mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SKY_SOUND_H
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#define SKY_SOUND_H
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#include "common/scummsys.h"
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#include "audio/mixer.h"
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namespace Sky {
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class Disk;
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enum {
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SOUND_CH0 = 0,
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SOUND_CH1 = 1,
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SOUND_BG = 2,
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SOUND_VOICE = 3,
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SOUND_SPEECH = 4
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};
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struct SfxQueue {
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uint8 count, fxNo, chan, vol;
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};
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#define MAX_QUEUED_FX 4
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class Sound {
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protected:
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public:
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Audio::Mixer *_mixer;
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Audio::SoundHandle _voiceHandle;
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Audio::SoundHandle _effectHandle;
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Audio::SoundHandle _bgSoundHandle;
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Audio::SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech;
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uint16 _saveSounds[2];
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protected:
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void playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle);
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public:
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Sound(Audio::Mixer *mixer, Disk *pDisk, uint8 pVolume);
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~Sound();
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void loadSection(uint8 pSection);
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void playSound(uint16 sound, uint16 volume, uint8 channel);
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void fnStartFx(uint32 sound, uint8 channel);
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bool startSpeech(uint16 textNum);
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bool speechFinished() { return !_mixer->isSoundHandleActive(_ingameSpeech); }
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void fnPauseFx();
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void fnUnPauseFx();
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void fnStopFx();
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void stopSpeech();
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void checkFxQueue();
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void restoreSfx();
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uint8 _soundsTotal;
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private:
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Disk *_skyDisk;
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uint16 _sfxBaseOfs;
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uint8 *_soundData;
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uint8 *_sampleRates, *_sfxInfo;
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uint8 _mainSfxVolume;
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bool _isPaused;
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static uint16 _speechConvertTable[8];
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static SfxQueue _sfxQueue[MAX_QUEUED_FX];
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};
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} // End of namespace Sky
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#endif
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