scummvm/engines/freescape/ui.cpp

91 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "freescape/freescape.h"
namespace Freescape {
void FreescapeEngine::drawUI() {
Graphics::Surface *surface = nullptr;
if (_border) { // This can be removed when all the borders are loaded
uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0);
surface = new Graphics::Surface();
surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
surface->fillRect(_fullscreenViewArea, gray);
drawCrossair(surface);
} else
return;
if (isDOS())
drawDOSUI(surface);
else if (isC64())
drawC64UI(surface);
else if (isSpectrum())
drawZXUI(surface);
else if (isCPC())
drawCPCUI(surface);
else if (isAmiga() || isAtariST())
drawAmigaAtariSTUI(surface);
if (!_uiTexture)
_uiTexture = _gfx->createTexture(surface);
else
_uiTexture->update(surface);
_gfx->setViewport(_fullscreenViewArea);
_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture);
_gfx->setViewport(_viewArea);
surface->free();
delete surface;
}
void FreescapeEngine::drawInfoMenu() {
warning("Function \"%s\" not implemented", __FUNCTION__);
}
void FreescapeEngine::drawCrossair(Graphics::Surface *surface) {
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
surface->drawLine(_crossairPosition.x - 3, _crossairPosition.y, _crossairPosition.x - 2, _crossairPosition.y, white);
surface->drawLine(_crossairPosition.x + 2, _crossairPosition.y, _crossairPosition.x + 3, _crossairPosition.y, white);
surface->drawLine(_crossairPosition.x, _crossairPosition.y - 3, _crossairPosition.x, _crossairPosition.y - 2, white);
surface->drawLine(_crossairPosition.x, _crossairPosition.y + 2, _crossairPosition.x, _crossairPosition.y + 3, white);
}
void FreescapeEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) {
}
void FreescapeEngine::drawDOSUI(Graphics::Surface *surface) {
}
void FreescapeEngine::drawZXUI(Graphics::Surface *surface) {
}
void FreescapeEngine::drawCPCUI(Graphics::Surface *surface) {
}
void FreescapeEngine::drawC64UI(Graphics::Surface *surface) {
}
} // End of namespace Freescape