scummvm/engines/neverhood/gamevars.cpp
2014-02-18 02:39:36 +01:00

135 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/console.h"
#include "neverhood/gamevars.h"
namespace Neverhood {
GameVars::GameVars() {
addVar(0, 0);
}
void GameVars::clear() {
_vars.clear();
addVar(0, 0);
}
void GameVars::loadState(Common::InSaveFile *in) {
uint varCount;
_vars.clear();
varCount = in->readUint32LE();
for (uint i = 0; i < varCount; ++i) {
GameVar var;
var.nameHash = in->readUint32LE();
var.value = in->readUint32LE();
var.firstIndex = in->readUint16LE();
var.nextIndex = in->readUint16LE();
_vars.push_back(var);
}
}
void GameVars::saveState(Common::OutSaveFile *out) {
out->writeUint32LE(_vars.size());
for (uint i = 0; i < _vars.size(); ++i) {
GameVar &var = _vars[i];
out->writeUint32LE(var.nameHash);
out->writeUint32LE(var.value);
out->writeUint16LE(var.firstIndex);
out->writeUint16LE(var.nextIndex);
}
}
uint32 GameVars::getGlobalVar(uint32 nameHash) {
int16 varIndex = findSubVarIndex(0, nameHash);
return varIndex != -1 ? _vars[varIndex].value : 0;
}
void GameVars::setGlobalVar(uint32 nameHash, uint32 value) {
_vars[getSubVarIndex(0, nameHash)].value = value;
}
uint32 GameVars::getSubVar(uint32 nameHash, uint32 subNameHash) {
uint32 value = 0;
int16 varIndex = findSubVarIndex(0, nameHash);
if (varIndex != -1) {
int16 subVarIndex = findSubVarIndex(varIndex, subNameHash);
if (subVarIndex != -1)
value = _vars[subVarIndex].value;
}
return value;
}
void GameVars::setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) {
int16 varIndex = getSubVarIndex(0, nameHash);
int16 subVarIndex = getSubVarIndex(varIndex, subNameHash);
_vars[subVarIndex].value = value;
}
int16 GameVars::addVar(uint32 nameHash, uint32 value) {
GameVar gameVar;
gameVar.nameHash = nameHash;
gameVar.value = value;
gameVar.firstIndex = -1;
gameVar.nextIndex = -1;
_vars.push_back(gameVar);
return _vars.size() - 1;
}
int16 GameVars::findSubVarIndex(int16 varIndex, uint32 subNameHash) {
for (int16 nextIndex = _vars[varIndex].firstIndex; nextIndex != -1; nextIndex = _vars[nextIndex].nextIndex)
if (_vars[nextIndex].nameHash == subNameHash)
return nextIndex;
return -1;
}
int16 GameVars::addSubVar(int16 varIndex, uint32 subNameHash, uint32 value) {
int16 nextIndex = _vars[varIndex].firstIndex;
int16 subVarIndex;
if (nextIndex == -1) {
subVarIndex = addVar(subNameHash, value);
_vars[varIndex].firstIndex = subVarIndex;
} else {
while (_vars[nextIndex].nextIndex != -1)
nextIndex = _vars[nextIndex].nextIndex;
subVarIndex = addVar(subNameHash, value);
_vars[nextIndex].nextIndex = subVarIndex;
}
return subVarIndex;
}
int16 GameVars::getSubVarIndex(int16 varIndex, uint32 subNameHash) {
int16 subVarIndex = findSubVarIndex(varIndex, subNameHash);
if (subVarIndex == -1)
subVarIndex = addSubVar(varIndex, subNameHash, 0);
return subVarIndex;
}
void GameVars::dumpVars(Console *con) {
for (Common::Array<GameVar>::iterator it = _vars.begin(); it != _vars.end(); ++it) {
GameVar gameVar = *it;
con->DebugPrintf("hash: %08X, var: %08X, first index: %3d, next index: %3d\n", gameVar.nameHash, gameVar.value, gameVar.firstIndex, gameVar.nextIndex);
}
}
} // End of namespace Neverhood