectWithID(uint16 objectID) {
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return objectWithIDFromMap(_objectsByID, objectID);
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}
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Object *Area::entranceWithID(uint16 objectID) {
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return objectWithIDFromMap(_entrancesByID, objectID);
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}
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uint16 Area::getAreaID() {
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return _areaID;
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}
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uint16 Area::getAreaFlags() {
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return _areaFlags;
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}
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uint8 Area::getScale() {
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return _scale;
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}
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Area::Area(uint16 areaID_, uint16 areaFlags_, ObjectMap *objectsByID_, ObjectMap *entrancesByID_) {
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_areaID = areaID_;
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_areaFlags = areaFlags_;
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_objectsByID = objectsByID_;
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_entrancesByID = entrancesByID_;
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_scale = 0;
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_skyColor = 255;
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_groundColor = 255;
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_usualBackgroundColor = 255;
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_underFireBackgroundColor = 255;
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_inkColor = 255;
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_paperColor = 255;
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_gasPocketRadius = 0;
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// create a list of drawable objects only
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for (auto &it : *_objectsByID) {
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if (it._value->isDrawable()) {
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_drawableObjects.push_back(it._value);
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}
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}
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// sort so that those that are planar are drawn last
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struct {
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bool operator()(Object *object1, Object *object2) {
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if (!object1->isPlanar() && object2->isPlanar())
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return true;
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if (object1->isPlanar() && !object2->isPlanar())
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return false;
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return object1->getObjectID() > object2->getObjectID();
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};
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} compareObjects;
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Common::sort(_drawableObjects.begin(), _drawableObjects.end(), compareObjects);
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}
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Area::~Area() {
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if (_entrancesByID) {
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for (auto &it : *_entrancesByID) {
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if (!_addedObjects.contains(it._value->getObjectID()))
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delete it._value;
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}
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}
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if (_objectsByID) {
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for (auto &it : *_objectsByID) {
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if (!_addedObjects.contains(it._value->getObjectID()))
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delete it._value;
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}
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}
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delete _entrancesByID;
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delete _objectsByID;
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}
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ObjectArray Area::getSensors() {
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ObjectArray sensors;
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debugC(1, kFreescapeDebugMove, "Area name: %s", _name.c_str());
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for (auto &it : *_objectsByID) {
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if (it._value->getType() == kSensorType)
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sensors.push_back(it._value);
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}
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return sensors;
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}
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void Area::show() {
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debugC(1, kFreescapeDebugMove, "Area name: %s", _name.c_str());
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for (auto &it : *_objectsByID)
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debugC(1, kFreescapeDebugMove, "objID: %d, type: %d", it._value->getObjectID(), it._value->getType());
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for (auto &it : *_entrancesByID)
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debugC(1, kFreescapeDebugMove, "objID: %d, type: %d (entrance)", it._value->getObjectID(), it._value->getType());
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}
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void Area::loadObjects(Common::SeekableReadStream *stream, Area *global) {
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int objectsByIDSize = stream->readUint32LE();
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for (int i = 0; i < objectsByIDSize; i++) {
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uint16 key = stream->readUint32LE();
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uint32 flags = stream->readUint32LE();
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float x = stream->readFloatLE();
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float y = stream->readFloatLE();
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float z = stream->readFloatLE();
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Object *obj = nullptr;
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if (_objectsByID->contains(key)) {
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obj = (*_objectsByID)[key];
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} else {
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obj = global->objectWithID(key);
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assert(obj);
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obj = (Object *)((GeometricObject *)obj)->duplicate();
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addObject(obj);
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}
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obj->setObjectFlags(flags);
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obj->setOrigin(Math::Vector3d(x, y, z));
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}
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_colorRemaps.clear();
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int colorRemapsSize = stream->readUint32LE();
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for (int i = 0; i < colorRemapsSize; i++) {
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int src = stream->readUint32LE();
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int dst = stream->readUint32LE();
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remapColor(src, dst);
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}
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}
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void Area::saveObjects(Common::WriteStream *stream) {
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stream->writeUint32LE(_objectsByID->size());
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for (auto &it : *_objectsByID) {
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Object *obj = it._value;
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stream->writeUint32LE(it._key);
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stream->writeUint32LE(obj->getObjectFlags());
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stream->writeFloatLE(obj->getOrigin().x());
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stream->writeFloatLE(obj->getOrigin().y());
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stream->writeFloatLE(obj->getOrigin().z());
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}
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stream->writeUint32LE(_colorRemaps.size());
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for (auto &it : _colorRemaps) {
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stream->writeUint32LE(it._key);
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stream->writeUint32LE(it._value);
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}
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}
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void Area::remapColor(int index, int color) {
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_colorRemaps[index] = color;
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}
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void Area::unremapColor(int index) {
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_colorRemaps.clear(index);
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}
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void Area::resetArea() {
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debugC(1, kFreescapeDebugMove, "Resetting area name: %s", _name.c_str());
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_colorRemaps.clear();
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if (_objectsByID) {
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for (auto &it : *_objectsByID) {
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Object *obj = it._value;
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if (obj->isDestroyed())
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obj->restore();
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if (obj->isInitiallyInvisible())
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obj->makeInvisible();
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else
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obj->makeVisible();
