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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "backends/fs/abstract-fs.h"
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const char *AbstractFSNode::lastPathComponent(const Common::String &str, const char sep) {
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// TODO: Get rid of this eventually! Use Common::lastPathComponent instead
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if (str.empty())
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return "";
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const char *start = str.c_str();
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const char *cur = start + str.size() - 2;
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while (cur >= start && *cur != sep) {
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--cur;
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}
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return cur + 1;
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}
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