scummvm/engines/hugo/text.cpp
2021-12-26 18:48:43 +01:00

271 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "common/stream.h"
#include "hugo/hugo.h"
#include "hugo/text.h"
namespace Hugo {
TextHandler::TextHandler(HugoEngine *vm) : _vm(vm) {
_textData = nullptr;
_stringtData = nullptr;
_textEngine = nullptr;
_textIntro = nullptr;
_textMouse = nullptr;
_textParser = nullptr;
_textUtil = nullptr;
_screenNames = nullptr;
_arrayNouns = nullptr;
_arrayVerbs = nullptr;
}
TextHandler::~TextHandler() {
}
const char *TextHandler::getNoun(int idx1, int idx2) const {
return _arrayNouns[idx1][idx2];
}
const char *TextHandler::getScreenNames(int screenIndex) const {
return _screenNames[screenIndex];
}
const char *TextHandler::getStringtData(int stringIndex) const {
return _stringtData[stringIndex];
}
const char *TextHandler::getTextData(int textIndex) const {
return _textData[textIndex];
}
const char *TextHandler::getTextEngine(int engineIndex) const {
return _textEngine[engineIndex];
}
const char *TextHandler::getTextIntro(int introIndex) const {
return _textIntro[introIndex];
}
const char *TextHandler::getTextMouse(int mouseIndex) const {
return _textMouse[mouseIndex];
}
const char *TextHandler::getTextParser(int parserIndex) const {
return _textParser[parserIndex];
}
const char *TextHandler::getTextUtil(int utilIndex) const {
return _textUtil[utilIndex];
}
const char *TextHandler::getVerb(int idx1, int idx2) const {
return _arrayVerbs[idx1][idx2];
}
char **TextHandler::getNounArray(int idx1) const {
return _arrayNouns[idx1];
}
char **TextHandler::getVerbArray(int idx1) const {
return _arrayVerbs[idx1];
}
char **TextHandler::loadTextsVariante(Common::ReadStream &in, uint16 *arraySize) {
int len;
char **res = nullptr;
char *pos = nullptr;
char *posBck = nullptr;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
int numTexts = in.readUint16BE();
int entryLen = in.readUint16BE();
pos = (char *)malloc(entryLen);
if (varnt == _vm->_gameVariant) {
if (arraySize)
*arraySize = numTexts;
res = (char **)malloc(sizeof(char *) * numTexts);
res[0] = pos;
in.read(res[0], entryLen);
res[0] += DATAALIGNMENT;
} else {
in.read(pos, entryLen);
posBck = pos;
}
pos += DATAALIGNMENT;
for (int i = 1; i < numTexts; i++) {
pos -= 2;
len = READ_BE_UINT16(pos);
pos += 2 + len;
if (varnt == _vm->_gameVariant)
res[i] = pos;
}
if (varnt != _vm->_gameVariant)
free(posBck);
}
return res;
}
char ***TextHandler::loadTextsArray(Common::ReadStream &in) {
char ***resArray = nullptr;
uint16 arraySize;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
arraySize = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
resArray = (char ***)malloc(sizeof(char **) * (arraySize + 1));
resArray[arraySize] = nullptr;
}
for (int i = 0; i < arraySize; i++) {
int numTexts = in.readUint16BE();
int entryLen = in.readUint16BE();
char *pos = (char *)malloc(entryLen);
char *posBck = nullptr;
char **res = nullptr;
if (varnt == _vm->_gameVariant) {
res = (char **)malloc(sizeof(char *) * numTexts);
res[0] = pos;
in.read(res[0], entryLen);
res[0] += DATAALIGNMENT;
} else {
in.read(pos, entryLen);
posBck = pos;
}
pos += DATAALIGNMENT;
for (int j = 0; j < numTexts; j++) {
if (varnt == _vm->_gameVariant)
res[j] = pos;
pos -= 2;
int len = READ_BE_UINT16(pos);
pos += 2 + len;
}
if (varnt == _vm->_gameVariant)
resArray[i] = res;
else
free(posBck);
}
}
return resArray;
}
char **TextHandler::loadTexts(Common::ReadStream &in) {
int numTexts = in.readUint16BE();
char **res = (char **)malloc(sizeof(char *) * numTexts);
int entryLen = in.readUint16BE();
char *pos = (char *)malloc(entryLen);
in.read(pos, entryLen);
pos += DATAALIGNMENT;
res[0] = pos;
for (int i = 1; i < numTexts; i++) {
pos -= 2;
int len = READ_BE_UINT16(pos);
pos += 2 + len;
res[i] = pos;
}
return res;
}
void TextHandler::loadAllTexts(Common::ReadStream &in) {
// Read textData
_textData = loadTextsVariante(in, nullptr);
// Read stringtData
// Only Hugo 1 DOS should use this array
_stringtData = loadTextsVariante(in, nullptr);
// Read arrayNouns
_arrayNouns = loadTextsArray(in);
// Read arrayVerbs
_arrayVerbs = loadTextsArray(in);
// Read screenNames
_screenNames = loadTextsVariante(in, &_vm->_numScreens);
// Read textEngine
_textEngine = loadTexts(in);
// Read textIntro
_textIntro = loadTextsVariante(in, nullptr);
// Read textMouse
_textMouse = loadTexts(in);
// Read textParser
_textParser = loadTexts(in);
// Read textUtil
_textUtil = loadTextsVariante(in, nullptr);
}
void TextHandler::freeTexts(char **ptr) {
if (!ptr)
return;
free(*ptr - DATAALIGNMENT);
free(ptr);
ptr = nullptr;
}
void TextHandler::freeAllTexts() {
freeTexts(_textData);
freeTexts(_stringtData);
if (_arrayNouns) {
for (int i = 0; _arrayNouns[i]; i++)
freeTexts(_arrayNouns[i]);
free(_arrayNouns);
_arrayNouns = nullptr;
}
if (_arrayVerbs) {
for (int i = 0; _arrayVerbs[i]; i++)
freeTexts(_arrayVerbs[i]);
free(_arrayVerbs);
_arrayVerbs = nullptr;
}
freeTexts(_screenNames);
freeTexts(_textEngine);
freeTexts(_textIntro);
freeTexts(_textMouse);
freeTexts(_textParser);
freeTexts(_textUtil);
}
} // End of namespace Hugo