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}
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}
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if (_entrancesByID) {
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for (auto &it : *_entrancesByID) {
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Object *obj = it._value;
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if (obj->isDestroyed())
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obj->restore();
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if (obj->isInitiallyInvisible())
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obj->makeInvisible();
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else
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obj->makeVisible();
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}
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}
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}
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void Area::draw(Freescape::Renderer *gfx) {
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gfx->clear(_skyColor);
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assert(_drawableObjects.size() > 0);
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for (auto &obj : _drawableObjects) {
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if (!obj->isDestroyed() && !obj->isInvisible()) {
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obj->draw(gfx);
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}
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}
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}
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Object *Area::shootRay(const Math::Ray &ray) {
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float size = 16.0 * 8192.0; // TODO: check if this is max size
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Object *collided = nullptr;
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for (auto &obj : _drawableObjects) {
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float objSize = obj->getSize().length();
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if (!obj->isDestroyed() && !obj->isInvisible() && obj->_boundingBox.isValid() && ray.intersectAABB(obj->_boundingBox) && size >= objSize) {
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debugC(1, kFreescapeDebugMove, "shot obj id: %d", obj->getObjectID());
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collided = obj;
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size = objSize;
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}
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}
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return collided;
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}
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ObjectArray Area::checkCollisions(const Math::AABB &boundingBox) {
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ObjectArray collided;
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for (auto &obj : _drawableObjects) {
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if (!obj->isDestroyed() && !obj->isInvisible()) {
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GeometricObject *gobj = (GeometricObject *)obj;
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if (gobj->collides(boundingBox)) {
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collided.push_back(gobj);
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}
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}
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}
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return collided;
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}
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bool Area::checkInSight(const Math::Ray &ray, float maxDistance) {
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Math::Vector3d direction = ray.getDirection();
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direction.normalize();
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GeometricObject point(kCubeType,
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0,
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0,
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Math::Vector3d(0, 0, 0),
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Math::Vector3d(maxDistance / 30, maxDistance / 30, maxDistance / 30), // size
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nullptr,
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nullptr,
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FCLInstructionVector(),
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"");
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for (int distanceMultiplier = 2; distanceMultiplier <= 10; distanceMultiplier++) {
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Math::Vector3d origin = ray.getOrigin() + distanceMultiplier * (maxDistance / 10) * direction;
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point.setOrigin(origin);
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for (auto &obj : _drawableObjects) {
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if (obj->getType() != kSensorType && !obj->isDestroyed() && !obj->isInvisible() && obj->_boundingBox.isValid() && point.collides(obj->_boundingBox)) {
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return false;
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}
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}
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}
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return true;
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}
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void Area::addObject(Object *obj) {
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assert(obj);
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int id = obj->getObjectID();
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debugC(1, kFreescapeDebugParser, "Adding object %d to room %d", id, _areaID);
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assert(!_objectsByID->contains(id));
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(*_objectsByID)[id] = obj;
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if (obj->isDrawable())
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_drawableObjects.insert_at(0, obj);
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_addedObjects[id] = obj;
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}
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void Area::removeObject(int16 id) {
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assert(_objectsByID->contains(id));
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for (uint i = 0; i < _drawableObjects.size(); i++) {
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if (_drawableObjects[i]->getObjectID() == id) {
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_drawableObjects.remove_at(i);
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break;
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}
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}
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_objectsByID->erase(id);
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_addedObjects.erase(id);
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}
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void Area::addObjectFromArea(int16 id, Area *global) {
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debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
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Object *obj = global->objectWithID(id);
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if (!obj) {
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assert(global->entranceWithID(id));
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obj = global->entranceWithID(id);
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obj = obj->duplicate();
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obj->scale(_scale);
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_addedObjects[id] = obj;
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(*_entrancesByID)[id] = obj;
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} else {
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obj = obj->duplicate();
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obj->scale(_scale);
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(*_objectsByID)[id] = obj;
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_addedObjects[id] = obj;
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if (obj->isDrawable()) {
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_drawableObjects.insert_at(0, obj);
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}
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}
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}
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void Area::addStructure(Area *global) {
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Object *obj = nullptr;
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if (!global || !_entrancesByID->contains(255)) {
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int id = 254;
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Common::Array<uint8> *gColors = new Common::Array<uint8>;
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for (int i = 0; i < 6; i++)
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gColors->push_back(_groundColor);
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obj = (Object *)new GeometricObject(
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ObjectType::kCubeType,
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id,
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0, // flags
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Math::Vector3d(0, -1, 0), // Position
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Math::Vector3d(4128, 1, 4128), // size
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gColors,
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nullptr,
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FCLInstructionVector());
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(*_objectsByID)[id] = obj;
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_drawableObjects.insert_at(0, obj);
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return;
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}
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GlobalStructure *rs = (GlobalStructure *)(*_entrancesByID)[255];
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for (uint i = 0; i < rs->_structure.size(); i++) {
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int16 id = rs->_structure[i];
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if (id == 0)
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continue;
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addObjectFromArea(id, global);
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}
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}
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} // End of namespace Freescape
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