mirror of
https://github.com/libretro/scummvm.git
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402 lines
13 KiB
C++
402 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/metaengine.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "common/gui_options.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/translation.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "gui/message.h"
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#include "sky/control.h"
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#include "sky/sky.h"
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class SkyMetaEngine : public MetaEngine {
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const char *getName() const override {
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return "sky";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine) override;
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const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
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if (saveGameIdx == kSavegameFilePattern)
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return Common::String::format("SKY-VM.###");
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else
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return Common::String::format("SKY-VM.%03d", saveGameIdx);
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}
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};
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bool SkyMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo);
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}
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bool Sky::SkyEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::KeymapArray SkyMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Sky;
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Keymap *mainKeymap = new Keymap(Keymap::kKeymapTypeGame, "sky-main", "Beneath a Steel Sky");
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Walk / Look / Talk"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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mainKeymap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Use"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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mainKeymap->addAction(act);
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act = new Action("CONFIRM", _("Confirm"));
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act->setCustomEngineActionEvent(kSkyActionConfirm);
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act->addDefaultInputMapping("RETURN");
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act->addDefaultInputMapping("KP_ENTER");
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mainKeymap->addAction(act);
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act = new Action(kStandardActionSkip, _("Skip / Close"));
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act->setCustomEngineActionEvent(kSkyActionSkip);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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mainKeymap->addAction(act);
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Keymap *shortcutsKeymap = new Keymap(Keymap::kKeymapTypeGame, SkyEngine::shortcutsKeymapId, "Beneath a Steel Sky - Shortcuts");
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act = new Action(kStandardActionOpenMainMenu, _("Open control panel"));
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act->setCustomEngineActionEvent(kSkyActionOpenControlPanel);
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_X");
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shortcutsKeymap->addAction(act);
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act = new Action("SKPL", _("Skip line"));
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act->setCustomEngineActionEvent(kSkyActionSkipLine);
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act->addDefaultInputMapping("PERIOD");
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shortcutsKeymap->addAction(act);
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act = new Action(kStandardActionPause, _("Pause"));
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act->setCustomEngineActionEvent(kSkyActionPause);
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act->addDefaultInputMapping("p");
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shortcutsKeymap->addAction(act);
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act = new Action("FAST", _("Toggle fast mode"));
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act->setCustomEngineActionEvent(kSkyActionToggleFastMode);
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act->addDefaultInputMapping("C+f");
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shortcutsKeymap->addAction(act);
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act = new Action("RFAST", _("Toggle really fast mode"));
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act->setCustomEngineActionEvent(kSkyActionToggleReallyFastMode);
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act->addDefaultInputMapping("C+g");
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shortcutsKeymap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = mainKeymap;
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keymaps[1] = shortcutsKeymap;
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return keymaps;
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}
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Common::Error SkyMetaEngine::createInstance(OSystem *syst, Engine **engine) {
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assert(engine);
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*engine = new Sky::SkyEngine(syst);
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return Common::kNoError;
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}
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static const ExtraGuiOption skyExtraGuiOption = {
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_s("Floppy intro"),
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_s("Use the floppy version's intro (CD version only)"),
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"alt_intro",
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false,
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0,
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0
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};
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const ExtraGuiOptions SkyMetaEngine::getExtraGuiOptions(const Common::String &target) const {
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Common::String guiOptions;
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ExtraGuiOptions options;
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if (target.empty()) {
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options.push_back(skyExtraGuiOption);
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return options;
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}
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if (ConfMan.hasKey("guioptions", target)) {
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guiOptions = ConfMan.get("guioptions", target);
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guiOptions = parseGameGUIOptions(guiOptions);
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}
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if (!guiOptions.contains(GUIO_NOSPEECH))
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options.push_back(skyExtraGuiOption);
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return options;
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}
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SaveStateList SkyMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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// Load the descriptions
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Common::StringArray savenames;
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savenames.resize(MAX_SAVE_GAMES+1);
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Common::InSaveFile *inf;
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inf = saveFileMan->openForLoading("SKY-VM.SAV");
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if (inf != NULL) {
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char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
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char *tmpPtr = tmpBuf;
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inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
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savenames[i] = tmpPtr;
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tmpPtr += savenames[i].size() + 1;
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}
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delete inf;
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delete[] tmpBuf;
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}
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// Find all saves
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles("SKY-VM.###");
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// Prepare the list of savestates by looping over all matching savefiles
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Extract the extension
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Common::String ext = file->c_str() + file->size() - 3;
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ext.toUppercase();
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int slotNum = atoi(ext.c_str());
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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saveList.push_back(SaveStateDescriptor(this, slotNum,
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(slotNum == 0) ? _("Autosave") : Common::U32String(savenames[slotNum - 1])));
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delete in;
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int SkyMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_GAMES; }
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void SkyMetaEngine::removeSaveState(const char *target, int slot) const {
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if (slot == 0) {
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// Do not delete the auto save
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// Note: Setting the autosave slot as write protected (with setWriteProtectedFlag())
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// does not disable the delete action on the slot.
