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https://github.com/libretro/scummvm.git
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91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "freescape/freescape.h"
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namespace Freescape {
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void FreescapeEngine::drawUI() {
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Graphics::Surface *surface = nullptr;
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if (_border) { // This can be removed when all the borders are loaded
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uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0);
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surface = new Graphics::Surface();
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surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
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surface->fillRect(_fullscreenViewArea, gray);
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drawCrossair(surface);
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} else
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return;
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if (isDOS())
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drawDOSUI(surface);
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else if (isC64())
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drawC64UI(surface);
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else if (isSpectrum())
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drawZXUI(surface);
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else if (isCPC())
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drawCPCUI(surface);
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else if (isAmiga() || isAtariST())
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drawAmigaAtariSTUI(surface);
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if (!_uiTexture)
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_uiTexture = _gfx->createTexture(surface);
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else
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_uiTexture->update(surface);
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_gfx->setViewport(_fullscreenViewArea);
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_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture);
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_gfx->setViewport(_viewArea);
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surface->free();
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delete surface;
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}
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void FreescapeEngine::drawInfoMenu() {
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warning("Function \"%s\" not implemented", __FUNCTION__);
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}
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void FreescapeEngine::drawCrossair(Graphics::Surface *surface) {
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uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
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surface->drawLine(_crossairPosition.x - 3, _crossairPosition.y, _crossairPosition.x - 2, _crossairPosition.y, white);
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surface->drawLine(_crossairPosition.x + 2, _crossairPosition.y, _crossairPosition.x + 3, _crossairPosition.y, white);
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surface->drawLine(_crossairPosition.x, _crossairPosition.y - 3, _crossairPosition.x, _crossairPosition.y - 2, white);
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surface->drawLine(_crossairPosition.x, _crossairPosition.y + 2, _crossairPosition.x, _crossairPosition.y + 3, white);
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}
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void FreescapeEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) {
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}
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void FreescapeEngine::drawDOSUI(Graphics::Surface *surface) {
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}
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void FreescapeEngine::drawZXUI(Graphics::Surface *surface) {
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}
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void FreescapeEngine::drawCPCUI(Graphics::Surface *surface) {
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}
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void FreescapeEngine::drawC64UI(Graphics::Surface *surface) {
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}
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} // End of namespace Freescape
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