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https://github.com/libretro/scummvm.git
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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_GFX_TINYGL_TEXTURE_H
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#define FREESCAPE_GFX_TINYGL_TEXTURE_H
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#include "graphics/tinygl/zgl.h"
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#include "freescape/gfx.h"
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namespace Freescape {
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class TinyGLTexture : public Texture {
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public:
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TinyGLTexture(const Graphics::Surface *surface);
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virtual ~TinyGLTexture();
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const static Graphics::PixelFormat getRGBAPixelFormat();
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TinyGL::BlitImage *getBlitTexture() const;
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void update(const Graphics::Surface *surface) override;
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void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
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TGLuint _internalFormat;
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TGLuint _sourceFormat;
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private:
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TinyGL::BlitImage *_blitImage;
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};
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} // End of namespace Freescape
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#endif // FREESCAPE_GFX_TINYGL_TEXTURE_H
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