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const Common::U32String message = _("WARNING: Deleting the autosave slot is not supported by this engine");
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GUI::MessageDialog warn(message);
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warn.runModal();
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return;
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}
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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char fName[20];
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Common::sprintf_s(fName,"SKY-VM.%03d", slot);
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saveFileMan->removeSavefile(fName);
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// Load current save game descriptions
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Common::StringArray savenames;
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savenames.resize(MAX_SAVE_GAMES+1);
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Common::InSaveFile *inf;
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inf = saveFileMan->openForLoading("SKY-VM.SAV");
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if (inf != NULL) {
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char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
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char *tmpPtr = tmpBuf;
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inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
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savenames[i] = tmpPtr;
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tmpPtr += savenames[i].size() + 1;
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}
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delete inf;
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delete[] tmpBuf;
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}
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// Update the save game description at the given slot
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savenames[slot - 1] = "";
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// Save the updated descriptions
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Common::OutSaveFile *outf;
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outf = saveFileMan->openForSaving("SKY-VM.SAV");
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bool ioFailed = true;
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if (outf) {
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for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
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outf->write(savenames[cnt].c_str(), savenames[cnt].size() + 1);
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}
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outf->finalize();
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if (!outf->err())
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ioFailed = false;
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delete outf;
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}
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if (ioFailed)
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warning("Unable to store Savegame names to file SKY-VM.SAV. (%s)", saveFileMan->popErrorDesc().c_str());
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}
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SaveStateDescriptor SkyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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if (slot > 0) {
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// Search current save game descriptions
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// for the description of the specified slot, if any
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Common::String tmpSavename;
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Common::InSaveFile *inf;
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inf = saveFileMan->openForLoading("SKY-VM.SAV");
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if (inf != NULL) {
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char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
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char *tmpPtr = tmpBuf;
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inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
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tmpSavename = tmpPtr;
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tmpPtr += tmpSavename.size() + 1;
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if (i == slot - 1) {
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break;
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}
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}
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delete inf;
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delete[] tmpBuf;
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}
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// Make sure the file exists
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// Note: there can be valid saved file names with empty savename
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char fName[20];
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Common::sprintf_s(fName,"SKY-VM.%03d", slot);
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Common::InSaveFile *in = saveFileMan->openForLoading(fName);
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if (in) {
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delete in;
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SaveStateDescriptor descriptor(this, slot, tmpSavename);
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return descriptor;
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}
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}
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// Reaching here, means we selected an empty save slot, that does not correspond to a save file
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SaveStateDescriptor emptySave;
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// Do not allow save slot 0 (used for auto-saving) to be overwritten.
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if (slot == 0) {
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emptySave.setAutosave(true);
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emptySave.setWriteProtectedFlag(true);
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} else {
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emptySave.setWriteProtectedFlag(false);
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}
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return emptySave;
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}
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#if PLUGIN_ENABLED_DYNAMIC(SKY)
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REGISTER_PLUGIN_DYNAMIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
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#endif
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namespace Sky {
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Common::Error SkyEngine::loadGameState(int slot) {
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// We don't need to offset "slot" here. Both loadGameState and quickXRestore
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// are called with the ScummVM Save File Manager's "slot" as argument
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uint16 result = _skyControl->quickXRestore(slot);
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return (result == GAME_RESTORED) ? Common::kNoError : Common::kUnknownError;
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}
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/**
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* Manually saving a game should save it into ScummVM Save File Managers slots 1 or greater.
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* ScummVM Save file manager's slot 0 is reserved for the autosave.
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* However, natively, the index 0 (_selectedGame) is the first manually saved game.
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* @param slot is the save slot on the ScummVM file manager's list
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*
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*/
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Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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// prevent writing to autosave slot when user selects it manually
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// ie. from the ScummVM in-game menu Save feature
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// This also secures _selectedGame which is unsigned integer (uint16)
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// from overflowing in the subtraction below
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if (slot < 0 || (!isAutosave && slot == 0)) {
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return Common::kWritePermissionDenied;
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}
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// Set the save slot and save the game
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// _selectedGame value is one unit lower than the ScummVM's Save File Manager's slot value
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// Note that *_selectedGame* value 0 corresponds to a manually saved game (the first in order)
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// whereas *slot* value 0 corresponds to the autosave
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if (slot > 0) {
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// We don't care for updating the _selectedGame when slot == 0
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// (in the case of autosave) but we do include the check for slot > 0
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// to guard from overflow, which would be bad practice to allow.
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_skyControl->_selectedGame = slot - 1;
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}
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if (_skyControl->saveGameToFile(false, nullptr, isAutosave) != GAME_SAVED)
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return Common::kWritePermissionDenied;
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// Load current save game descriptions
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Common::StringArray saveGameTexts;
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saveGameTexts.resize(MAX_SAVE_GAMES+1);
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_skyControl->loadDescriptions(saveGameTexts);
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// Update the save game description at the given slot
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if (!isAutosave) {
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saveGameTexts[_skyControl->_selectedGame] = desc;
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}
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// Save the updated descriptions
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_skyControl->saveDescriptions(saveGameTexts);
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return Common::kNoError;
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}
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bool SkyEngine::canLoadGameStateCurrently() {
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return _systemVars->pastIntro
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&& _skyControl->loadSaveAllowed()
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&& !_skyControl->isControlPanelOpen();
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}
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bool SkyEngine::canSaveGameStateCurrently() {
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return _systemVars->pastIntro
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&& _skyControl->loadSaveAllowed()
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&& !_skyControl->isControlPanelOpen();
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}
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} // End of namespace Sky
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